Player Matchup

Olorun
Olorun
Faze x jo
Olorun
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
ICE x Null
Ullr
Level 69
God Stats
1W - 2L
1,075 SR
Queue Stats
252W - 303L
1,345 Elo+
Party 1
Fenrir
Fenrir
ICE x Ranzar
Fenrir
Level 27
God Stats
29W - 41L
1,362 SR
Queue Stats
71W - 92L
1,250 Elo+
Party 1
Sun Wukong
Sun Wukong
ICE x Riot
Sun Wukong
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
47W - 75L
1,311 Elo+
Party 1
Cthulhu
Cthulhu
ICE x Sinbad
Cthulhu
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 197L
1,293 Elo+
Party 1
Team Averages
Level 35
1,387 SR
1,340 Elo+

VS

Team Averages
Level 9
1,448 SR
1,367 Elo+
Ymir
Ymir
BroadColt963604
Ymir
Level 28
God Stats
25W - 31L
1,482 SR
Queue Stats
75W - 100L
1,359 Elo+
Solo
Chaac
Chaac
Eliottcool
Chaac
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,500 Elo+
Solo
Bastet
Bastet
GlazerJay
Bastet
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ares
Ares
aad-spb
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
xXDADDYSHOMEXx7
Neith
Level 5
God Stats
0W - 2L
1,258 SR
Queue Stats
0W - 4L
977 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Faze x jo
Olorun
9
0 / 6 / 7
7,161
358
981
7,472
2,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
6 / 4 / 10
9,715
486
9,240
11,828
4,769
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
15
9 / 1 / 9
10,371
519
8,908
8,483
5,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
ICE x Riot
Sun Wukong
13
7 / 1 / 7
9,315
466
11,662
14,833
13,924
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
ICE x Sinbad
Cthulhu
15
7 / 2 / 4
10,245
512
6,309
16,233
20,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 2
8,049
402
6,359
13,924
11,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
5
1 / 4 / 0
6,389
319
370
4,020
1,077
Bastet
GlazerJay
Bastet
16
7 / 6 / 1
10,681
534
9,253
14,477
5,159
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ares
aad-spb
Ares
10
2 / 7 / 3
7,909
395
5,950
10,762
8,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
1 / 5 / 3
9,011
451
5,638
12,620
3,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
20
29
Kills
11
14
Deaths
30
37
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
L
Chaac
1
4
0
0.25
W
Olorun
Faze x jo
Olorun
0
6
7
0.58
L
Bastet
GlazerJay
Bastet
7
6
1
1.25
W
6
4
10
2.75
W
Fenrir
9
1
9
13.5
W
Sun Wukong
ICE x Riot
Sun Wukong
7
1
7
10.5
W
Cthulhu
ICE x Sinbad
Cthulhu
7
2
4
4.5
L
Ares
aad-spb
Ares
2
7
3
0.5
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,100
Damage
27,570
58,849
Taken
55,803
46,430
Mitigated
29,427
10,726
Healing
7,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,359
1,197
0
678
13,924
11,046
772
3,403
10,521
26,928
2,251
L
Chaac
370
190
0
213
4,020
1,077
81
358
3,662
0
4,007
W
Olorun
Faze x jo
Olorun
981
781
0
695
7,472
2,546
1,150
1,995
5,477
9,561
0
L
Bastet
GlazerJay
Bastet
9,253
3,660
336
2,357
14,477
5,159
2,001
2,535
11,942
0
64,781
W
9,240
6,421
0
3,285
11,828
4,769
1,190
4,055
7,773
0
41,110
W
Fenrir
8,908
1,618
0
2,385
8,483
5,021
3,057
1,436
7,047
0
49,335
W
Sun Wukong
ICE x Riot
Sun Wukong
11,662
1,666
0
2,252
14,833
13,924
1,085
2,841
11,992
12,020
35,825
W
Cthulhu
ICE x Sinbad
Cthulhu
6,309
1,454
0
2,109
16,233
20,170
110
1,788
14,445
50,324
0
L
Ares
aad-spb
Ares
5,950
570
0
332
10,762
8,346
63
2,147
8,615
21,149
0
L
5,638
1,570
0
3,908
12,620
3,799
3,377
1,767
10,853
0
53,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,807
Gold Earned
42,039
289
Minions Killed
283
0
Camps Cleared
0
1,836,469
Distance Traveled
1,226,620
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,049
402
46
2
0
213,136
0
L
Chaac
6,389
319
2
0
0
104,570
0
W
Olorun
7,161
358
11
1
0
363,883
0
L
Bastet
10,681
534
118
6
0
360,025
0
W
Ullr
9,715
486
65
3
0
345,901
0
W
Fenrir
10,371
519
74
4
0
379,080
1
W
Sun Wukong
9,315
466
60
3
0
361,467
0
W
Cthulhu
10,245
512
79
4
0
386,138
2
L
Ares
7,909
395
32
2
0
234,834
0
L
Neith
9,011
451
85
4
0
314,055
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role