Player Matchup

Ymir
Ymir
AnirGhost
Ymir
Level 27
God Stats
19W - 12L
1,641 SR
Queue Stats
70W - 56L
1,454 Elo+
Solo
Chang'e
Chang'e
BarlyPL
Chang'e
Level 61
God Stats
38W - 37L
1,477 SR
Queue Stats
97W - 91L
1,436 Elo+
Party 1
Thor
Thor
FORTY-SEWEN
Thor
Level 11
God Stats
1W - 1L
1,415 SR
Queue Stats
4W - 2L
1,619 Elo+
Party 1
Cliodhna
Cliodhna
Le-Dragon-Ultime
Cliodhna
Level 29
God Stats
0W - 3L
1,283 SR
Queue Stats
28W - 26L
1,392 Elo+
Party 2
Loki
Loki
Nightmare_Swolf
Loki
Level 17
God Stats
8W - 9L
1,498 SR
Queue Stats
15W - 18L
1,393 Elo+
Party 2
Team Averages
Level 29
1,463 SR
1,459 Elo+

VS

Team Averages
Level 24
1,468 SR
1,448 Elo+
Heimdallr
Heimdallr
LeVeL4l3
Heimdallr
Level 18
God Stats
6W - 3L
1,730 SR
Queue Stats
29W - 27L
1,436 Elo+
Solo
Guan Yu
Guan Yu
LyrianWarlock
Guan Yu
Level 16
God Stats
1W - 2L
1,129 SR
Queue Stats
47W - 38L
1,384 Elo+
Solo
Fenrir
Fenrir
PsychoLollypop
Fenrir
Level 27
God Stats
2W - 4L
1,428 SR
Queue Stats
94W - 108L
1,475 Elo+
Solo
Cerberus
Cerberus
deyimon
Cerberus
Level 28
God Stats
1W - 2L
1,342 SR
Queue Stats
38W - 36L
1,425 Elo+
Solo
Discordia
Discordia
snorhaar
Discordia
Level 29
God Stats
2W - 0L
1,713 SR
Queue Stats
15W - 9L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 5 / 1
6,053
432
6,229
14,283
11,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
BarlyPL
Chang'e
12
1 / 7 / 1
7,028
502
4,932
10,454
2,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

7
0 / 7 / 0
5,225
373
2,726
7,253
2,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 9 / 0
5,717
408
2,832
11,446
2,464
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 3 / 0
6,456
461
923
7,843
1,615
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
LeVeL4l3
Heimdallr
12
3 / 1 / 5
7,361
526
5,912
6,337
2,184
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
13
5 / 0 / 7
8,283
592
4,270
8,564
6,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
15 / 1 / 5
9,278
663
14,252
8,760
3,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
deyimon
Cerberus
15
6 / 0 / 4
9,160
654
5,022
7,668
4,778
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
snorhaar
Discordia
13
2 / 1 / 6
8,415
601
6,883
5,468
1,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
58
3
Kills
31
31
Deaths
3
2
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
5
1
0.3
L
Chang'e
BarlyPL
Chang'e
1
7
1
0.21
L
0
7
0
0
L
0
9
0
0
W
Heimdallr
LeVeL4l3
Heimdallr
3
1
5
5.5
W
Guan Yu
5
0
7
8.5
L
1
3
0
0.33
W
15
1
5
17.5
W
Cerberus
deyimon
Cerberus
6
0
4
8
W
Discordia
snorhaar
Discordia
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,642
Damage
36,339
51,279
Taken
36,797
20,249
Mitigated
19,173
6,493
Healing
10,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
6,229
452
0
1,479
14,283
11,445
0
2,818
11,102
25,865
0
L
Chang'e
BarlyPL
Chang'e
4,932
85
729
2,775
10,454
2,609
0
2,456
7,707
42,380
0
L
2,726
983
0
426
7,253
2,116
0
2,828
4,358
0
16,191
L
2,832
744
0
828
11,446
2,464
723
2,265
9,181
0
23,244
W
Heimdallr
LeVeL4l3
Heimdallr
5,912
2,811
0
946
6,337
2,184
2,571
3,218
3,119
0
31,626
W
Guan Yu
4,270
545
794
3,975
8,564
6,467
767
3,307
5,257
0
23,704
L
923
126
0
256
7,843
1,615
0
713
7,025
0
26,417
W
14,252
3,772
0
588
8,760
3,914
746
590
8,170
0
48,997
W
Cerberus
deyimon
Cerberus
5,022
223
0
2,521
7,668
4,778
84
438
7,230
53,476
0
W
Discordia
snorhaar
Discordia
6,883
291
0
1,282
5,468
1,830
1,290
3,608
1,860
48,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,479
Gold Earned
42,497
250
Minions Killed
421
0
Camps Cleared
0
1,213,750
Distance Traveled
1,422,987
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,053
432
38
3
0
237,321
2
L
Chang'e
7,028
502
83
6
0
245,952
4
L
Thor
5,225
373
33
2
0
219,734
0
L
Cliodhna
5,717
408
46
3
0
284,232
0
W
Heimdallr
7,361
526
69
5
0
266,603
4
W
Guan Yu
8,283
592
37
3
0
280,560
7
L
Loki
6,456
461
50
4
0
226,511
4
W
Fenrir
9,278
663
76
5
0
339,467
3
W
Cerberus
9,160
654
133
10
0
268,810
5
W
Discordia
8,415
601
106
8
0
267,547
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role