Player Matchup

Cthulhu
Cthulhu
Kwarksok
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 51L
1,585 Elo+
Party 1
Odin
Odin
NTPN
Odin
Level 56
God Stats
1W - 2L
1,500 SR
Queue Stats
114W - 95L
1,539 Elo+
Party 1
Baron Samedi
Baron Samedi
jeronus
Baron Samedi
Level 101
God Stats
15W - 7L
1,602 SR
Queue Stats
220W - 221L
1,533 Elo+
Party 1
Team Averages
Level 58
1,534 SR
1,552 Elo+

VS

Team Averages
Level 53
1,429 SR
1,050 Elo+
Kukulkan
Kukulkan
Ajern
Kukulkan
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,219 Elo+
Party 2
Anhur
Anhur
Neru2
Anhur
Level 68
God Stats
0W - 2L
1,288 SR
Queue Stats
1W - 12L
966 Elo+
Party 2
Odin
Odin
Werado
Odin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
966 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kwarksok
Cthulhu
13
2 / 1 / 12
9,953
711
5,494
17,007
20,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Odin
NTPN
Odin
14
8 / 0 / 7
10,173
727
8,753
10,226
9,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
jeronus
Baron Samedi
13
5 / 2 / 10
9,901
707
11,172
8,905
7,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Ajern
Kukulkan
12
0 / 5 / 0
7,657
547
8,780
7,689
2,913
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Neru2
Anhur
11
2 / 5 / 0
8,267
591
6,536
10,973
4,107
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
Werado
Odin
12
1 / 5 / 1
7,992
571
5,077
13,891
10,343
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
4
15
Kills
3
3
Deaths
15
29
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Ajern
Kukulkan
0
5
0
0
W
Cthulhu
Kwarksok
Cthulhu
2
1
12
8
W
Odin
NTPN
Odin
8
0
7
11.5
L
Anhur
Neru2
Anhur
2
5
0
0.4
L
Odin
Werado
Odin
1
5
1
0.3
W
Baron Samedi
jeronus
Baron Samedi
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,419
Damage
20,393
36,138
Taken
32,553
37,305
Mitigated
17,363
8,570
Healing
2,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Ajern
Kukulkan
8,780
227
82
921
7,689
2,913
0
4,029
3,660
37,439
0
W
Cthulhu
Kwarksok
Cthulhu
5,494
500
0
1,896
17,007
20,365
250
4,773
12,234
14,112
0
W
Odin
NTPN
Odin
8,753
2,056
0
1,069
10,226
9,671
1,010
3,057
7,169
7,058
22,264
L
Anhur
Neru2
Anhur
6,536
3,672
0
1,443
10,973
4,107
0
7,345
3,628
0
21,457
L
Odin
Werado
Odin
5,077
952
0
384
13,891
10,343
0
7,537
6,354
0
22,311
W
Baron Samedi
jeronus
Baron Samedi
11,172
463
3,112
2,493
8,905
7,269
914
1,209
7,696
35,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,027
Gold Earned
23,916
123
Minions Killed
123
6
Camps Cleared
5
791,697
Distance Traveled
700,080
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,657
547
51
4
1
220,459
6
W
Cthulhu
9,953
711
36
3
0
261,247
3
W
Odin
10,173
727
35
3
4
267,512
0
L
Anhur
8,267
591
34
2
3
226,273
0
L
Odin
7,992
571
38
3
1
253,348
3
W
Baron Samedi
9,901
707
52
4
2
262,938
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role