Player Matchup

Sol
Sol
Breitbirne
Sol
Level 6
God Stats
3W - 3L
1,488 SR
Queue Stats
6W - 6L
1,399 Elo+
Solo
Cthulhu
Cthulhu
HardDrim
Cthulhu
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,293 Elo+
Solo
Neith
Neith
Sabo96
Neith
Level 24
God Stats
1W - 8L
1,410 SR
Queue Stats
56W - 63L
1,430 Elo+
Solo
Team Averages
Level 13
1,466 SR
1,374 Elo+

VS

Team Averages
Level 80
1,505 SR
1,403 Elo+
Chaac
Chaac
 
Chaac
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
GrubyNS
Artemis
Level 15
God Stats
1W - 0L
1,569 SR
Queue Stats
3W - 6L
1,371 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
lUmil
Morgan Le Fay
Level 118
God Stats
10W - 11L
1,444 SR
Queue Stats
95W - 125L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 3
5,216
652
3,081
5,282
1,388
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
HardDrim
Cthulhu
8
1 / 3 / 2
5,424
678
3,179
5,983
3,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Sabo96
Neith
10
3 / 2 / 1
6,134
767
2,924
3,877
1,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
2 / 0 / 6
5,920
740
3,239
4,933
2,809
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Artemis
GrubyNS
Artemis
10
2 / 2 / 7
6,164
771
5,821
4,837
1,538
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
lUmil
Morgan Le Fay
10
5 / 2 / 3
6,527
816
3,387
4,882
1,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
4
Kills
9
9
Deaths
4
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
0
6
5
L
0
4
3
0.38
W
Artemis
GrubyNS
Artemis
2
2
7
2.75
L
Cthulhu
HardDrim
Cthulhu
1
3
2
0.67
L
Neith
Sabo96
Neith
3
2
1
1.75
W
Morgan Le Fay
lUmil
Morgan Le Fay
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,184
Damage
12,447
15,142
Taken
14,652
6,264
Mitigated
5,994
2,185
Healing
3,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
3,239
330
0
1,540
4,933
2,809
127
1,781
2,989
0
8,736
L
3,081
401
191
772
5,282
1,388
227
1,494
3,788
13,420
0
W
Artemis
GrubyNS
Artemis
5,821
2,325
0
617
4,837
1,538
793
2,063
2,530
0
16,719
L
Cthulhu
HardDrim
Cthulhu
3,179
397
155
571
5,983
3,326
0
791
5,192
8,374
0
L
Neith
Sabo96
Neith
2,924
715
0
496
3,877
1,550
0
1,451
2,426
0
11,840
W
Morgan Le Fay
lUmil
Morgan Le Fay
3,387
285
0
1,020
4,882
1,647
425
1,814
2,873
14,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,774
Gold Earned
18,611
65
Minions Killed
78
2
Camps Cleared
3
397,981
Distance Traveled
431,542
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,920
740
21
3
1
144,814
1
L
Sol
5,216
652
25
3
2
133,929
0
W
Artemis
6,164
771
29
4
0
149,748
3
L
Cthulhu
5,424
678
20
3
0
132,190
2
L
Neith
6,134
767
20
3
0
131,862
2
W
Morgan Le Fay
6,527
816
28
4
2
136,980
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role