Player Matchup

Heimdallr
Heimdallr
Masters
 
Heimdallr
Masters
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Platinum III
Amstenrade
Xing Tian
Platinum III
Level 126
God Stats
3W - 2L
1,538 SR
Queue Stats
88W - 75L
1,944 MMR
Solo
Fenrir
Fenrir
Masters
Diディℓight
Fenrir
Masters
Level 159
God Stats
17W - 11L
1,680 SR
Queue Stats
462W - 446L
2,065 MMR
Solo
Olorun
Olorun
Platinum IV
LordBlumenkohl
Olorun
Platinum IV
Level 68
God Stats
3W - 1L
1,500 SR
Queue Stats
21W - 4L
2,087 MMR
Party 2
Erlang Shen
Erlang Shen
Platinum IV
LordUltron
Erlang Shen
Platinum IV
Level 142
God Stats
1W - 0L
1,542 SR
Queue Stats
25W - 10L
1,956 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 128
1,552 SR
1,910 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 122
1,611 SR
1,738 MMR
Cthulhu
Cthulhu
Platinum I
 
Cthulhu
Platinum I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Diamond IV
 
Gilgamesh
Diamond IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Masters
 
Hercules
Masters
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Platinum I
Cafox
Sol
Platinum I
Level 117
God Stats
1W - 1L
1,724 SR
Queue Stats
117W - 103L
2,067 MMR
Party 3
Ra
Ra
Diamond V
öôòø
Ra
Diamond V
Level 43
God Stats
7W - 4L
1,829 SR
Queue Stats
75W - 61L
2,121 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
2 / 0 / 2
5,912
591
3,874
5,684
1,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Amstenrade
Xing Tian
8
0 / 1 / 5
5,060
506
2,247
5,544
2,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
10 / 1 / 1
6,694
669
7,083
5,963
2,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 2 / 2
6,770
677
3,995
5,704
1,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Erlang Shen
LordUltron
Erlang Shen
9
0 / 1 / 1
5,460
546
3,666
6,705
2,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
OdinGebArtioLokiPersephone

VS

Bans
AthenaKhepriSylvanusOsirisCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 2 / 0
5,401
540
5,233
6,930
5,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gilgamesh
 
Gilgamesh
9
1 / 3 / 0
5,211
521
1,880
6,185
1,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
 
Hercules
7
0 / 2 / 1
4,642
464
2,100
7,227
3,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
Cafox
Sol
10
2 / 4 / 0
6,201
620
5,258
6,363
1,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
1 / 4 / 1
5,373
537
1,857
4,331
1,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
15
Kills
5
5
Deaths
15
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
2
0
2
3
L
Cthulhu
 
Cthulhu
1
2
0
0.5
L
Gilgamesh
 
Gilgamesh
1
3
0
0.33
L
Hercules
 
Hercules
0
2
1
0.25
W
Xing Tian
Amstenrade
Xing Tian
0
1
5
2.5
L
Sol
Cafox
Sol
2
4
0
0.5
W
10
1
1
10.5
W
3
2
2
2
W
Erlang Shen
LordUltron
Erlang Shen
0
1
1
0.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,865
Damage
16,328
29,600
Taken
31,036
10,911
Mitigated
13,821
10,676
Healing
8,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
3,874
1,969
0
2,131
5,684
1,715
0
2,093
3,591
0
38,512
L
Cthulhu
 
Cthulhu
5,233
1,023
0
1,636
6,930
5,560
0
0
6,930
29,274
0
L
Gilgamesh
 
Gilgamesh
1,880
878
0
2,439
6,185
1,838
0
865
5,320
0
23,609
L
Hercules
 
Hercules
2,100
999
0
1,528
7,227
3,327
0
2,213
5,014
0
8,934
W
Xing Tian
Amstenrade
Xing Tian
2,247
352
0
1,018
5,544
2,317
0
1,909
3,635
6,863
0
L
Sol
Cafox
Sol
5,258
2,185
0
2,355
6,363
1,657
0
178
6,185
30,361
4,779
W
7,083
2,060
0
3,048
5,963
2,144
0
1,424
4,497
0
30,128
W
3,995
1,657
61
2,809
5,704
1,897
0
1,186
4,518
55,490
0
W
Erlang Shen
LordUltron
Erlang Shen
3,666
1,782
0
1,609
6,705
2,838
0
4,110
1,799
0
27,430
L
1,857
403
205
657
4,331
1,439
0
2,986
1,345
34,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,896
Gold Earned
26,828
327
Minions Killed
284
0
Camps Cleared
0
1,014,597
Distance Traveled
975,621
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
5,912
591
85
9
0
179,416
0
L
Cthulhu
5,401
540
66
7
0
190,850
4
L
Gilgamesh
5,211
521
54
5
0
213,468
1
L
Hercules
4,642
464
19
2
0
199,445
3
W
Xing Tian
5,060
506
10
1
0
217,577
3
L
Sol
6,201
620
68
7
0
181,707
1
W
Fenrir
6,694
669
51
5
0
234,044
4
W
Olorun
6,770
677
121
12
0
177,572
2
W
Erlang Shen
5,460
546
60
6
0
205,988
0
L
Ra
5,373
537
77
8
0
190,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role