Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Hexxex
Scylla
Level 123
God Stats
57W - 55L
1,575 SR
Queue Stats
396W - 392L
1,576 Elo+
Solo
Cliodhna
Cliodhna
LordLars7
Cliodhna
Level 60
God Stats
11W - 4L
1,826 SR
Queue Stats
519W - 508L
1,545 Elo+
Solo
Team Averages
Level 117
1,580 SR
1,524 Elo+

VS

Team Averages
Level 128
1,470 SR
1,550 Elo+
Sol
Sol
 
Sol
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Pherix44
Kali
Level 136
God Stats
0W - 4L
1,028 SR
Queue Stats
92W - 103L
1,523 Elo+
Solo
Agni
Agni
RutzN0
Agni
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 16L
1,772 Elo+
Party 2
Sobek
Sobek
Vipersnest
Sobek
Level 146
God Stats
1W - 1L
1,823 SR
Queue Stats
12W - 7L
1,633 Elo+
Party 2
Apollo
Apollo
WerycllesDX
Apollo
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
6 / 3 / 7
9,830
1,229
9,520
10,575
4,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
 
Merlin
15
5 / 1 / 7
9,320
1,165
10,730
5,602
2,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
 
Bacchus
15
1 / 0 / 13
8,528
1,066
5,273
5,922
7,418
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Scylla
Hexxex
Scylla
15
2 / 1 / 11
8,856
1,107
12,163
6,909
2,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
LordLars7
Cliodhna
15
5 / 2 / 11
9,479
1,185
13,143
9,287
3,921
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

291

VS

Team 2 Tickets

211

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 4 / 3
9,414
1,177
15,594
14,259
5,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kali
14
1 / 4 / 3
8,097
1,012
5,759
14,043
5,177
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
RutzN0
Agni
13
0 / 0 / 0
6,820
853
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sobek
15
3 / 4 / 3
9,132
1,142
8,257
15,411
16,289
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
14
0 / 7 / 4
8,023
1,003
6,292
11,450
3,873
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
20
19
Kills
7
7
Deaths
19
49
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
6
3
7
3.17
W
Merlin
 
Merlin
5
1
7
8.5
W
Bacchus
 
Bacchus
1
0
13
7.5
L
Sol
 
Sol
3
4
3
1.13
W
Scylla
Hexxex
Scylla
2
1
11
7.5
W
Cliodhna
LordLars7
Cliodhna
5
2
11
5.25
L
Kali
1
4
3
0.63
L
Agni
RutzN0
Agni
0
0
0
0
L
Sobek
3
4
3
1.13
L
Apollo
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,829
Damage
35,902
38,295
Taken
55,163
21,327
Mitigated
30,652
2,506
Healing
9,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
9,520
4,452
0
953
10,575
4,816
0
7,562
3,013
0
27,466
W
Merlin
 
Merlin
10,730
739
330
736
5,602
2,262
0
3,276
2,326
29,406
0
W
Bacchus
 
Bacchus
5,273
501
0
0
5,922
7,418
0
2,950
2,972
10,451
0
L
Sol
 
Sol
15,594
5,432
0
5,647
14,259
5,313
0
7,875
6,384
43,982
3,775
W
Scylla
Hexxex
Scylla
12,163
1,929
0
487
6,909
2,910
0
3,571
3,338
25,176
0
W
Cliodhna
LordLars7
Cliodhna
13,143
1,335
0
0
9,287
3,921
0
5,284
4,003
0
29,873
L
Kali
5,759
1,747
0
1,008
14,043
5,177
0
9,206
4,837
0
9,628
L
Agni
RutzN0
Agni
0
0
0
0
0
0
0
0
0
0
0
L
Sobek
8,257
512
0
2,286
15,411
16,289
0
6,049
9,362
26,685
0
L
Apollo
6,292
2,304
0
314
11,450
3,873
0
5,036
6,414
0
21,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,013
Gold Earned
41,486
171
Minions Killed
164
10
Camps Cleared
4
851,199
Distance Traveled
680,680
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,830
1,229
50
6
0
164,345
0
W
Merlin
9,320
1,165
37
5
1
184,168
3
W
Bacchus
8,528
1,066
13
2
0
169,363
0
L
Sol
9,414
1,177
83
10
0
161,631
0
W
Scylla
8,856
1,107
32
4
1
161,869
1
W
Cliodhna
9,479
1,185
39
5
8
171,454
0
L
Kali
8,097
1,012
13
2
0
187,867
0
L
Agni
6,820
853
0
0
0
5,922
0
L
Sobek
9,132
1,142
32
4
0
181,386
0
L
Apollo
8,023
1,003
36
5
4
143,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role