Player Matchup

Nemesis
Nemesis
CR Bahamut
Nemesis
Level 31
God Stats
1W - 5L
1,413 SR
Queue Stats
26W - 37L
1,239 Elo+
Party 1
Kuzenbo
Kuzenbo
Duff6878
Kuzenbo
Level 7
God Stats
1W - 4L
1,456 SR
Queue Stats
2W - 11L
1,053 Elo+
Party 1
Ra
Ra
IronMoth64
Ra
Level 107
God Stats
1W - 2L
1,392 SR
Queue Stats
3W - 2L
1,317 Elo+
Solo
Team Averages
Level 48
1,420 SR
1,203 Elo+

VS

Team Averages
Level 29
1,665 SR
1,234 Elo+
Nu Wa
Nu Wa
KS_anima99
Nu Wa
Level 26
God Stats
20W - 9L
1,606 SR
Queue Stats
146W - 179L
1,301 Elo+
Solo
Bacchus
Bacchus
MasM180
Bacchus
Level 52
God Stats
1W - 0L
1,700 SR
Queue Stats
58W - 58L
1,327 Elo+
Solo
Cliodhna
Cliodhna
dusty_wagon8
Cliodhna
Level 8
God Stats
3W - 1L
1,690 SR
Queue Stats
14W - 15L
1,073 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CR Bahamut
Nemesis
10
2 / 8 / 2
7,796
650
7,378
14,761
7,896
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
Duff6878
Kuzenbo
10
2 / 4 / 2
8,418
702
4,790
14,363
15,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
0 / 4 / 4
7,597
633
7,051
16,062
5,192
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
14
5 / 0 / 10
9,326
777
18,733
10,309
5,003
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
MasM180
Bacchus
13
5 / 2 / 10
9,452
788
7,333
12,064
18,383
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cliodhna
dusty_wagon8
Cliodhna
12
6 / 2 / 6
8,876
740
15,423
10,863
6,025
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
4
Kills
16
16
Deaths
4
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Nemesis
CR Bahamut
Nemesis
2
8
2
0.38
L
Kuzenbo
Duff6878
Kuzenbo
2
4
2
0.75
L
0
4
4
0.5
W
Nu Wa
5
0
10
10
W
Bacchus
MasM180
Bacchus
5
2
10
5
W
Cliodhna
dusty_wagon8
Cliodhna
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,219
Damage
41,489
45,186
Taken
33,236
28,135
Mitigated
29,411
9,818
Healing
8,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
CR Bahamut
Nemesis
7,378
2,405
0
3,305
14,761
7,896
0
8,185
6,576
0
18,027
L
Kuzenbo
Duff6878
Kuzenbo
4,790
2,036
0
1,576
14,363
15,047
0
7,927
6,436
11,483
0
L
7,051
834
1,755
3,182
16,062
5,192
0
9,954
6,108
45,505
0
W
Nu Wa
18,733
6,466
1,148
5,669
10,309
5,003
797
4,781
5,528
51,488
0
W
Bacchus
MasM180
Bacchus
7,333
1,144
296
989
12,064
18,383
566
3,182
8,882
17,237
0
W
Cliodhna
dusty_wagon8
Cliodhna
15,423
2,262
0
753
10,863
6,025
241
4,683
6,180
0
25,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,811
Gold Earned
27,654
122
Minions Killed
131
1
Camps Cleared
6
645,185
Distance Traveled
664,227
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,796
650
22
2
1
215,246
1
L
Kuzenbo
8,418
702
13
1
0
222,744
0
L
Ra
7,597
633
87
7
0
207,195
1
W
Nu Wa
9,326
777
72
6
5
186,433
0
W
Bacchus
9,452
788
29
2
1
251,973
1
W
Cliodhna
8,876
740
30
3
0
225,821
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role