Player Matchup

Ymir
Ymir
Kitouka
Ymir
Level 79
God Stats
1W - 2L
1,445 SR
Queue Stats
41W - 52L
1,383 Elo+
Party 2
Cthulhu
Cthulhu
SLewedblock
Cthulhu
Level 63
God Stats
3W - 3L
1,511 SR
Queue Stats
62W - 60L
1,385 Elo+
Party 2
Da Ji
Da Ji
YMC__Hugz
Da Ji
Level 86
God Stats
2W - 4L
1,648 SR
Queue Stats
117W - 158L
1,325 Elo+
Solo
Team Averages
Level 76
1,535 SR
1,364 Elo+

VS

Team Averages
Level 69
1,265 SR
1,368 Elo+
Tsukuyomi
Tsukuyomi
JacktheKnight5
Tsukuyomi
Level 66
God Stats
3W - 5L
1,382 SR
Queue Stats
98W - 131L
1,302 Elo+
Party 1
Athena
Athena
LADYGAGA78910
Athena
Level 76
God Stats
2W - 4L
1,077 SR
Queue Stats
224W - 283L
1,429 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
RetractedMonk52
Morgan Le Fay
Level 66
God Stats
9W - 10L
1,338 SR
Queue Stats
153W - 167L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Kitouka
Ymir
14
0 / 3 / 2
9,599
533
3,918
19,357
18,876
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
SLewedblock
Cthulhu
16
4 / 2 / 1
12,256
681
10,618
20,003
20,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Da Ji
YMC__Hugz
Da Ji
12
1 / 14 / 1
10,239
569
9,950
19,233
8,352
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
JacktheKnight5
Tsukuyomi
16
11 / 3 / 6
12,756
709
18,550
13,424
7,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
3 / 0 / 13
11,768
654
8,942
17,055
17,094
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
RetractedMonk52
Morgan Le Fay
16
5 / 3 / 13
12,107
673
22,636
15,144
8,304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
51
5
Kills
19
19
Deaths
6
4
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
JacktheKnight5
Tsukuyomi
11
3
6
4.67
L
Ymir
Kitouka
Ymir
0
3
2
0.33
W
3
0
13
9.5
W
Morgan Le Fay
RetractedMonk52
Morgan Le Fay
5
3
13
3.83
L
Cthulhu
SLewedblock
Cthulhu
4
2
1
2.25
L
Da Ji
YMC__Hugz
Da Ji
1
14
1
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,486
Damage
50,128
58,593
Taken
45,623
47,287
Mitigated
33,174
7,721
Healing
12,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
JacktheKnight5
Tsukuyomi
18,550
5,531
0
911
13,424
7,776
788
4,651
8,773
0
55,923
L
Ymir
Kitouka
Ymir
3,918
228
0
1,980
19,357
18,876
234
11,290
8,067
13,826
0
W
8,942
2,628
1,508
3,270
17,055
17,094
488
3,997
13,058
31,811
0
W
Morgan Le Fay
RetractedMonk52
Morgan Le Fay
22,636
3,281
612
5,977
15,144
8,304
150
6,297
8,847
57,485
0
L
Cthulhu
SLewedblock
Cthulhu
10,618
140
0
4,557
20,003
20,059
130
12,219
7,784
48,010
0
L
Da Ji
YMC__Hugz
Da Ji
9,950
1,786
67
1,117
19,233
8,352
0
8,917
10,316
0
27,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,094
Gold Earned
36,631
132
Minions Killed
202
5
Camps Cleared
9
853,529
Distance Traveled
940,499
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,756
709
77
4
5
324,091
1
L
Ymir
9,599
533
19
1
0
301,017
1
W
Athena
11,768
654
50
3
2
324,612
0
W
Morgan Le Fay
12,107
673
75
4
2
291,796
1
L
Cthulhu
12,256
681
64
4
0
279,904
2
L
Da Ji
10,239
569
49
3
5
272,608
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role