Player Matchup

Baron Samedi
Baron Samedi
Gold III
ApoloLucas
Baron Samedi
Gold III
Level 159
God Stats
10W - 5L
1,626 SR
Queue Stats
110W - 174L
1,552 MMR
Solo
Skadi
Skadi
Silver II
Sickovein
Skadi
Silver II
Level 126
God Stats
1W - 1L
1,667 SR
Queue Stats
14W - 18L
1,312 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
eckspecks
Gilgamesh
Gold III
Level 111
God Stats
0W - 3L
1,642 SR
Queue Stats
55W - 91L
1,551 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,645 SR
1,472 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 143
1,544 SR
1,472 MMR
Bacchus
Bacchus
Platinum V
Anyelous
Bacchus
Platinum V
Level 160
God Stats
3W - 5L
1,484 SR
Queue Stats
86W - 119L
1,698 MMR
Solo
Medusa
Medusa
Silver V
NSachii
Medusa
Silver V
Level 146
God Stats
1W - 0L
1,534 SR
Queue Stats
26W - 43L
1,213 MMR
Solo
Tiamat
Tiamat
Gold IV
WeaponizeMex
Tiamat
Gold IV
Level 123
God Stats
4W - 2L
1,613 SR
Queue Stats
34W - 39L
1,505 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ApoloLucas
Baron Samedi
17
8 / 4 / 10
13,094
727
14,633
16,944
17,748
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Sickovein
Skadi
17
7 / 5 / 8
12,480
693
17,402
14,720
6,125
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
eckspecks
Gilgamesh
15
5 / 9 / 10
12,265
681
14,063
23,295
10,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
GebAphroditePersephoneAthenaMorgan Le Fay

VS

Bans
ThothChironNe ZhaAh Muzen CabUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Anyelous
Bacchus
17
6 / 5 / 10
13,660
759
12,100
17,984
29,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Medusa
NSachii
Medusa
17
5 / 9 / 10
12,627
702
12,338
18,658
7,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
17
7 / 6 / 7
13,281
738
20,576
15,155
9,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
45
20
Kills
18
18
Deaths
20
28
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Anyelous
Bacchus
6
5
10
2.2
L
Baron Samedi
ApoloLucas
Baron Samedi
8
4
10
3.25
W
Medusa
NSachii
Medusa
5
9
10
1.11
L
Skadi
Sickovein
Skadi
7
5
8
2.2
W
Tiamat
7
6
7
1.75
L
Gilgamesh
eckspecks
Gilgamesh
5
9
10
1.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,098
Damage
45,014
54,959
Taken
51,797
34,645
Mitigated
46,223
15,056
Healing
9,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Anyelous
Bacchus
12,100
1,497
0
1,547
17,984
29,931
0
5,639
12,345
24,120
0
L
Baron Samedi
ApoloLucas
Baron Samedi
14,633
1,276
2,104
5,603
16,944
17,748
274
9,993
6,951
43,923
0
W
Medusa
NSachii
Medusa
12,338
6,691
0
2,821
18,658
7,053
0
7,197
11,461
0
52,074
L
Skadi
Sickovein
Skadi
17,402
9,030
0
3,431
14,720
6,125
1,510
8,769
5,951
0
56,722
W
Tiamat
20,576
643
545
4,265
15,155
9,239
45
2,195
12,960
47,731
0
L
Gilgamesh
eckspecks
Gilgamesh
14,063
3,921
0
3,918
23,295
10,772
780
14,505
8,790
0
41,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,839
Gold Earned
39,568
204
Minions Killed
167
11
Camps Cleared
5
898,259
Distance Traveled
930,439
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
13,660
759
17
1
1
332,877
6
L
Baron Samedi
13,094
727
67
4
2
315,600
4
W
Medusa
12,627
702
77
4
2
298,620
2
L
Skadi
12,480
693
81
5
2
308,170
1
W
Tiamat
13,281
738
73
4
2
298,942
3
L
Gilgamesh
12,265
681
56
3
7
274,489
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role