Player Matchup

Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
dutchphoenix96
Nu Wa
Level 122
God Stats
2W - 4L
1,627 SR
Queue Stats
951W - 997L
1,469 Elo+
Solo
Cliodhna
Cliodhna
endercreper2002
Cliodhna
Level 58
God Stats
22W - 16L
1,539 SR
Queue Stats
100W - 103L
1,436 Elo+
Solo
Guan Yu
Guan Yu
kapadonne
Guan Yu
Level 126
God Stats
5W - 4L
1,621 SR
Queue Stats
337W - 417L
1,341 Elo+
Solo
Baron Samedi
Baron Samedi
rickblok
Baron Samedi
Level 89
God Stats
17W - 14L
1,475 SR
Queue Stats
354W - 313L
1,532 Elo+
Solo
Team Averages
Level 105
1,552 SR
1,456 Elo+

VS

Team Averages
Level 104
1,541 SR
1,428 Elo+
Raijin
Raijin
Ricerdoforever
Raijin
Level 84
God Stats
8W - 8L
1,560 SR
Queue Stats
147W - 144L
1,422 Elo+
Solo
Ymir
Ymir
ScorchTrials113
Ymir
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 37L
1,326 Elo+
Solo
Mulan
Mulan
TheDeemanDuncan
Mulan
Level 146
God Stats
14W - 8L
1,500 SR
Queue Stats
545W - 541L
1,481 Elo+
Solo
Cliodhna
Cliodhna
Todbringer14
Cliodhna
Level 109
God Stats
7W - 6L
1,563 SR
Queue Stats
396W - 410L
1,460 Elo+
Solo
Izanami
Izanami
VNMXT
Izanami
Level 128
God Stats
17W - 8L
1,585 SR
Queue Stats
500W - 497L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
5 / 9 / 4
11,093
528
16,247
20,255
7,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
11 / 9 / 5
11,449
545
16,021
16,824
8,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cliodhna
14
4 / 15 / 5
10,109
481
16,387
24,476
8,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Guan Yu
kapadonne
Guan Yu
14
3 / 12 / 3
8,686
414
10,215
22,406
21,278
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
rickblok
Baron Samedi
7
0 / 6 / 3
6,806
324
1,995
7,976
2,031
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 13
12,086
576
17,396
16,671
6,634
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
3 / 6 / 17
11,376
542
10,011
19,085
20,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
8 / 6 / 5
12,155
579
12,424
20,637
19,378
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
Todbringer14
Cliodhna
19
9 / 7 / 8
12,537
597
13,562
16,369
7,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
VNMXT
Izanami
20
24 / 3 / 3
15,345
731
23,185
21,071
8,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
97
23
Kills
51
51
Deaths
24
20
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
5
9
4
0.78
W
7
2
13
6.75
W
3
6
17
1.92
W
8
6
5
1.75
W
Cliodhna
Todbringer14
Cliodhna
9
7
8
1.86
W
Izanami
VNMXT
Izanami
24
3
3
8.5
L
11
9
5
1.5
L
Cliodhna
4
15
5
0.43
L
Guan Yu
kapadonne
Guan Yu
3
12
3
0.38
L
Baron Samedi
rickblok
Baron Samedi
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,865
Damage
76,578
91,937
Taken
93,833
47,052
Mitigated
62,278
16,768
Healing
26,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
16,247
10,352
126
4,337
20,255
7,451
390
6,214
14,041
0
66,693
W
17,396
1,287
280
5,263
16,671
6,634
672
1,625
15,046
73,277
0
W
10,011
2,242
0
2,829
19,085
20,506
481
3,858
15,227
24,367
0
W
12,424
1,754
0
5,578
20,637
19,378
973
5,485
15,152
0
58,767
W
Cliodhna
Todbringer14
Cliodhna
13,562
2,080
0
3,948
16,369
7,461
3,122
2,598
13,771
0
80,860
W
Izanami
VNMXT
Izanami
23,185
18,032
0
9,013
21,071
8,299
8,892
3,078
17,993
0
114,581
L
16,021
6,120
0
1,353
16,824
8,066
818
3,600
13,224
53,858
5,838
L
Cliodhna
16,387
2,343
0
4,180
24,476
8,226
0
8,971
15,505
0
45,351
L
Guan Yu
kapadonne
Guan Yu
10,215
1,738
1,146
3,776
22,406
21,278
0
5,493
16,913
0
37,293
L
Baron Samedi
rickblok
Baron Samedi
1,995
213
348
1,502
7,976
2,031
0
3,129
4,847
12,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,143
Gold Earned
63,499
329
Minions Killed
556
0
Camps Cleared
0
1,401,974
Distance Traveled
1,834,146
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,093
528
100
5
0
316,146
4
W
Raijin
12,086
576
116
6
0
395,857
0
W
Ymir
11,376
542
43
2
0
360,403
1
W
Mulan
12,155
579
93
4
0
362,832
5
W
Cliodhna
12,537
597
127
6
0
379,406
2
W
Izanami
15,345
731
177
8
0
335,648
1
L
Nu Wa
11,449
545
94
4
0
303,026
0
L
Cliodhna
10,109
481
62
3
0
352,881
1
L
Guan Yu
8,686
414
50
2
0
318,977
3
L
Baron Samedi
6,806
324
23
1
0
110,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role