Player Matchup

Achilles
Achilles
LostKing02
Achilles
Level 66
God Stats
3W - 3L
1,357 SR
Queue Stats
175W - 158L
1,475 Elo+
Party 2
Cliodhna
Cliodhna
Makimas Cur
Cliodhna
Level 123
God Stats
1W - 2L
1,273 SR
Queue Stats
141W - 104L
1,581 Elo+
Party 2
He Bo
He Bo
Pickjello
He Bo
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 26L
1,432 Elo+
Party 2
Team Averages
Level 66
1,377 SR
1,496 Elo+

VS

Team Averages
Level 33
1,576 SR
1,414 Elo+
Thor
Thor
LoveStrain
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,193 Elo+
Solo
Loki
Loki
deltasnipeQc
Loki
Level 24
God Stats
2W - 1L
1,727 SR
Queue Stats
4W - 6L
1,725 Elo+
Party 1
Cthulhu
Cthulhu
vB1indy
Cthulhu
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 35L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
LostKing02
Achilles
12
8 / 1 / 3
8,176
818
12,126
8,501
8,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cliodhna
Makimas Cur
Cliodhna
12
9 / 2 / 6
8,609
861
15,398
7,094
2,514
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

He Bo
Pickjello
He Bo
10
0 / 2 / 11
7,140
714
4,361
4,806
1,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 2
6,114
611
2,171
8,381
2,029
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
4 / 5 / 0
8,287
829
3,547
8,787
3,314
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
vB1indy
Cthulhu
10
1 / 7 / 4
7,305
731
7,641
18,064
10,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
17
Kills
5
5
Deaths
17
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
LostKing02
Achilles
8
1
3
9.5
L
0
5
2
0.2
W
Cliodhna
Makimas Cur
Cliodhna
9
2
6
6
W
He Bo
Pickjello
He Bo
0
2
11
2.75
L
4
5
0
0.8
L
Cthulhu
vB1indy
Cthulhu
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,885
Damage
13,359
20,401
Taken
35,232
12,406
Mitigated
15,457
4,222
Healing
5,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
LostKing02
Achilles
12,126
4,221
0
3,378
8,501
8,531
0
2,989
4,940
0
24,494
L
2,171
410
0
410
8,381
2,029
0
376
7,798
0
6,563
W
Cliodhna
Makimas Cur
Cliodhna
15,398
4,456
0
420
7,094
2,514
0
2,105
4,697
0
25,222
W
He Bo
Pickjello
He Bo
4,361
1,278
0
424
4,806
1,361
74
1,776
2,828
12,542
0
L
3,547
1,380
0
70
8,787
3,314
0
831
7,837
0
12,813
L
Cthulhu
vB1indy
Cthulhu
7,641
436
111
4,579
18,064
10,114
0
3,417
13,929
15,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,925
Gold Earned
21,706
73
Minions Killed
56
5
Camps Cleared
1
555,087
Distance Traveled
556,404
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,176
818
32
3
3
186,843
0
L
Thor
6,114
611
16
2
0
172,677
2
W
Cliodhna
8,609
861
23
2
2
206,972
0
W
He Bo
7,140
714
18
2
0
161,272
0
L
Loki
8,287
829
23
2
1
194,091
0
L
Cthulhu
7,305
731
17
2
0
189,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role