Player Matchup

Medusa
Medusa
Gloriousx-
Medusa
Level 101
God Stats
28W - 30L
1,451 SR
Queue Stats
69W - 92L
1,434 Elo+
Solo
Poseidon
Poseidon
Kev Blizzy
Poseidon
Level 66
God Stats
3W - 9L
1,165 SR
Queue Stats
196W - 198L
1,450 Elo+
Party 1
Chaac
Chaac
Lit Doperunner
Chaac
Level 57
God Stats
68W - 51L
1,561 SR
Queue Stats
191W - 189L
1,448 Elo+
Party 1
Team Averages
Level 75
1,392 SR
1,444 Elo+

VS

Team Averages
Level 101
1,558 SR
1,488 Elo+
Artemis
Artemis
Fallkiller
Artemis
Level 116
God Stats
1W - 1L
1,531 SR
Queue Stats
136W - 118L
1,459 Elo+
Party 2
Scylla
Scylla
KnotGotta
Scylla
Level 100
God Stats
16W - 15L
1,564 SR
Queue Stats
122W - 87L
1,522 Elo+
Party 2
Chaac
Chaac
Wolf87974
Chaac
Level 88
God Stats
3W - 4L
1,580 SR
Queue Stats
229W - 201L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Gloriousx-
Medusa
18
4 / 7 / 8
14,679
587
15,211
22,917
8,346
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
Kev Blizzy
Poseidon
20
7 / 5 / 4
16,482
659
18,658
15,654
5,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
4 / 2 / 8
14,920
597
14,899
28,838
45,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Fallkiller
Artemis
16
0 / 10 / 8
13,689
548
12,772
20,206
7,576
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
KnotGotta
Scylla
19
5 / 3 / 6
15,514
621
18,683
13,487
4,084
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chaac
Wolf87974
Chaac
20
9 / 2 / 3
15,758
630
22,627
24,558
29,741
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
31
15
Kills
14
14
Deaths
15
20
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Artemis
Fallkiller
Artemis
0
10
8
0.4
W
Medusa
Gloriousx-
Medusa
4
7
8
1.14
W
Poseidon
Kev Blizzy
Poseidon
7
5
4
1.8
L
Scylla
KnotGotta
Scylla
5
3
6
2.67
W
4
2
8
4
L
Chaac
Wolf87974
Chaac
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,768
Damage
54,082
67,409
Taken
58,251
59,708
Mitigated
41,401
17,696
Healing
21,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Fallkiller
Artemis
12,772
5,200
0
3,247
20,206
7,576
1,522
5,436
13,395
0
53,130
W
Medusa
Gloriousx-
Medusa
15,211
5,545
0
3,837
22,917
8,346
1,137
7,000
14,792
0
82,021
W
Poseidon
Kev Blizzy
Poseidon
18,658
1,059
0
3,714
15,654
5,797
1,035
3,854
10,964
77,096
0
L
Scylla
KnotGotta
Scylla
18,683
2,093
0
3,761
13,487
4,084
951
4,872
7,811
63,684
0
W
14,899
907
629
9,516
28,838
45,565
488
7,652
19,345
0
45,781
L
Chaac
Wolf87974
Chaac
22,627
3,206
684
13,434
24,558
29,741
229
7,138
15,791
0
67,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,081
Gold Earned
44,961
275
Minions Killed
292
8
Camps Cleared
11
1,320,847
Distance Traveled
1,313,122
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
13,689
548
76
3
5
383,858
4
W
Medusa
14,679
587
98
4
2
430,665
6
W
Poseidon
16,482
659
130
5
5
432,599
1
L
Scylla
15,514
621
117
5
5
445,660
2
W
Chaac
14,920
597
47
2
1
457,583
4
L
Chaac
15,758
630
99
4
1
483,604
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role