Player Matchup

Sol
Sol
Alexfire707
Sol
Level 18
God Stats
5W - 2L
1,654 SR
Queue Stats
79W - 87L
1,424 Elo+
Party 2
Bellona
Bellona
Rockmanduu
Bellona
Level 38
God Stats
9W - 19L
1,444 SR
Queue Stats
266W - 323L
1,387 Elo+
Party 2
Charybdis
Charybdis
Unevenpacheco
Charybdis
Level 22
God Stats
1W - 0L
1,194 SR
Queue Stats
3W - 8L
1,425 Elo+
Solo
Fenrir
Fenrir
XxClownProXx
Fenrir
Level 29
God Stats
5W - 1L
1,500 SR
Queue Stats
169W - 164L
1,420 Elo+
Solo
Cthulhu
Cthulhu
darkflame_182
Cthulhu
Level 6
God Stats
2W - 4L
1,432 SR
Queue Stats
8W - 11L
1,359 Elo+
Solo
Team Averages
Level 23
1,445 SR
1,403 Elo+

VS

Team Averages
Level 21
1,530 SR
1,369 Elo+
Kukulkan
Kukulkan
HORNZ123
Kukulkan
Level 28
God Stats
49W - 66L
1,394 SR
Queue Stats
75W - 109L
1,363 Elo+
Solo
Nemesis
Nemesis
Retrov1per
Nemesis
Level 23
God Stats
0W - 2L
1,373 SR
Queue Stats
13W - 17L
1,363 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SAINt P4U
Morgan Le Fay
Level 11
God Stats
1W - 3L
1,500 SR
Queue Stats
95W - 114L
1,360 Elo+
Party 1
Chaac
Chaac
SAINt VAI
Chaac
Level 15
God Stats
1W - 1L
1,742 SR
Queue Stats
86W - 93L
1,380 Elo+
Party 1
Danzaburou
Danzaburou
xVelocityxAlt
Danzaburou
Level 27
God Stats
11W - 6L
1,641 SR
Queue Stats
89W - 113L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 1 / 8
15,911
530
20,501
17,041
7,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Rockmanduu
Bellona
20
11 / 0 / 7
17,103
570
13,267
24,709
28,301
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charybdis
Unevenpacheco
Charybdis
20
7 / 2 / 0
16,156
539
16,860
17,198
7,290
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
20
13 / 1 / 10
17,901
597
25,080
30,814
15,469
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
8
0 / 2 / 1
10,116
337
2,582
8,273
5,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
HORNZ123
Kukulkan
20
2 / 4 / 2
13,157
439
12,096
10,495
4,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
Retrov1per
Nemesis
15
0 / 12 / 0
9,906
330
11,477
24,751
15,926
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
SAINt P4U
Morgan Le Fay
16
0 / 10 / 0
10,194
340
6,549
21,249
7,405
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
SAINt VAI
Chaac
16
1 / 9 / 0
11,215
374
13,353
26,842
29,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
xVelocityxAlt
Danzaburou
15
3 / 4 / 3
11,725
391
10,121
19,185
6,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
11
38
Kills
6
6
Deaths
39
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
7
1
8
11
L
Kukulkan
HORNZ123
Kukulkan
2
4
2
0.75
L
Nemesis
Retrov1per
Nemesis
0
12
0
0
W
Bellona
Rockmanduu
Bellona
11
0
7
14.5
L
Morgan Le Fay
SAINt P4U
Morgan Le Fay
0
10
0
0
L
Chaac
SAINt VAI
Chaac
1
9
0
0.11
W
Charybdis
Unevenpacheco
Charybdis
7
2
0
3.5
W
Fenrir
13
1
10
18
W
Cthulhu
0
2
1
0.25
L
Danzaburou
xVelocityxAlt
Danzaburou
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,290
Damage
53,596
98,035
Taken
102,522
64,043
Mitigated
63,419
43,247
Healing
18,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,501
4,544
0
9,927
17,041
7,463
3,383
5,566
11,475
100,551
6,693
L
Kukulkan
HORNZ123
Kukulkan
12,096
202
0
299
10,495
4,250
277
2,408
8,087
101,712
0
L
Nemesis
Retrov1per
Nemesis
11,477
4,799
0
4,469
24,751
15,926
0
5,560
19,191
0
57,342
W
Bellona
Rockmanduu
Bellona
13,267
2,993
0
9,081
24,709
28,301
5,190
8,446
16,263
20,153
88,873
L
Morgan Le Fay
SAINt P4U
Morgan Le Fay
6,549
1,225
112
2,742
21,249
7,405
506
5,286
15,963
51,076
0
L
Chaac
SAINt VAI
Chaac
13,353
1,276
0
4,302
26,842
29,448
60
8,019
18,823
14,947
57,520
W
Charybdis
Unevenpacheco
Charybdis
16,860
9,912
0
6,642
17,198
7,290
6,075
3,318
13,880
0
115,901
W
Fenrir
25,080
9,363
0
14,240
30,814
15,469
1,169
8,567
22,247
0
176,256
W
Cthulhu
2,582
479
17
3,340
8,273
5,520
22
1,210
7,063
13,035
0
L
Danzaburou
xVelocityxAlt
Danzaburou
10,121
3,415
0
6,814
19,185
6,390
273
3,754
15,431
0
59,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,187
Gold Earned
56,197
805
Minions Killed
598
0
Camps Cleared
0
2,527,096
Distance Traveled
2,442,375
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
15,911
530
184
6
0
601,879
1
L
Kukulkan
13,157
439
212
7
0
544,110
5
L
Nemesis
9,906
330
106
4
0
541,794
3
W
Bellona
17,103
570
191
6
0
555,133
5
L
Morgan Le Fay
10,194
340
87
3
0
437,372
1
L
Chaac
11,215
374
95
3
0
514,162
2
W
Charybdis
16,156
539
195
7
0
555,561
6
W
Fenrir
17,901
597
213
7
0
621,570
1
W
Cthulhu
10,116
337
22
1
0
192,953
5
L
Danzaburou
11,725
391
98
3
0
404,937
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role