Player Matchup

Loki
Loki
 
Loki
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Bootywizard420
Artio
Level 60
God Stats
20W - 9L
1,678 SR
Queue Stats
81W - 82L
1,584 Elo+
Party 1
Olorun
Olorun
GondolaGenuss
Olorun
Level 93
God Stats
3W - 2L
1,675 SR
Queue Stats
109W - 106L
1,571 Elo+
Party 1
Nu Wa
Nu Wa
NailaApollyn
Nu Wa
Level 84
God Stats
3W - 1L
1,549 SR
Queue Stats
115W - 151L
1,404 Elo+
Solo
Chaac
Chaac
ROMBUSlads
Chaac
Level 126
God Stats
6W - 5L
1,527 SR
Queue Stats
228W - 211L
1,511 Elo+
Solo
Team Averages
Level 85
1,586 SR
1,514 Elo+

VS

Team Averages
Level 92
1,426 SR
1,431 Elo+
Cliodhna
Cliodhna
Delbra
Cliodhna
Level 68
God Stats
0W - 3L
1,284 SR
Queue Stats
62W - 73L
1,504 Elo+
Solo
Achilles
Achilles
ItsaNeko
Achilles
Level 98
God Stats
3W - 3L
1,526 SR
Queue Stats
267W - 256L
1,411 Elo+
Solo
He Bo
He Bo
VladJoli
He Bo
Level 124
God Stats
15W - 23L
1,414 SR
Queue Stats
665W - 846L
1,374 Elo+
Party 2
Chernobog
Chernobog
kawaiiDi
Chernobog
Level 106
God Stats
10W - 13L
1,456 SR
Queue Stats
507W - 662L
1,375 Elo+
Party 2
Ra
Ra
stif1984
Ra
Level 62
God Stats
5W - 8L
1,449 SR
Queue Stats
228W - 250L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
4 / 1 / 1
5,846
585
3,612
4,555
1,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
2 / 2 / 5
5,276
528
1,553
7,393
3,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
3 / 2 / 2
5,926
593
3,911
4,938
1,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
2 / 2 / 2
5,769
577
2,924
4,326
1,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
10
8 / 2 / 0
6,840
684
5,400
6,549
4,067
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Delbra
Cliodhna
7
1 / 5 / 0
4,525
453
2,326
6,725
1,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Achilles
ItsaNeko
Achilles
10
4 / 3 / 1
5,674
567
3,242
6,426
2,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

He Bo
VladJoli
He Bo
8
1 / 3 / 3
5,173
517
3,062
4,341
957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chernobog
kawaiiDi
Chernobog
8
2 / 7 / 0
5,247
525
3,183
6,717
1,723
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 1 / 4
5,235
524
3,635
5,010
1,684
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
19
Kills
9
9
Deaths
19
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
4
1
1
4.5
W
2
2
5
2.25
L
Cliodhna
Delbra
Cliodhna
1
5
0
0.2
W
3
2
2
2
L
Achilles
ItsaNeko
Achilles
4
3
1
1.5
W
2
2
2
1.5
W
Chaac
8
2
0
4
L
He Bo
VladJoli
He Bo
1
3
3
0.83
L
Chernobog
kawaiiDi
Chernobog
2
7
0
0.29
L
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,400
Damage
15,448
27,761
Taken
29,219
11,806
Mitigated
8,059
7,930
Healing
7,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
3,612
689
0
454
4,555
1,172
0
784
3,751
0
27,413
W
1,553
477
221
1,817
7,393
3,779
265
1,971
5,322
6,589
0
L
Cliodhna
Delbra
Cliodhna
2,326
575
0
1,082
6,725
1,566
0
3,162
3,563
0
17,579
W
3,911
1,899
0
1,881
4,938
1,785
721
1,242
3,680
32,425
4,375
L
Achilles
ItsaNeko
Achilles
3,242
1,295
0
2,311
6,426
2,129
0
1,037
5,389
0
26,603
W
2,924
1,344
0
760
4,326
1,003
0
1,199
3,083
28,802
0
W
Chaac
5,400
1,186
0
2,797
6,549
4,067
0
1,440
5,073
3,783
24,820
L
He Bo
VladJoli
He Bo
3,062
281
0
1,013
4,341
957
0
1,987
2,354
14,494
0
L
Chernobog
kawaiiDi
Chernobog
3,183
2,499
0
454
6,717
1,723
0
595
6,122
0
20,556
L
3,635
622
634
2,271
5,010
1,684
0
1,822
3,188
28,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,657
Gold Earned
25,854
263
Minions Killed
218
0
Camps Cleared
0
930,152
Distance Traveled
932,809
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
5,846
585
66
7
0
195,885
3
W
Artio
5,276
528
14
1
0
189,076
4
L
Cliodhna
4,525
453
36
4
0
196,200
2
W
Olorun
5,926
593
71
7
0
188,830
2
L
Achilles
5,674
567
60
6
0
218,205
2
W
Nu Wa
5,769
577
55
6
0
169,397
4
W
Chaac
6,840
684
57
6
0
186,964
2
L
He Bo
5,173
517
45
5
0
160,184
3
L
Chernobog
5,247
525
36
4
0
150,501
1
L
Ra
5,235
524
41
4
0
207,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role