Player Matchup

Set
Set
BledWolf
Set
Level 21
God Stats
4W - 12L
1,220 SR
Queue Stats
6W - 13L
1,226 Elo+
Solo
Kukulkan
Kukulkan
DaviidHH
Kukulkan
Level 24
God Stats
1W - 1L
1,481 SR
Queue Stats
1W - 3L
1,126 Elo+
Solo
Izanami
Izanami
Mr-Starlord-04
Izanami
Level 29
God Stats
39W - 52L
1,384 SR
Queue Stats
125W - 214L
1,296 Elo+
Party 1
Cliodhna
Cliodhna
RedEyeGodAkashi
Cliodhna
Level 28
God Stats
4W - 4L
1,598 SR
Queue Stats
133W - 212L
1,334 Elo+
Party 1
Kumbhakarna
Kumbhakarna
trexmiguel
Kumbhakarna
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 14L
1,182 Elo+
Solo
Team Averages
Level 21
1,437 SR
1,233 Elo+

VS

Team Averages
Level 19
1,413 SR
1,331 Elo+
Thor
Thor
AlexHadar29
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Aristostiel
Gilgamesh
Level 14
God Stats
9W - 18L
1,276 SR
Queue Stats
24W - 36L
1,035 Elo+
Solo
Izanami
Izanami
ZlaXGOAT
Izanami
Level 28
God Stats
22W - 24L
1,478 SR
Queue Stats
32W - 39L
1,356 Elo+
Solo
Baron Samedi
Baron Samedi
cduffy098
Baron Samedi
Level 25
God Stats
23W - 20L
1,457 SR
Queue Stats
27W - 24L
1,426 Elo+
Solo
Ymir
Ymir
demoniox3000
Ymir
Level 27
God Stats
6W - 4L
1,353 SR
Queue Stats
44W - 42L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 2
8,143
543
4,831
8,195
3,141
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
DaviidHH
Kukulkan
12
1 / 3 / 2
7,399
493
2,612
5,386
1,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
5 / 1 / 5
7,933
529
5,516
5,593
1,736
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cliodhna
14
6 / 2 / 5
8,490
566
11,225
9,076
2,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kumbhakarna
trexmiguel
Kumbhakarna
11
1 / 1 / 8
7,430
495
4,072
12,162
6,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,307
420
2,180
8,191
3,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
Aristostiel
Gilgamesh
10
0 / 4 / 0
6,117
408
2,738
8,618
6,062
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
ZlaXGOAT
Izanami
10
0 / 3 / 1
6,349
423
3,387
5,148
1,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
cduffy098
Baron Samedi
13
4 / 4 / 0
7,871
525
7,885
10,164
3,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 1 / 2
6,712
447
4,524
8,287
7,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
17
Kills
7
8
Deaths
17
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
Gilgamesh
Aristostiel
Gilgamesh
0
4
0
0
W
4
1
2
5
W
Kukulkan
DaviidHH
Kukulkan
1
3
2
0.67
W
5
1
5
7.5
W
Cliodhna
6
2
5
4.25
L
Izanami
ZlaXGOAT
Izanami
0
3
1
0.17
L
Baron Samedi
cduffy098
Baron Samedi
4
4
0
1
L
2
1
2
3
W
Kumbhakarna
trexmiguel
Kumbhakarna
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,256
Damage
20,714
40,412
Taken
40,408
15,970
Mitigated
21,344
12,543
Healing
8,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,180
328
0
409
8,191
3,015
176
1,861
6,290
0
22,874
L
Gilgamesh
Aristostiel
Gilgamesh
2,738
1,369
0
131
8,618
6,062
624
503
8,115
0
24,564
W
4,831
2,180
0
3,238
8,195
3,141
769
2,628
5,567
289
36,080
W
Kukulkan
DaviidHH
Kukulkan
2,612
451
0
0
5,386
1,939
617
4,469
917
34,918
0
W
5,516
4,859
0
0
5,593
1,736
2,482
1,121
4,472
0
45,933
W
Cliodhna
11,225
1,279
0
4,242
9,076
2,910
0
1,936
7,140
0
55,247
L
Izanami
ZlaXGOAT
Izanami
3,387
2,269
0
677
5,148
1,347
1,026
789
4,359
0
36,738
L
Baron Samedi
cduffy098
Baron Samedi
7,885
803
121
4,260
10,164
3,603
754
2,003
7,865
46,580
0
L
4,524
689
0
2,476
8,287
7,317
0
1,350
6,937
24,243
0
W
Kumbhakarna
trexmiguel
Kumbhakarna
4,072
851
0
5,063
12,162
6,244
496
2,255
9,907
18,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,395
Gold Earned
33,356
380
Minions Killed
267
0
Camps Cleared
0
1,393,235
Distance Traveled
1,178,547
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,307
420
38
3
0
277,483
4
L
Gilgamesh
6,117
408
37
2
0
247,969
2
W
Set
8,143
543
84
6
0
286,350
3
W
Kukulkan
7,399
493
80
5
0
252,140
1
W
Izanami
7,933
529
88
6
0
272,597
3
W
Cliodhna
8,490
566
98
7
0
311,981
0
L
Izanami
6,349
423
73
5
0
193,572
3
L
Baron Samedi
7,871
525
76
5
0
236,470
1
L
Ymir
6,712
447
43
3
0
223,053
1
W
Kumbhakarna
7,430
495
30
2
0
270,167
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role