Player Matchup

Hercules
Hercules
Emjay15
Hercules
Level 45
God Stats
18W - 21L
1,155 SR
Queue Stats
323W - 333L
1,418 Elo+
Solo
Charybdis
Charybdis
FoNeeBologna
Charybdis
Level 38
God Stats
2W - 2L
1,485 SR
Queue Stats
79W - 83L
1,455 Elo+
Solo
Sobek
Sobek
Gama668
Sobek
Level 36
God Stats
1W - 10L
1,230 SR
Queue Stats
70W - 94L
1,446 Elo+
Solo
Hun Batz
Hun Batz
LightningFish25
Hun Batz
Level 33
God Stats
0W - 3L
1,175 SR
Queue Stats
42W - 44L
1,376 Elo+
Solo
Poseidon
Poseidon
Umaru15
Poseidon
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,525 Elo+
Solo
Team Averages
Level 42
1,309 SR
1,444 Elo+

VS

Team Averages
Level 93
1,505 SR
1,531 Elo+
Merlin
Merlin
DJ Krustin
Merlin
Level 132
God Stats
14W - 7L
1,785 SR
Queue Stats
420W - 391L
1,713 Elo+
Party 1
Hercules
Hercules
Hades6165
Hercules
Level 158
God Stats
3W - 2L
1,258 SR
Queue Stats
414W - 393L
1,664 Elo+
Party 1
Gilgamesh
Gilgamesh
Papa_Rossi_
Gilgamesh
Level 57
God Stats
25W - 20L
1,500 SR
Queue Stats
256W - 294L
1,254 Elo+
Solo
Bacchus
Bacchus
Qartman
Bacchus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,679 Elo+
Party 1
Hachiman
Hachiman
floorfries
Hachiman
Level 101
God Stats
1W - 0L
1,480 SR
Queue Stats
24W - 33L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Emjay15
Hercules
9
1 / 1 / 0
5,607
561
1,340
3,921
2,442
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
FoNeeBologna
Charybdis
8
0 / 5 / 0
4,995
500
1,106
6,251
1,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
Gama668
Sobek
6
0 / 2 / 0
4,473
447
638
3,959
2,861
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hun Batz
5
0 / 8 / 0
4,260
426
1,053
8,687
2,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poseidon
Umaru15
Poseidon
7
0 / 10 / 0
4,596
460
3,460
7,718
1,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DJ Krustin
Merlin
11
6 / 0 / 9
7,032
703
6,423
4,542
1,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Hades6165
Hercules
11
9 / 0 / 8
6,930
693
6,618
4,959
1,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
Papa_Rossi_
Gilgamesh
10
3 / 2 / 4
5,845
585
2,766
5,510
3,332
Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
Qartman
Bacchus
10
5 / 0 / 11
6,443
644
4,325
6,169
6,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
floorfries
Hachiman
8
3 / 0 / 1
5,038
504
1,164
2,524
580
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
59
1
Kills
26
26
Deaths
2
0
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Merlin
DJ Krustin
Merlin
6
0
9
10.5
L
Hercules
Emjay15
Hercules
1
1
0
1
L
Charybdis
FoNeeBologna
Charybdis
0
5
0
0
L
Sobek
Gama668
Sobek
0
2
0
0
W
Hercules
Hades6165
Hercules
9
0
8
13
L
Hun Batz
0
8
0
0
W
Gilgamesh
Papa_Rossi_
Gilgamesh
3
2
4
2.5
W
Bacchus
Qartman
Bacchus
5
0
11
10.5
L
Poseidon
Umaru15
Poseidon
0
10
0
0
W
Hachiman
floorfries
Hachiman
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,597
Damage
21,296
30,536
Taken
23,704
11,236
Mitigated
13,815
3,614
Healing
6,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
DJ Krustin
Merlin
6,423
350
0
1,135
4,542
1,624
483
1,638
2,904
41,158
0
L
Hercules
Emjay15
Hercules
1,340
154
0
924
3,921
2,442
404
427
3,494
2,270
22,570
L
Charybdis
FoNeeBologna
Charybdis
1,106
727
0
658
6,251
1,884
440
2,565
3,686
0
23,611
L
Sobek
Gama668
Sobek
638
187
0
813
3,959
2,861
0
991
2,968
11,060
0
W
Hercules
Hades6165
Hercules
6,618
1,899
0
2,664
4,959
1,871
337
561
4,398
0
34,837
L
Hun Batz
1,053
72
0
969
8,687
2,153
271
3,218
5,469
0
10,688
W
Gilgamesh
Papa_Rossi_
Gilgamesh
2,766
413
0
292
5,510
3,332
945
555
4,955
0
29,845
W
Bacchus
Qartman
Bacchus
4,325
1,038
108
2,066
6,169
6,408
0
907
5,262
14,326
0
L
Poseidon
Umaru15
Poseidon
3,460
367
0
250
7,718
1,896
0
3,758
3,960
17,584
0
W
Hachiman
floorfries
Hachiman
1,164
599
54
412
2,524
580
509
437
2,087
0
11,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,931
Gold Earned
31,288
197
Minions Killed
253
0
Camps Cleared
0
896,716
Distance Traveled
955,365
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,032
703
86
9
0
195,613
2
L
Hercules
5,607
561
62
6
0
205,399
4
L
Charybdis
4,995
500
55
6
0
168,743
2
L
Sobek
4,473
447
18
2
0
188,831
4
W
Hercules
6,930
693
75
8
0
222,515
1
L
Hun Batz
4,260
426
25
3
0
170,771
2
W
Gilgamesh
5,845
585
52
5
0
193,006
5
W
Bacchus
6,443
644
19
2
0
195,714
1
L
Poseidon
4,596
460
37
4
0
162,972
0
W
Hachiman
5,038
504
21
2
0
148,517
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role