Player Matchup

Hercules
Hercules
OrayoWowowow
Hercules
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 25L
1,524 Elo+
Solo
Kali
Kali
TheDaRa98
Kali
Level 65
God Stats
1W - 0L
1,733 SR
Queue Stats
359W - 320L
1,499 Elo+
Party 1
Cthulhu
Cthulhu
XxOsKiTaR1912xX
Cthulhu
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,562 Elo+
Party 1
Artemis
Artemis
oshri_polad
Artemis
Level 4
God Stats
2W - 0L
1,738 SR
Queue Stats
3W - 0L
1,714 Elo+
Solo
Agni
Agni
xevya112
Agni
Level 16
God Stats
4W - 9L
1,366 SR
Queue Stats
62W - 46L
1,503 Elo+
Solo
Team Averages
Level 22
1,567 SR
1,561 Elo+

VS

Team Averages
Level 20
1,572 SR
1,442 Elo+
Chaac
Chaac
ElGuille12764
Chaac
Level 28
God Stats
17W - 20L
1,233 SR
Queue Stats
17W - 20L
1,186 Elo+
Solo
Thor
Thor
Jaimy_0313
Thor
Level 23
God Stats
3W - 3L
1,597 SR
Queue Stats
54W - 53L
1,470 Elo+
Solo
Nemesis
Nemesis
LustTropfen666
Nemesis
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 32L
1,599 Elo+
Solo
Ah Puch
Ah Puch
OverdoseOfDawg
Ah Puch
Level 7
God Stats
3W - 3L
1,619 SR
Queue Stats
38W - 39L
1,559 Elo+
Solo
Skadi
Skadi
didikid94
Skadi
Level 29
God Stats
8W - 3L
1,910 SR
Queue Stats
285W - 286L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
OrayoWowowow
Hercules
15
2 / 1 / 1
8,275
591
4,719
8,481
6,836
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kali
14
5 / 0 / 3
8,602
614
6,992
8,365
3,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
6 / 3 / 4
7,718
551
7,238
11,967
5,521
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
oshri_polad
Artemis
11
3 / 5 / 5
6,956
497
6,465
6,920
1,871
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
13
2 / 6 / 3
7,715
551
5,412
8,658
2,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 2
6,958
497
6,422
12,613
9,633
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

6
0 / 1 / 0
5,235
374
582
2,851
942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 3 / 1
7,138
510
4,276
9,262
3,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 3 / 1
7,421
530
5,256
7,288
2,245
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
didikid94
Skadi
12
5 / 5 / 3
7,763
555
4,773
9,615
2,723
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
18
Kills
13
15
Deaths
18
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
6
2
0.67
L
0
1
0
0
L
0
3
1
0.17
W
Hercules
OrayoWowowow
Hercules
2
1
1
2.5
L
5
3
1
1.83
W
Kali
5
0
3
6.5
W
6
3
4
2.67
L
Skadi
didikid94
Skadi
5
5
3
1.3
W
Artemis
oshri_polad
Artemis
3
5
5
1.1
W
Agni
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,826
Damage
21,309
44,391
Taken
41,629
20,948
Mitigated
19,507
10,911
Healing
10,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,422
927
0
3,340
12,613
9,633
0
5,005
7,608
0
30,309
L
582
297
0
528
2,851
942
0
402
2,429
0
14,550
L
4,276
1,073
0
3,260
9,262
3,964
303
828
8,434
0
45,446
W
Hercules
OrayoWowowow
Hercules
4,719
1,094
0
2,836
8,481
6,836
0
0
8,481
9,099
43,082
L
5,256
170
0
868
7,288
2,245
0
4,046
2,946
27,979
0
W
Kali
6,992
2,849
0
4,479
8,365
3,803
191
975
7,390
0
51,771
W
7,238
906
0
1,889
11,967
5,521
198
0
11,967
34,117
0
L
Skadi
didikid94
Skadi
4,773
2,150
0
2,548
9,615
2,723
2,470
2,861
6,734
0
35,840
W
Artemis
oshri_polad
Artemis
6,465
3,724
0
717
6,920
1,871
1,543
0
6,920
0
26,654
W
Agni
5,412
245
0
990
8,658
2,917
0
4,281
4,377
44,380
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,266
Gold Earned
34,515
433
Minions Killed
287
0
Camps Cleared
0
1,368,005
Distance Traveled
1,064,136
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,958
497
39
3
0
266,297
3
L
Thor
5,235
374
33
2
0
101,508
1
L
Nemesis
7,138
510
94
7
0
255,944
3
W
Hercules
8,275
591
129
9
0
300,182
2
L
Ah Puch
7,421
530
56
4
0
204,260
0
W
Kali
8,602
614
96
7
0
322,170
3
W
Cthulhu
7,718
551
69
5
0
283,253
0
L
Skadi
7,763
555
65
5
0
236,127
3
W
Artemis
6,956
497
45
3
0
241,424
0
W
Agni
7,715
551
94
7
0
220,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role