Player Matchup

Freya
Freya
BAD_Zerogame
Freya
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 14L
1,320 Elo+
Party 1
Ymir
Ymir
Kkima
Ymir
Level 24
God Stats
2W - 4L
1,642 SR
Queue Stats
47W - 45L
1,421 Elo+
Party 3
Danzaburou
Danzaburou
Raaffuu
Danzaburou
Level 28
God Stats
41W - 44L
1,423 SR
Queue Stats
111W - 107L
1,396 Elo+
Party 3
Kali
Kali
ZZ77
Kali
Level 29
God Stats
27W - 29L
1,532 SR
Queue Stats
118W - 125L
1,476 Elo+
Solo
Guan Yu
Guan Yu
marcao_yt
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,667 Elo+
Party 1
Team Averages
Level 19
1,520 SR
1,456 Elo+

VS

Team Averages
Level 22
1,504 SR
1,437 Elo+
Thor
Thor
DrBanheta
Thor
Level 15
God Stats
2W - 1L
1,504 SR
Queue Stats
33W - 34L
1,480 Elo+
Party 2
Merlin
Merlin
DrS3x0
Merlin
Level 15
God Stats
11W - 3L
1,859 SR
Queue Stats
20W - 11L
1,482 Elo+
Party 2
Sobek
Sobek
XovsMototaxi
Sobek
Level 17
God Stats
16W - 27L
1,312 SR
Queue Stats
35W - 78L
1,359 Elo+
Party 2
Bellona
Bellona
nrecromante
Bellona
Level 28
God Stats
5W - 11L
1,375 SR
Queue Stats
219W - 264L
1,412 Elo+
Solo
Olorun
Olorun
paulokorat hue
Olorun
Level 35
God Stats
5W - 1L
1,470 SR
Queue Stats
250W - 338L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 5
8,529
474
4,038
14,136
4,462
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
Kkima
Ymir
12
3 / 5 / 9
8,508
473
4,882
17,152
16,193
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Raaffuu
Danzaburou
14
10 / 5 / 5
10,720
596
16,738
14,042
5,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kali
ZZ77
Kali
14
4 / 12 / 3
9,748
542
12,656
19,610
10,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
marcao_yt
Guan Yu
8
0 / 16 / 0
6,506
361
610
14,832
8,222
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
8 / 5 / 6
10,014
556
9,830
10,877
5,139
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
DrS3x0
Merlin
18
19 / 2 / 5
12,200
678
21,752
7,665
3,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 6 / 11
9,033
502
4,878
15,592
16,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bellona
nrecromante
Bellona
17
10 / 0 / 4
10,929
607
12,433
12,586
9,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
3 / 6 / 5
8,566
476
3,969
10,797
3,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
74
19
Kills
43
44
Deaths
19
22
Assists
31
Player
Kills
Deaths
Assists
KDA
L
2
6
5
0.75
W
Thor
8
5
6
2.2
W
Merlin
DrS3x0
Merlin
19
2
5
10.75
L
Ymir
Kkima
Ymir
3
5
9
1.5
L
Danzaburou
Raaffuu
Danzaburou
10
5
5
2.5
W
3
6
11
1.42
L
Kali
ZZ77
Kali
4
12
3
0.46
L
Guan Yu
marcao_yt
Guan Yu
0
16
0
0
W
Bellona
nrecromante
Bellona
10
0
4
12
W
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,924
Damage
52,862
79,772
Taken
57,517
44,747
Mitigated
37,895
15,820
Healing
10,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,038
1,200
0
5,099
14,136
4,462
0
2,467
11,627
50,753
0
W
Thor
9,830
3,212
0
1,762
10,877
5,139
0
1,149
9,728
0
59,289
W
Merlin
DrS3x0
Merlin
21,752
2,197
524
2,207
7,665
3,402
2,115
1,202
6,463
69,969
0
L
Ymir
Kkima
Ymir
4,882
1,303
0
2,165
17,152
16,193
311
7,797
9,069
31,647
0
L
Danzaburou
Raaffuu
Danzaburou
16,738
8,415
0
4,760
14,042
5,521
1,449
6,611
7,215
0
58,884
W
4,878
455
0
2,241
15,592
16,193
442
4,541
11,051
23,350
0
L
Kali
ZZ77
Kali
12,656
6,378
0
3,458
19,610
10,349
0
4,726
14,700
0
45,616
L
Guan Yu
marcao_yt
Guan Yu
610
130
0
338
14,832
8,222
71
7,876
6,562
0
13,337
W
Bellona
nrecromante
Bellona
12,433
4,028
0
1,604
12,586
9,649
1,345
587
11,999
0
53,382
W
3,969
2,404
108
2,315
10,797
3,512
1,135
1,441
9,356
40,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,011
Gold Earned
50,742
312
Minions Killed
428
0
Camps Cleared
0
1,569,975
Distance Traveled
1,700,545
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
8,529
474
90
5
0
306,909
2
W
Thor
10,014
556
99
6
0
320,295
0
W
Merlin
12,200
678
107
6
0
327,625
0
L
Ymir
8,508
473
51
3
0
323,342
2
L
Danzaburou
10,720
596
78
4
0
326,041
7
W
Sobek
9,033
502
39
2
0
344,567
0
L
Kali
9,748
542
70
4
0
341,467
0
L
Guan Yu
6,506
361
23
1
0
272,216
1
W
Bellona
10,929
607
116
6
0
397,154
0
W
Olorun
8,566
476
67
4
0
310,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role