Player Matchup

Hades
Hades
Gold III
ApoloLucas
Hades
Gold III
Level 159
God Stats
14W - 12L
1,500 SR
Queue Stats
110W - 174L
1,481 MMR
Solo
Scylla
Scylla
Gold III
fxrco
Scylla
Gold III
Level 105
God Stats
20W - 18L
1,561 SR
Queue Stats
75W - 83L
1,553 MMR
Solo
Pele
Pele
Silver I
slyther100
Pele
Silver I
Level 117
God Stats
10W - 12L
1,597 SR
Queue Stats
20W - 25L
1,450 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,553 SR
1,495 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 99
1,631 SR
1,497 MMR
Sol
Sol
Gold II
AshoqNA
Sol
Gold II
Level 69
God Stats
15W - 27L
1,596 SR
Queue Stats
126W - 157L
1,720 MMR
Solo
Chaac
Chaac
Silver V
NSachii
Chaac
Silver V
Level 146
God Stats
0W - 2L
1,703 SR
Queue Stats
26W - 43L
1,271 MMR
Solo
Ra
Ra
Bronze III
WendyTheWalrus
Ra
Bronze III
Level 81
God Stats
0W - 1L
1,595 SR
Queue Stats
0W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
13
4 / 4 / 10
8,949
814
10,689
13,911
8,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
fxrco
Scylla
15
9 / 0 / 7
9,744
886
8,825
3,631
1,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
6 / 2 / 13
9,406
855
11,362
11,930
6,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bans
GilgameshCthulhuAresAchillesUllr

VS

Bans
ThothSobekHou YiGebOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
11
3 / 7 / 3
7,916
720
9,337
13,190
3,742
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
NSachii
Chaac
10
1 / 6 / 1
6,691
608
5,960
11,760
7,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

11
2 / 6 / 2
7,667
697
3,756
8,820
2,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
19
Kills
6
6
Deaths
19
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hades
4
4
10
2.25
L
Sol
3
7
3
0.64
L
Chaac
NSachii
Chaac
1
6
1
0.25
L
2
6
2
0.5
W
Scylla
fxrco
Scylla
9
0
7
12.5
W
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,876
Damage
19,053
29,472
Taken
33,770
16,904
Mitigated
13,128
13,571
Healing
7,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
10,689
799
280
6,267
13,911
8,932
48
4,717
9,033
36,877
0
L
Sol
9,337
968
72
3,863
13,190
3,742
0
6,111
6,418
28,764
0
L
Chaac
NSachii
Chaac
5,960
1,806
0
2,143
11,760
7,088
0
8,330
2,927
0
15,177
L
3,756
452
551
985
8,820
2,298
0
4,539
3,901
12,826
0
W
Scylla
fxrco
Scylla
8,825
397
0
2,379
3,631
1,175
1,768
1,385
2,158
38,616
0
W
11,362
2,423
0
4,645
11,930
6,797
918
7,244
4,504
0
20,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,099
Gold Earned
22,274
152
Minions Killed
101
8
Camps Cleared
2
661,938
Distance Traveled
612,203
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,949
814
50
5
6
206,724
2
L
Sol
7,916
720
46
4
1
207,173
4
L
Chaac
6,691
608
22
2
0
203,931
4
L
Ra
7,667
697
33
3
1
201,099
2
W
Scylla
9,744
886
79
7
2
241,097
4
W
Pele
9,406
855
23
2
0
214,117
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role