Player Matchup

Artio
Artio
Cadoonio
Artio
Level 60
God Stats
3W - 10L
1,304 SR
Queue Stats
42W - 54L
1,354 Elo+
Party 1
Tiamat
Tiamat
FangGirl25
Tiamat
Level 46
God Stats
10W - 8L
1,632 SR
Queue Stats
26W - 30L
1,338 Elo+
Party 1
Neith
Neith
romanos66103
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Team Averages
Level 38
1,479 SR
1,398 Elo+

VS

Team Averages
Level 71
1,423 SR
1,534 Elo+
Zeus
Zeus
GorDiTo_SaMa476
Zeus
Level 124
God Stats
4W - 0L
1,531 SR
Queue Stats
138W - 144L
1,441 Elo+
Party 2
Gilgamesh
Gilgamesh
Hellgun45
Gilgamesh
Level 59
God Stats
5W - 2L
1,527 SR
Queue Stats
33W - 29L
1,484 Elo+
Party 2
Chaac
Chaac
Ice_Exorcist
Chaac
Level 29
God Stats
2W - 0L
1,212 SR
Queue Stats
4W - 1L
1,679 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Cadoonio
Artio
12
2 / 8 / 3
8,764
626
5,999
18,847
18,683
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tiamat
FangGirl25
Tiamat
13
4 / 8 / 2
9,605
686
8,053
11,039
6,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 8 / 5
7,938
567
3,379
12,373
4,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
14 / 2 / 8
12,161
869
23,083
7,777
2,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
Hellgun45
Gilgamesh
14
6 / 4 / 12
10,168
726
7,983
12,772
6,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

14
4 / 0 / 18
10,317
737
6,485
8,141
6,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
62
6
Kills
24
24
Deaths
6
10
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Artio
Cadoonio
Artio
2
8
3
0.44
L
Tiamat
FangGirl25
Tiamat
4
8
2
0.63
W
14
2
8
9
W
Gilgamesh
Hellgun45
Gilgamesh
6
4
12
3
W
4
0
18
13
L
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,431
Damage
37,551
42,259
Taken
28,690
29,147
Mitigated
15,537
7,497
Healing
7,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Cadoonio
Artio
5,999
454
738
4,401
18,847
18,683
0
8,397
9,462
27,415
0
L
Tiamat
FangGirl25
Tiamat
8,053
730
0
1,549
11,039
6,443
0
7,884
2,706
20,998
0
W
23,083
1,420
243
1,777
7,777
2,896
1,685
4,333
3,444
61,223
0
W
Gilgamesh
Hellgun45
Gilgamesh
7,983
2,563
0
1,330
12,772
6,106
692
6,831
5,941
0
41,065
W
6,485
969
0
3,792
8,141
6,535
168
4,278
3,863
0
25,352
L
3,379
1,518
0
809
12,373
4,021
0
5,974
5,936
0
9,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,307
Gold Earned
32,646
98
Minions Killed
167
3
Camps Cleared
11
615,829
Distance Traveled
745,525
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,764
626
36
3
1
220,021
3
L
Tiamat
9,605
686
44
3
1
187,000
4
W
Zeus
12,161
869
96
7
4
245,015
0
W
Gilgamesh
10,168
726
40
3
6
247,269
1
W
Chaac
10,317
737
31
2
1
253,241
0
L
Neith
7,938
567
18
1
1
208,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role