Player Matchup

Da Ji
Da Ji
Hiddun
Da Ji
Level 97
God Stats
9W - 6L
1,665 SR
Queue Stats
94W - 104L
1,604 Elo+
Party 1
Medusa
Medusa
TheNameIsTed
Medusa
Level 117
God Stats
3W - 1L
1,637 SR
Queue Stats
103W - 107L
1,558 Elo+
Party 1
Merlin
Merlin
Truedragoon
Merlin
Level 25
God Stats
7W - 2L
1,500 SR
Queue Stats
9W - 3L
1,603 Elo+
Party 1
Team Averages
Level 80
1,601 SR
1,588 Elo+

VS

Team Averages
Level 57
1,453 SR
1,347 Elo+
Zeus
Zeus
AlmightyJace
Zeus
Level 21
God Stats
19W - 31L
1,446 SR
Queue Stats
27W - 43L
1,387 Elo+
Solo
Scylla
Scylla
Angel5k6966
Scylla
Level 57
God Stats
20W - 42L
1,475 SR
Queue Stats
71W - 130L
1,317 Elo+
Party 2
Janus
Janus
CONKLINN97
Janus
Level 92
God Stats
75W - 122L
1,438 SR
Queue Stats
93W - 146L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Hiddun
Da Ji
13
9 / 1 / 7
8,829
883
9,704
5,493
2,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
12
6 / 3 / 8
8,260
826
8,860
9,101
3,055
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
12
2 / 3 / 12
7,905
791
2,191
4,724
1,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 3
7,111
711
7,038
4,587
1,114
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Scylla
10
2 / 6 / 2
7,006
701
1,983
8,602
1,938
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Janus
11
2 / 8 / 3
7,640
764
5,656
9,887
2,239
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
17
Kills
7
7
Deaths
17
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
3
3
1.5
L
Scylla
2
6
2
0.5
L
Janus
2
8
3
0.44
W
Da Ji
Hiddun
Da Ji
9
1
7
12.5
W
Medusa
6
3
8
3.33
W
Merlin
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,755
Damage
14,677
19,318
Taken
23,076
7,000
Mitigated
5,291
2,027
Healing
1,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,038
558
0
737
4,587
1,114
0
530
4,057
20,258
0
L
Scylla
1,983
203
0
0
8,602
1,938
0
902
7,700
8,484
0
L
Janus
5,656
544
0
1,237
9,887
2,239
0
924
8,963
21,207
0
W
Da Ji
Hiddun
Da Ji
9,704
2,470
0
523
5,493
2,292
123
4,024
1,469
0
18,659
W
Medusa
8,860
2,884
0
934
9,101
3,055
750
6,541
2,560
0
33,499
W
Merlin
2,191
303
0
570
4,724
1,653
154
4,496
228
15,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,994
Gold Earned
21,757
114
Minions Killed
93
5
Camps Cleared
4
581,404
Distance Traveled
470,417
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,111
711
31
3
3
134,939
0
L
Scylla
7,006
701
19
2
1
166,404
2
L
Janus
7,640
764
43
4
0
169,074
4
W
Da Ji
8,829
883
25
3
2
192,306
2
W
Medusa
8,260
826
64
6
2
210,320
5
W
Merlin
7,905
791
25
3
1
178,778
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role