Player Matchup

Geb
Geb
OriginalSmurff
Geb
Level 28
God Stats
3W - 3L
1,317 SR
Queue Stats
57W - 17L
1,724 Elo+
Party 1
Hou Yi
Hou Yi
Toxic_Hellkitty
Hou Yi
Level 14
God Stats
4W - 1L
1,500 SR
Queue Stats
20W - 4L
1,662 Elo+
Party 1
Ra
Ra
tacomelt69
Ra
Level 16
God Stats
4W - 4L
1,500 SR
Queue Stats
17W - 13L
1,536 Elo+
Party 1
Team Averages
Level 19
1,439 SR
1,641 Elo+

VS

Team Averages
Level 37
1,422 SR
1,333 Elo+
Fenrir
Fenrir
Fpg6470
Fenrir
Level 17
God Stats
3W - 7L
1,340 SR
Queue Stats
7W - 11L
1,328 Elo+
Solo
Agni
Agni
PhanToomb007
Agni
Level 68
God Stats
1W - 1L
1,426 SR
Queue Stats
140W - 168L
1,469 Elo+
Solo
Cthulhu
Cthulhu
pastorcilloXXL
Cthulhu
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 66L
1,203 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 14
8,725
873
7,849
8,439
8,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
11 / 2 / 7
8,990
899
11,512
9,039
4,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 2 / 10
7,674
767
5,585
5,598
2,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fpg6470
Fenrir
10
3 / 8 / 1
6,940
694
6,204
10,886
6,147
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
2 / 7 / 3
8,031
803
9,795
8,559
2,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 5 / 4
6,626
663
2,180
10,465
7,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
20
Kills
5
5
Deaths
20
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Fpg6470
Fenrir
3
8
1
0.44
W
5
1
14
12
L
2
7
3
0.5
W
11
2
7
7.25
L
0
5
4
0.4
W
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,946
Damage
18,179
23,076
Taken
29,910
14,559
Mitigated
16,073
6,896
Healing
2,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Fpg6470
Fenrir
6,204
536
0
484
10,886
6,147
0
3,452
7,262
452
12,255
W
7,849
1,129
0
1,902
8,439
8,125
0
4,155
4,006
14,178
0
L
9,795
285
0
603
8,559
2,632
0
4,235
4,146
27,217
0
W
11,512
4,203
0
2,483
9,039
4,216
0
4,861
4,011
0
34,031
L
2,180
62
0
1,260
10,465
7,294
0
5,339
5,002
6,356
0
W
5,585
1,093
1,270
1,241
5,598
2,218
0
2,842
2,670
14,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,389
Gold Earned
21,597
108
Minions Killed
70
4
Camps Cleared
1
538,030
Distance Traveled
461,865
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,940
694
17
2
0
174,940
2
W
Geb
8,725
873
10
1
1
180,072
0
L
Agni
8,031
803
35
4
1
166,247
3
W
Hou Yi
8,990
899
72
7
2
195,917
3
L
Cthulhu
6,626
663
18
2
0
120,678
0
W
Ra
7,674
767
26
3
1
162,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role