Player Matchup

Danzaburou
Danzaburou
AaRoN-sEtE
Danzaburou
Level 57
God Stats
8W - 4L
1,592 SR
Queue Stats
77W - 86L
1,398 Elo+
Solo
Gilgamesh
Gilgamesh
Skwiera_Magic
Gilgamesh
Level 122
God Stats
6W - 3L
1,594 SR
Queue Stats
51W - 47L
1,500 Elo+
Party 2
Tiamat
Tiamat
TrueSoulSeeker
Tiamat
Level 124
God Stats
2W - 2L
1,323 SR
Queue Stats
48W - 74L
1,415 Elo+
Party 2
Team Averages
Level 101
1,503 SR
1,438 Elo+

VS

Team Averages
Level 56
1,366 SR
1,421 Elo+
Gilgamesh
Gilgamesh
frank--n-furter
Gilgamesh
Level 67
God Stats
9W - 12L
1,283 SR
Queue Stats
259W - 279L
1,489 Elo+
Party 1
Zeus
Zeus
mlody_mrc
Zeus
Level 33
God Stats
2W - 3L
1,315 SR
Queue Stats
24W - 30L
1,352 Elo+
Solo
Hachiman
Hachiman
scotlandslegend
Hachiman
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 118L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AaRoN-sEtE
Danzaburou
19
9 / 3 / 5
15,529
675
20,744
27,118
11,754
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
Skwiera_Magic
Gilgamesh
19
6 / 3 / 7
14,762
642
21,303
28,929
40,589
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
1 / 4 / 11
13,741
597
7,497
25,973
14,659
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
frank--n-furter
Gilgamesh
16
2 / 5 / 8
12,987
565
25,397
27,147
33,168
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zeus
16
3 / 5 / 7
13,888
604
25,495
14,135
5,530
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
18
5 / 6 / 5
14,587
634
15,755
17,075
7,217
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
30
16
Kills
10
10
Deaths
16
23
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AaRoN-sEtE
Danzaburou
9
3
5
3.83
W
Gilgamesh
Skwiera_Magic
Gilgamesh
6
3
7
3.17
W
1
4
11
1.63
L
Gilgamesh
frank--n-furter
Gilgamesh
2
5
8
1.2
L
Zeus
3
5
7
1.3
L
Hachiman
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,544
Damage
66,647
82,020
Taken
58,357
67,002
Mitigated
45,915
28,611
Healing
10,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AaRoN-sEtE
Danzaburou
20,744
13,723
0
11,114
27,118
11,754
1,898
10,047
17,071
0
94,052
W
Gilgamesh
Skwiera_Magic
Gilgamesh
21,303
4,330
1,020
9,470
28,929
40,589
759
11,223
17,706
133
59,180
W
7,497
587
0
7,007
25,973
14,659
267
10,640
15,333
41,143
0
L
Gilgamesh
frank--n-furter
Gilgamesh
25,397
4,016
0
4,894
27,147
33,168
274
2,802
24,345
13,090
41,776
L
Zeus
25,495
1,961
247
1,608
14,135
5,530
152
1,372
12,763
65,890
0
L
Hachiman
15,755
6,352
707
2,725
17,075
7,217
609
4,880
12,195
76
61,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,032
Gold Earned
41,462
257
Minions Killed
253
11
Camps Cleared
10
1,291,853
Distance Traveled
1,099,091
22
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
15,529
675
124
5
4
399,515
4
W
Gilgamesh
14,762
642
50
2
0
477,808
6
W
Tiamat
13,741
597
83
4
7
414,530
12
L
Gilgamesh
12,987
565
61
3
5
399,351
2
L
Zeus
13,888
604
101
4
0
349,913
1
L
Hachiman
14,587
634
91
4
5
349,827
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role