Player Matchup

Mercury
Mercury
 
Mercury
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
HadraixROR
Izanami
Level 18
God Stats
4W - 1L
1,589 SR
Queue Stats
20W - 6L
1,571 Elo+
Party 1
Hun Batz
Hun Batz
LadyNell
Hun Batz
Level 62
God Stats
9W - 2L
1,736 SR
Queue Stats
287W - 190L
1,550 Elo+
Party 1
Hera
Hera
Mixir
Hera
Level 123
God Stats
2W - 1L
1,771 SR
Queue Stats
76W - 70L
1,517 Elo+
Party 1
Osiris
Osiris
Începãtor
Osiris
Level 11
God Stats
2W - 0L
1,699 SR
Queue Stats
11W - 5L
1,716 Elo+
Party 1
Team Averages
Level 59
1,659 SR
1,571 Elo+

VS

Team Averages
Level 36
1,489 SR
1,484 Elo+
Skadi
Skadi
Appe98_
Skadi
Level 27
God Stats
3W - 2L
1,544 SR
Queue Stats
58W - 62L
1,539 Elo+
Party 2
Medusa
Medusa
MagicIguana
Medusa
Level 39
God Stats
4W - 3L
1,430 SR
Queue Stats
111W - 148L
1,470 Elo+
Solo
Khepri
Khepri
Malchezaar777
Khepri
Level 38
God Stats
22W - 33L
1,477 SR
Queue Stats
236W - 283L
1,396 Elo+
Solo
Osiris
Osiris
RomesPompeii
Osiris
Level 38
God Stats
16W - 18L
1,516 SR
Queue Stats
98W - 103L
1,487 Elo+
Solo
Vulcan
Vulcan
Tesked
Vulcan
Level 37
God Stats
24W - 25L
1,477 SR
Queue Stats
122W - 131L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
2 / 1 / 6
6,866
490
6,747
8,486
2,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
HadraixROR
Izanami
14
3 / 0 / 3
8,412
601
5,988
5,087
1,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
LadyNell
Hun Batz
14
6 / 0 / 4
8,135
581
8,152
7,495
2,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hera
Mixir
Hera
15
6 / 3 / 1
8,893
635
6,931
6,253
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Osiris
15
4 / 1 / 2
8,356
597
6,294
8,548
5,824
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Appe98_
Skadi
9
0 / 7 / 2
5,938
424
3,922
9,051
2,362
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
11
1 / 2 / 0
6,645
475
3,311
6,496
1,430
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 4 / 1
6,069
434
1,509
8,473
4,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
10
4 / 3 / 0
7,037
503
4,497
11,943
7,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vulcan
Tesked
Vulcan
10
0 / 5 / 0
6,277
448
4,878
9,784
3,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
21
Kills
5
5
Deaths
21
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
1
6
5
L
Skadi
Appe98_
Skadi
0
7
2
0.14
W
Izanami
HadraixROR
Izanami
3
0
3
4.5
W
Hun Batz
LadyNell
Hun Batz
6
0
4
8
L
Medusa
1
2
0
0.5
L
0
4
1
0.13
W
Hera
Mixir
Hera
6
3
1
2.17
L
Osiris
4
3
0
1.33
L
Vulcan
Tesked
Vulcan
0
5
0
0
W
Osiris
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,112
Damage
18,117
35,869
Taken
45,747
14,854
Mitigated
18,395
13,122
Healing
8,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
6,747
4,052
0
2,854
8,486
2,830
0
647
7,799
0
33,471
L
Skadi
Appe98_
Skadi
3,922
1,692
0
375
9,051
2,362
0
3,828
4,983
0
25,119
W
Izanami
HadraixROR
Izanami
5,988
3,513
0
1,319
5,087
1,736
714
769
4,318
0
67,565
W
Hun Batz
LadyNell
Hun Batz
8,152
2,533
0
3,329
7,495
2,467
0
1,563
5,802
0
55,803
L
Medusa
3,311
968
0
940
6,496
1,430
0
0
6,496
0
40,425
L
1,509
334
56
709
8,473
4,068
0
462
7,969
18,417
0
W
Hera
Mixir
Hera
6,931
962
48
1,915
6,253
1,997
820
335
5,906
64,135
0
L
Osiris
4,497
1,672
0
4,032
11,943
7,342
0
1,903
9,924
0
28,426
L
Vulcan
Tesked
Vulcan
4,878
1,085
54
2,475
9,784
3,193
0
462
9,264
33,286
0
W
Osiris
6,294
1,730
0
3,657
8,548
5,824
285
2,943
5,418
4,112
46,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,662
Gold Earned
31,966
541
Minions Killed
280
0
Camps Cleared
0
1,496,486
Distance Traveled
1,360,949
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,866
490
53
4
0
309,821
3
L
Skadi
5,938
424
59
4
0
264,911
7
W
Izanami
8,412
601
136
10
0
274,348
2
W
Hun Batz
8,135
581
98
7
0
325,287
2
L
Medusa
6,645
475
88
6
0
265,036
3
L
Khepri
6,069
434
30
2
0
272,911
6
W
Hera
8,893
635
138
10
0
285,124
4
L
Osiris
7,037
503
47
3
0
290,843
2
L
Vulcan
6,277
448
56
4
0
267,248
2
W
Osiris
8,356
597
116
8
0
301,906
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role