Player Matchup

Nemesis
Nemesis
M8ustafa
Nemesis
Level 29
God Stats
2W - 6L
1,489 SR
Queue Stats
189W - 178L
1,485 Elo+
Solo
Ra
Ra
Myickei
Ra
Level 4
God Stats
1W - 1L
1,756 SR
Queue Stats
1W - 2L
1,649 Elo+
Solo
Artemis
Artemis
Na-ni_ShimashoKa
Artemis
Level 16
God Stats
2W - 1L
1,772 SR
Queue Stats
22W - 17L
1,548 Elo+
Solo
Hel
Hel
SirusMoon
Hel
Level 28
God Stats
13W - 5L
1,928 SR
Queue Stats
99W - 63L
1,589 Elo+
Solo
Ymir
Ymir
kotonyak
Ymir
Level 29
God Stats
28W - 31L
1,561 SR
Queue Stats
142W - 144L
1,581 Elo+
Solo
Team Averages
Level 21
1,701 SR
1,570 Elo+

VS

Team Averages
Level 19
1,689 SR
1,571 Elo+
Thanatos
Thanatos
 
Thanatos
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
L4na_Rh0de
Charybdis
Level 27
God Stats
3W - 1L
1,618 SR
Queue Stats
43W - 27L
1,518 Elo+
Solo
Cthulhu
Cthulhu
Soatnexs
Cthulhu
Level 7
God Stats
4W - 2L
1,881 SR
Queue Stats
15W - 15L
1,530 Elo+
Solo
Sol
Sol
koaxial_Flanke
Sol
Level 29
God Stats
4W - 1L
1,715 SR
Queue Stats
106W - 76L
1,612 Elo+
Solo
Agni
Agni
pahan-sad9yo
Agni
Level 3
God Stats
2W - 0L
1,730 SR
Queue Stats
3W - 1L
1,695 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
M8ustafa
Nemesis
8
3 / 2 / 0
4,918
703
3,128
5,456
1,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
1 / 6 / 1
4,054
579
1,555
4,430
1,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

5
1 / 2 / 0
3,897
557
833
1,830
341
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
5 / 4 / 1
4,978
711
3,928
6,014
1,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
6
0 / 1 / 0
3,954
565
404
3,872
2,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
9 / 2 / 2
5,941
849
5,803
5,203
2,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
L4na_Rh0de
Charybdis
9
0 / 1 / 1
4,957
708
1,374
3,921
1,051
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Soatnexs
Cthulhu
7
1 / 1 / 5
4,623
660
2,721
3,947
1,513
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
5 / 2 / 1
6,018
860
3,312
3,453
1,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

5
0 / 4 / 2
3,780
540
1,217
3,170
814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
10
Kills
15
15
Deaths
10
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
9
2
2
5
W
Charybdis
L4na_Rh0de
Charybdis
0
1
1
0.5
L
Nemesis
M8ustafa
Nemesis
3
2
0
1.5
L
1
6
1
0.25
L
1
2
0
0.5
L
5
4
1
1.38
W
Cthulhu
Soatnexs
Cthulhu
1
1
5
3.5
W
5
2
1
2.75
L
Ymir
0
1
0
0
W
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,848
Damage
14,427
21,602
Taken
19,694
6,599
Mitigated
6,658
4,329
Healing
7,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
5,803
2,275
0
4,336
5,203
2,087
0
559
4,606
0
22,450
W
Charybdis
L4na_Rh0de
Charybdis
1,374
856
0
1,049
3,921
1,051
1,193
300
3,621
0
28,761
L
Nemesis
M8ustafa
Nemesis
3,128
1,566
0
1,475
5,456
1,666
0
1,041
4,383
0
20,961
L
1,555
946
0
311
4,430
1,028
0
2,587
1,809
7,435
0
L
833
317
0
104
1,830
341
0
260
1,570
0
10,514
L
3,928
193
0
995
6,014
1,489
0
2,858
3,044
14,318
0
W
Cthulhu
Soatnexs
Cthulhu
2,721
764
0
250
3,947
1,513
87
2,005
1,799
11,496
0
W
3,312
1,441
0
1,211
3,453
1,193
2,162
865
2,588
27,105
3,891
L
Ymir
404
156
16
1,428
3,872
2,075
0
0
3,872
10,013
0
W
1,217
187
0
220
3,170
814
0
1,725
1,193
7,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,801
Gold Earned
25,319
135
Minions Killed
214
0
Camps Cleared
0
645,412
Distance Traveled
702,547
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
5,941
849
40
6
0
161,770
1
W
Charybdis
4,957
708
69
10
0
134,397
1
L
Nemesis
4,918
703
50
7
0
167,171
1
L
Ra
4,054
579
13
2
0
133,084
0
L
Artemis
3,897
557
23
3
0
92,609
0
L
Hel
4,978
711
29
4
0
144,906
0
W
Cthulhu
4,623
660
18
3
0
134,569
0
W
Sol
6,018
860
68
10
0
136,481
3
L
Ymir
3,954
565
20
3
0
107,642
1
W
Agni
3,780
540
19
3
0
135,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role