Player Matchup

Ares
Ares
IlsurFox
Ares
Level 15
God Stats
1W - 1L
1,435 SR
Queue Stats
74W - 79L
1,362 Elo+
Party 2
Pele
Pele
LordofChaos17
Pele
Level 14
God Stats
4W - 3L
1,500 SR
Queue Stats
61W - 59L
1,425 Elo+
Party 2
Zhong Kui
Zhong Kui
Lubboothe
Zhong Kui
Level 28
God Stats
1W - 0L
1,785 SR
Queue Stats
6W - 4L
1,547 Elo+
Solo
Chang'e
Chang'e
Pierre83
Chang'e
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,288 Elo+
Solo
Neith
Neith
Toxin000
Neith
Level 11
God Stats
7W - 6L
1,465 SR
Queue Stats
33W - 36L
1,417 Elo+
Party 2
Team Averages
Level 18
1,537 SR
1,408 Elo+

VS

Team Averages
Level 19
1,451 SR
1,434 Elo+
Cthulhu
Cthulhu
Danisen08
Cthulhu
Level 11
God Stats
0W - 1L
1,291 SR
Queue Stats
7W - 6L
1,408 Elo+
Solo
Kumbhakarna
Kumbhakarna
Kojotix
Kumbhakarna
Level 16
God Stats
10W - 13L
1,397 SR
Queue Stats
23W - 23L
1,451 Elo+
Solo
Sol
Sol
MsaterWujuu
Sol
Level 17
God Stats
12W - 15L
1,449 SR
Queue Stats
79W - 107L
1,442 Elo+
Party 1
Danzaburou
Danzaburou
SatoruSensey
Danzaburou
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 29L
1,425 Elo+
Solo
Cliodhna
Cliodhna
i Ballstic 101
Cliodhna
Level 29
God Stats
8W - 5L
1,617 SR
Queue Stats
180W - 219L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
16
1 / 4 / 10
10,503
500
6,353
20,344
17,996
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
5 / 7 / 12
11,652
555
16,510
21,202
9,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Zhong Kui
Lubboothe
Zhong Kui
20
13 / 1 / 2
13,737
654
16,501
13,548
11,362
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chang'e
Pierre83
Chang'e
16
6 / 11 / 6
10,717
510
10,648
18,448
6,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Toxin000
Neith
16
5 / 7 / 8
10,348
493
14,304
15,754
5,709
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Danisen08
Cthulhu
15
3 / 5 / 9
9,230
440
11,494
17,832
14,132
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kumbhakarna
Kojotix
Kumbhakarna
16
5 / 4 / 2
10,568
503
8,351
13,653
5,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

15
9 / 7 / 6
10,842
516
15,379
17,284
6,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
SatoruSensey
Danzaburou
18
5 / 5 / 6
10,632
506
14,997
16,803
5,835
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cliodhna
17
8 / 9 / 8
11,072
527
11,423
19,006
7,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
61
30
Kills
30
30
Deaths
30
38
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Danisen08
Cthulhu
3
5
9
1.5
W
Ares
1
4
10
1.5
L
Kumbhakarna
Kojotix
Kumbhakarna
5
4
2
1.5
W
5
7
12
1.57
W
Zhong Kui
Lubboothe
Zhong Kui
13
1
2
14
L
9
7
6
1.71
W
Chang'e
Pierre83
Chang'e
6
11
6
0.82
L
Danzaburou
SatoruSensey
Danzaburou
5
5
6
1.6
W
Neith
Toxin000
Neith
5
7
8
1.29
L
Cliodhna
8
9
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,316
Damage
61,644
89,296
Taken
84,578
51,223
Mitigated
38,680
32,163
Healing
19,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Danisen08
Cthulhu
11,494
727
0
1,974
17,832
14,132
290
8,467
9,365
28,193
0
W
Ares
6,353
570
2,018
3,795
20,344
17,996
141
6,824
13,520
32,058
0
L
Kumbhakarna
Kojotix
Kumbhakarna
8,351
407
157
1,738
13,653
5,251
965
5,513
8,140
52,448
0
W
16,510
4,234
0
6,487
21,202
9,809
0
7,277
13,745
0
82,776
W
Zhong Kui
Lubboothe
Zhong Kui
16,501
1,350
0
8,193
13,548
11,362
1,913
2,805
10,513
103,205
0
L
15,379
5,857
0
5,623
17,284
6,437
1,293
8,902
8,382
56,502
5,560
W
Chang'e
Pierre83
Chang'e
10,648
827
1,666
4,684
18,448
6,347
620
9,923
8,393
48,837
0
L
Danzaburou
SatoruSensey
Danzaburou
14,997
7,388
0
5,804
16,803
5,835
708
3,951
12,852
0
88,013
W
Neith
Toxin000
Neith
14,304
7,157
512
4,808
15,754
5,709
383
6,059
9,635
0
54,019
L
Cliodhna
11,423
1,801
0
4,584
19,006
7,025
0
6,669
12,337
0
67,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,957
Gold Earned
52,344
478
Minions Killed
503
0
Camps Cleared
0
1,936,237
Distance Traveled
1,891,275
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,230
440
38
2
0
371,319
5
W
Ares
10,503
500
50
2
0
384,207
2
L
Kumbhakarna
10,568
503
111
5
0
370,917
2
W
Pele
11,652
555
113
5
0
436,460
5
W
Zhong Kui
13,737
654
175
8
0
392,018
5
L
Sol
10,842
516
100
5
0
362,009
0
W
Chang'e
10,717
510
61
3
0
364,710
0
L
Danzaburou
10,632
506
146
7
0
356,022
0
W
Neith
10,348
493
79
4
0
358,842
0
L
Cliodhna
11,072
527
108
5
0
431,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role