Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
CallSun69
Ah Puch
Level 115
God Stats
2W - 0L
1,236 SR
Queue Stats
128W - 86L
1,553 Elo+
Party 3
Hera
Hera
Z3EM_VX
Hera
Level 68
God Stats
3W - 0L
1,349 SR
Queue Stats
76W - 75L
1,412 Elo+
Solo
Cernunnos
Cernunnos
floppa69
Cernunnos
Level 40
God Stats
5W - 3L
1,624 SR
Queue Stats
164W - 94L
1,556 Elo+
Party 3
Team Averages
Level 81
1,442 SR
1,504 Elo+

VS

Team Averages
Level 104
1,483 SR
1,426 Elo+
Tiamat
Tiamat
 
Tiamat
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ratatoskr
Ratatoskr
Jhonny-B-Good75
Ratatoskr
Level 108
God Stats
1W - 2L
1,543 SR
Queue Stats
177W - 157L
1,480 Elo+
Solo
Ao Kuang
Ao Kuang
Varroa
Ao Kuang
Level 139
God Stats
0W - 3L
1,203 SR
Queue Stats
48W - 64L
1,387 Elo+
Solo
Medusa
Medusa
kelvir87
Medusa
Level 29
God Stats
1W - 2L
1,670 SR
Queue Stats
138W - 186L
1,377 Elo+
Party 2
Gilgamesh
Gilgamesh
omarhadjam
Gilgamesh
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 48L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
6 / 2 / 12
8,319
1,040
7,478
9,364
8,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Zhong Kui
 
Zhong Kui
13
5 / 3 / 14
8,195
1,024
7,792
8,550
10,148
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Puch
CallSun69
Ah Puch
14
6 / 2 / 11
8,567
1,071
8,700
7,156
2,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Hera
Z3EM_VX
Hera
13
2 / 2 / 14
7,822
978
6,897
4,510
1,736
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cernunnos
floppa69
Cernunnos
15
6 / 2 / 10
9,150
1,144
9,290
5,733
2,257
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
3 / 5 / 3
7,042
880
7,760
8,223
4,270
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Ratatoskr
Jhonny-B-Good75
Ratatoskr
8
0 / 3 / 3
5,758
720
1,655
5,244
3,545
Nettle Acorn

Nettle Acorn

+15
Physical Power
+4%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ao Kuang
Varroa
Ao Kuang
13
6 / 5 / 2
7,941
993
4,555
8,583
3,129
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Medusa
kelvir87
Medusa
12
0 / 6 / 4
6,485
811
3,960
8,307
2,775
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Gilgamesh
omarhadjam
Gilgamesh
13
2 / 6 / 4
7,006
876
7,879
12,938
9,238
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
27
25
Kills
11
11
Deaths
25
61
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
2
12
6
W
Zhong Kui
 
Zhong Kui
5
3
14
4
L
Tiamat
 
Tiamat
3
5
3
0.9
W
Ah Puch
CallSun69
Ah Puch
6
2
11
5.75
L
Ratatoskr
Jhonny-B-Good75
Ratatoskr
0
3
3
0.5
L
Ao Kuang
Varroa
Ao Kuang
6
5
2
1.4
W
Hera
Z3EM_VX
Hera
2
2
14
4.5
W
Cernunnos
floppa69
Cernunnos
6
2
10
5.5
L
Medusa
kelvir87
Medusa
0
6
4
0.33
L
Gilgamesh
omarhadjam
Gilgamesh
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,157
Damage
25,809
35,313
Taken
43,295
25,518
Mitigated
22,957
14,465
Healing
7,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,478
547
802
2,672
9,364
8,545
225
2,375
6,740
14,271
0
W
Zhong Kui
 
Zhong Kui
7,792
519
968
2,740
8,550
10,148
142
3,393
4,935
10,883
0
L
Tiamat
 
Tiamat
7,760
274
758
2,056
8,223
4,270
0
6,193
1,514
18,697
0
W
Ah Puch
CallSun69
Ah Puch
8,700
472
652
2,627
7,156
2,832
489
1,849
5,178
16,809
0
L
Ratatoskr
Jhonny-B-Good75
Ratatoskr
1,655
352
184
300
5,244
3,545
0
3,277
1,834
0
2,195
L
Ao Kuang
Varroa
Ao Kuang
4,555
543
943
1,507
8,583
3,129
0
5,354
2,916
8,624
0
W
Hera
Z3EM_VX
Hera
6,897
1,448
1,196
1,038
4,510
1,736
853
1,939
2,571
14,225
0
W
Cernunnos
floppa69
Cernunnos
9,290
5,823
0
1,770
5,733
2,257
2,986
2,759
2,882
0
21,601
L
Medusa
kelvir87
Medusa
3,960
2,367
0
57
8,307
2,775
0
6,415
1,574
0
10,074
L
Gilgamesh
omarhadjam
Gilgamesh
7,879
1,819
312
1,569
12,938
9,238
0
7,664
4,590
0
14,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,053
Gold Earned
34,232
89
Minions Killed
60
0
Camps Cleared
0
750,402
Distance Traveled
609,234
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,319
1,040
10
1
0
159,128
0
W
Zhong Kui
8,195
1,024
14
2
0
154,983
0
L
Tiamat
7,042
880
15
2
0
135,445
0
W
Ah Puch
8,567
1,071
21
3
0
139,780
0
L
Ratatoskr
5,758
720
1
0
0
101,998
0
L
Ao Kuang
7,941
993
10
1
0
119,420
0
W
Hera
7,822
978
19
2
0
153,491
0
W
Cernunnos
9,150
1,144
25
3
0
143,020
0
L
Medusa
6,485
811
15
2
0
118,103
0
L
Gilgamesh
7,006
876
19
2
0
134,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role