Player Matchup

Bellona
Bellona
 
Bellona
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Brednbuttababy
Danzaburou
Level 15
God Stats
11W - 7L
1,502 SR
Queue Stats
19W - 13L
1,506 Elo+
Solo
Thor
Thor
CHRONOSBRAZILIAM
Thor
Level 8
God Stats
4W - 1L
1,755 SR
Queue Stats
71W - 50L
1,533 Elo+
Party 1
Yemoja
Yemoja
LionMicMacQc
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Sol
Sol
lNotIvaNl
Sol
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 1L
1,706 Elo+
Party 1
Team Averages
Level 9
1,551 SR
1,549 Elo+

VS

Team Averages
Level 15
1,535 SR
1,488 Elo+
Ares
Ares
BattleKing27
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Osiris
Osiris
FLonte
Osiris
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,341 Elo+
Solo
Artemis
Artemis
IAmJHam
Artemis
Level 28
God Stats
6W - 6L
1,714 SR
Queue Stats
81W - 70L
1,600 Elo+
Solo
Neith
Neith
xSamahzx
Neith
Level 27
God Stats
33W - 46L
1,462 SR
Queue Stats
78W - 83L
1,502 Elo+
Solo
Cliodhna
Cliodhna
yaboytoad
Cliodhna
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
0 / 5 / 1
6,244
446
1,639
8,314
7,530
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
Brednbuttababy
Danzaburou
15
1 / 0 / 6
8,823
630
5,862
9,186
3,251
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
12 / 3 / 3
9,732
695
9,530
11,058
4,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
9
0 / 5 / 5
6,534
467
1,306
9,761
6,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
8 / 2 / 3
8,053
575
12,521
9,472
3,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
6,411
458
3,555
12,030
8,729
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Osiris
FLonte
Osiris
13
4 / 1 / 0
8,052
575
4,555
7,866
4,914
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
IAmJHam
Artemis
12
0 / 4 / 0
7,088
506
3,526
8,610
2,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
xSamahzx
Neith
12
4 / 3 / 4
7,628
545
9,222
9,251
3,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cliodhna
yaboytoad
Cliodhna
12
5 / 7 / 1
7,932
567
8,128
9,663
3,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
21
21
Kills
14
15
Deaths
21
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
0
5
1
0.1
L
1
6
2
0.33
W
Danzaburou
Brednbuttababy
Danzaburou
1
0
6
4
W
12
3
3
4.5
L
Osiris
FLonte
Osiris
4
1
0
4
L
Artemis
IAmJHam
Artemis
0
4
0
0
W
Yemoja
0
5
5
0.5
W
8
2
3
4.75
L
Neith
xSamahzx
Neith
4
3
4
2
L
Cliodhna
yaboytoad
Cliodhna
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,858
Damage
28,986
47,791
Taken
47,420
24,694
Mitigated
22,294
15,162
Healing
8,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
1,639
541
0
1,110
8,314
7,530
548
0
8,314
3,492
9,093
L
3,555
646
49
712
12,030
8,729
0
7,642
4,388
9,667
0
W
Danzaburou
Brednbuttababy
Danzaburou
5,862
2,012
0
4,577
9,186
3,251
1,123
0
9,186
0
66,725
W
9,530
2,507
0
3,168
11,058
4,190
1,144
210
10,848
0
51,400
L
Osiris
FLonte
Osiris
4,555
1,814
0
1,250
7,866
4,914
2,081
585
7,281
0
40,209
L
Artemis
IAmJHam
Artemis
3,526
1,228
0
2,545
8,610
2,065
0
568
8,042
0
42,066
W
Yemoja
1,306
442
338
1,028
9,761
6,319
971
1,164
8,597
14,855
0
W
12,521
4,159
0
4,941
9,472
3,404
1,279
2,181
7,291
46,698
6,563
L
Neith
xSamahzx
Neith
9,222
3,936
0
2,689
9,251
3,285
1,156
3,269
5,982
0
35,430
L
Cliodhna
yaboytoad
Cliodhna
8,128
1,130
0
1,175
9,663
3,301
153
1,395
8,268
0
37,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,386
Gold Earned
37,111
345
Minions Killed
287
0
Camps Cleared
0
1,254,568
Distance Traveled
1,239,982
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,244
446
27
2
0
228,295
0
L
Ares
6,411
458
19
1
0
241,288
2
W
Danzaburou
8,823
630
122
9
0
265,734
2
W
Thor
9,732
695
102
7
0
283,407
4
L
Osiris
8,052
575
80
6
0
288,891
2
L
Artemis
7,088
506
79
6
0
228,539
3
W
Yemoja
6,534
467
14
1
0
226,787
1
W
Sol
8,053
575
80
6
0
250,345
0
L
Neith
7,628
545
51
4
0
218,698
2
L
Cliodhna
7,932
567
58
4
0
262,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role