Player Matchup

Cerberus
Cerberus
Gold IV
 
Cerberus
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Platinum IV
Aszma0511
Sol
Platinum IV
Level 128
God Stats
24W - 14L
1,735 SR
Queue Stats
48W - 54L
1,807 MMR
Party 1
Hou Yi
Hou Yi
Platinum V
Fistyk
Hou Yi
Platinum V
Level 156
God Stats
209W - 213L
1,650 SR
Queue Stats
1,070W - 1,183L
1,914 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 137
1,628 SR
1,740 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 139
1,522 SR
1,686 MMR
Morgan Le Fay
Morgan Le Fay
Gold I
ChaosOnHell
Morgan Le Fay
Gold I
Level 128
God Stats
1W - 1L
1,709 SR
Queue Stats
16W - 15L
2,017 MMR
Solo
Da Ji
Da Ji
Gold I
rinkio
Da Ji
Gold I
Level 160
God Stats
2W - 6L
1,344 SR
Queue Stats
479W - 514L
1,631 MMR
Solo
Horus
Horus
Gold III
xxthunderxxd
Horus
Gold III
Level 129
God Stats
26W - 26L
1,513 SR
Queue Stats
119W - 131L
1,409 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
17
5 / 3 / 13
14,381
757
14,807
26,903
37,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
9 / 4 / 9
13,989
736
21,732
16,352
6,191
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
Fistyk
Hou Yi
16
6 / 8 / 9
13,057
687
13,363
18,127
6,909
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
ThothTiamatAthenaSobek

VS

Bans
GilgameshPersephoneAresOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ChaosOnHell
Morgan Le Fay
17
7 / 3 / 4
12,614
664
20,967
17,207
5,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
rinkio
Da Ji
16
4 / 12 / 10
13,157
692
14,224
24,744
16,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
4 / 5 / 11
12,676
667
12,374
21,806
24,532
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
40
20
Kills
15
15
Deaths
20
31
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
5
3
13
3.83
W
9
4
9
3.38
L
Morgan Le Fay
ChaosOnHell
Morgan Le Fay
7
3
4
3
W
Hou Yi
Fistyk
Hou Yi
6
8
9
1.31
L
Da Ji
rinkio
Da Ji
4
12
10
0.75
L
4
5
11
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,902
Damage
47,565
61,382
Taken
63,757
50,460
Mitigated
46,830
22,611
Healing
15,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
14,807
2,028
0
10,277
26,903
37,360
285
9,325
17,578
28,710
0
W
21,732
6,624
0
7,850
16,352
6,191
1,935
5,954
10,398
73,198
0
L
Morgan Le Fay
ChaosOnHell
Morgan Le Fay
20,967
1,811
164
5,004
17,207
5,835
0
11,276
5,931
84,520
0
W
Hou Yi
Fistyk
Hou Yi
13,363
5,825
0
4,484
18,127
6,909
1,381
6,158
11,969
0
50,218
L
Da Ji
rinkio
Da Ji
14,224
3,717
0
881
24,744
16,463
0
11,847
12,897
0
29,144
L
12,374
5,624
2,820
6,737
21,806
24,532
49
13,629
8,177
0
30,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,427
Gold Earned
38,447
192
Minions Killed
197
8
Camps Cleared
7
1,030,950
Distance Traveled
983,482
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
14,381
757
25
1
0
380,084
2
W
Sol
13,989
736
100
5
4
349,176
3
L
Morgan Le Fay
12,614
664
141
7
5
347,386
6
W
Hou Yi
13,057
687
67
4
4
301,690
6
L
Da Ji
13,157
692
20
1
0
288,865
5
L
Horus
12,676
667
36
2
2
347,231
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role