Player Matchup

Erlang Shen
Erlang Shen
Masters
AduIt
Erlang Shen
Masters
Level 141
God Stats
38W - 17L
1,811 SR
Queue Stats
218W - 160L
3,081 MMR
Solo
Terra
Terra
Diamond IV
PPastel
Terra
Diamond IV
Level 129
God Stats
21W - 13L
1,741 SR
Queue Stats
234W - 221L
2,126 MMR
Solo
Danzaburou
Danzaburou
Masters
Xander557
Danzaburou
Masters
Level 155
God Stats
7W - 4L
1,865 SR
Queue Stats
242W - 228L
2,433 MMR
Solo
Achilles
Achilles
Diamond III
Zylordx
Achilles
Diamond III
Level 103
God Stats
15W - 22L
1,510 SR
Queue Stats
518W - 521L
2,223 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond IV
hectorino626
Morgan Le Fay
Diamond IV
Level 157
God Stats
2W - 3L
1,770 SR
Queue Stats
171W - 159L
2,123 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 137
1,739 SR
2,397 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 143
1,662 SR
2,266 MMR
Fenrir
Fenrir
Diamond IV
 
Fenrir
Diamond IV
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond II
Colmae
Anhur
Diamond II
Level 159
God Stats
21W - 26L
1,554 SR
Queue Stats
257W - 236L
2,294 MMR
Solo
Scylla
Scylla
Masters
McJoshyJoshJosh
Scylla
Masters
Level 148
God Stats
62W - 34L
1,754 SR
Queue Stats
139W - 105L
3,261 MMR
Solo
Mulan
Mulan
Diamond III
TheMilkman
Mulan
Diamond III
Level 121
God Stats
15W - 12L
1,635 SR
Queue Stats
98W - 99L
2,304 MMR
Solo
Ymir
Ymir
Platinum II
diab3ticape
Ymir
Platinum II
Level 147
God Stats
2W - 1L
1,866 SR
Queue Stats
116W - 116L
1,973 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AduIt
Erlang Shen
20
9 / 2 / 6
13,760
655
18,838
17,407
10,684
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Terra
PPastel
Terra
18
3 / 3 / 14
12,632
602
8,290
17,701
20,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
Xander557
Danzaburou
20
8 / 4 / 8
15,385
733
16,822
18,487
6,593
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Zylordx
Achilles
20
9 / 3 / 9
13,832
659
17,734
22,275
31,194
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
hectorino626
Morgan Le Fay
18
2 / 2 / 7
12,383
590
8,900
11,314
5,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
GilgameshOdinUllrTiamatGeb

VS

Bans
AthenaArtioKhepriNikeAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
6 / 6 / 2
11,064
527
7,908
21,118
8,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
Colmae
Anhur
17
3 / 8 / 4
10,755
512
10,791
15,443
6,360
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
4 / 3 / 3
11,571
551
14,045
14,089
4,797
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mulan
16
0 / 9 / 3
9,867
470
11,278
23,251
23,498
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
1 / 5 / 7
9,885
471
5,830
17,392
17,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
33
31
Kills
14
14
Deaths
31
44
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
6
2
1.17
W
Erlang Shen
AduIt
Erlang Shen
9
2
6
6
L
Anhur
Colmae
Anhur
3
8
4
0.63
L
4
3
3
1.83
W
Terra
PPastel
Terra
3
3
14
3.33
L
Mulan
0
9
3
0.17
W
Danzaburou
Xander557
Danzaburou
8
4
8
3
W
Achilles
Zylordx
Achilles
9
3
9
4.5
L
1
5
7
0.9
W
Morgan Le Fay
hectorino626
Morgan Le Fay
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,584
Damage
49,852
87,184
Taken
91,293
74,531
Mitigated
60,195
35,906
Healing
21,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,908
2,708
0
7,292
21,118
8,421
0
5,305
15,424
0
59,922
W
Erlang Shen
AduIt
Erlang Shen
18,838
9,310
0
9,218
17,407
10,684
4,206
3,199
13,800
0
126,543
L
Anhur
Colmae
Anhur
10,791
5,352
0
2,322
15,443
6,360
1,349
1,403
13,906
0
75,545
L
14,045
1,858
162
4,121
14,089
4,797
410
4,675
9,158
99,247
0
W
Terra
PPastel
Terra
8,290
1,206
3,253
4,910
17,701
20,992
378
5,443
12,258
28,091
0
L
Mulan
11,278
943
0
5,702
23,251
23,498
0
4,313
18,529
5,184
58,975
W
Danzaburou
Xander557
Danzaburou
16,822
10,214
0
10,282
18,487
6,593
7,917
4,195
14,292
0
145,736
W
Achilles
Zylordx
Achilles
17,734
3,442
0
4,866
22,275
31,194
598
3,119
19,156
16,357
67,346
L
5,830
1,105
0
1,871
17,392
17,119
180
3,597
13,657
27,275
0
W
Morgan Le Fay
hectorino626
Morgan Le Fay
8,900
159
0
3,377
11,314
5,068
1,402
5,979
5,335
84,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,992
Gold Earned
53,142
700
Minions Killed
600
0
Camps Cleared
0
2,084,354
Distance Traveled
1,949,431
26
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,064
527
100
5
0
427,164
3
W
Erlang Shen
13,760
655
141
7
0
483,708
5
L
Anhur
10,755
512
137
7
0
357,884
3
L
Scylla
11,571
551
190
9
0
420,481
6
W
Terra
12,632
602
47
2
0
426,017
14
L
Mulan
9,867
470
130
6
0
341,126
6
W
Danzaburou
15,385
733
211
10
0
378,642
1
W
Achilles
13,832
659
144
7
0
424,202
4
L
Ymir
9,885
471
43
2
0
402,776
5
W
Morgan Le Fay
12,383
590
157
7
0
371,785
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role