Player Matchup

Yemoja
Yemoja
Bad Defenses
Yemoja
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 35L
1,224 Elo+
Solo
Ravana
Ravana
JoseSSJ3
Ravana
Level 10
God Stats
1W - 2L
1,303 SR
Queue Stats
5W - 11L
1,205 Elo+
Solo
Merlin
Merlin
mini_keys
Merlin
Level 28
God Stats
2W - 4L
1,398 SR
Queue Stats
43W - 61L
1,107 Elo+
Solo
Team Averages
Level 17
1,400 SR
1,179 Elo+

VS

Team Averages
Level 15
1,571 SR
1,266 Elo+
Hel
Hel
Amischlemi
Hel
Level 25
God Stats
10W - 14L
1,508 SR
Queue Stats
30W - 53L
1,272 Elo+
Solo
Danzaburou
Danzaburou
LETH4L YOK4I
Danzaburou
Level 12
God Stats
1W - 13L
1,705 SR
Queue Stats
56W - 71L
1,406 Elo+
Solo
Fenrir
Fenrir
hongildonn
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,121 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
16
2 / 0 / 8
11,611
581
12,531
13,201
17,280
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ravana
JoseSSJ3
Ravana
16
4 / 4 / 9
12,591
630
15,045
17,759
9,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
mini_keys
Merlin
18
8 / 2 / 6
13,286
664
32,543
15,385
6,208
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 2
11,652
583
14,754
25,134
8,852
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
LETH4L YOK4I
Danzaburou
15
2 / 5 / 3
11,393
570
16,172
23,752
7,863
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Fenrir
hongildonn
Fenrir
12
1 / 8 / 2
10,489
524
1,436
20,195
11,891
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
14
Kills
6
6
Deaths
15
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
2
2
2
W
Yemoja
2
0
8
6
W
Ravana
JoseSSJ3
Ravana
4
4
9
2.13
L
Danzaburou
LETH4L YOK4I
Danzaburou
2
5
3
0.7
L
Fenrir
hongildonn
Fenrir
1
8
2
0.25
W
Merlin
mini_keys
Merlin
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,119
Damage
32,362
46,345
Taken
69,081
32,589
Mitigated
28,606
18,070
Healing
34,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,754
559
10,114
16,907
25,134
8,852
467
17,850
7,284
48,988
0
W
Yemoja
12,531
1,735
4,632
2,582
13,201
17,280
461
4,786
8,415
34,745
0
W
Ravana
JoseSSJ3
Ravana
15,045
3,192
0
3,808
17,759
9,101
455
5,518
12,241
0
65,591
L
Danzaburou
LETH4L YOK4I
Danzaburou
16,172
4,378
765
5,108
23,752
7,863
618
16,650
7,102
0
51,719
L
Fenrir
hongildonn
Fenrir
1,436
574
0
1,157
20,195
11,891
231
10,853
9,342
0
2,949
W
Merlin
mini_keys
Merlin
32,543
2,803
1,740
5,308
15,385
6,208
1,175
5,130
10,255
87,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,488
Gold Earned
33,534
251
Minions Killed
174
13
Camps Cleared
3
1,037,144
Distance Traveled
965,915
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,652
583
83
4
1
371,825
0
W
Yemoja
11,611
581
48
2
2
335,530
3
W
Ravana
12,591
630
97
5
8
367,261
0
L
Danzaburou
11,393
570
89
4
2
317,412
1
L
Fenrir
10,489
524
2
0
0
276,678
1
W
Merlin
13,286
664
106
5
3
334,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role