Player Matchup

Cerberus
Cerberus
EasyPeeasy
Cerberus
Level 14
God Stats
1W - 0L
1,300 SR
Queue Stats
4W - 1L
1,708 Elo+
Party 1
Loki
Loki
GoldGodfather
Loki
Level 7
God Stats
5W - 0L
1,692 SR
Queue Stats
29W - 29L
1,499 Elo+
Party 3
Neith
Neith
Handerreder
Neith
Level 27
God Stats
28W - 29L
1,517 SR
Queue Stats
55W - 49L
1,576 Elo+
Party 3
Jing Wei
Jing Wei
LemonSqueeeEZy
Jing Wei
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,708 Elo+
Party 1
Agni
Agni
McGiver21
Agni
Level 16
God Stats
2W - 0L
1,795 SR
Queue Stats
15W - 10L
1,695 Elo+
Solo
Team Averages
Level 16
1,561 SR
1,637 Elo+

VS

Team Averages
Level 27
1,613 SR
1,531 Elo+
Ra
Ra
Beastskillz
Ra
Level 26
God Stats
4W - 2L
1,937 SR
Queue Stats
94W - 97L
1,480 Elo+
Solo
Fafnir
Fafnir
DiabSoule
Fafnir
Level 29
God Stats
13W - 5L
1,764 SR
Queue Stats
47W - 42L
1,514 Elo+
Solo
Mercury
Mercury
JolteonShiny
Mercury
Level 35
God Stats
2W - 4L
1,449 SR
Queue Stats
49W - 40L
1,594 Elo+
Party 2
Neith
Neith
SrWilliamss
Neith
Level 28
God Stats
14W - 13L
1,519 SR
Queue Stats
148W - 156L
1,503 Elo+
Solo
Gilgamesh
Gilgamesh
h4xp
Gilgamesh
Level 18
God Stats
6W - 9L
1,393 SR
Queue Stats
34W - 27L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
EasyPeeasy
Cerberus
13
2 / 0 / 5
7,570
473
7,521
9,461
6,546
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

18
6 / 1 / 4
10,379
649
8,030
10,806
5,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
1 / 0 / 7
8,114
507
4,472
3,714
1,221
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jing Wei
15
4 / 1 / 3
8,863
554
7,462
9,891
3,359
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Agni
16
8 / 1 / 2
9,765
610
11,543
7,475
3,014
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
7,976
499
3,263
10,828
3,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
DiabSoule
Fafnir
11
1 / 3 / 0
7,390
462
4,030
15,119
11,797
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mercury
JolteonShiny
Mercury
13
1 / 4 / 2
8,113
507
2,780
14,579
5,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 5 / 1
7,106
444
6,636
9,419
2,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
h4xp
Gilgamesh
8
0 / 5 / 0
6,133
383
1,311
6,722
4,368
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
21
Kills
3
3
Deaths
21
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Fafnir
DiabSoule
Fafnir
1
3
0
0.33
W
Cerberus
EasyPeeasy
Cerberus
2
0
5
4.5
W
6
1
4
8
W
1
0
7
4.5
L
Mercury
JolteonShiny
Mercury
1
4
2
0.5
W
Jing Wei
4
1
3
5.5
W
Agni
8
1
2
9
L
0
5
1
0.1
L
Gilgamesh
h4xp
Gilgamesh
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,028
Damage
18,020
41,347
Taken
56,667
19,401
Mitigated
27,855
17,771
Healing
14,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,263
380
356
2,689
10,828
3,664
0
3,826
7,002
50,277
0
L
Fafnir
DiabSoule
Fafnir
4,030
403
1,394
2,910
15,119
11,797
0
6,750
8,369
15,229
0
W
Cerberus
EasyPeeasy
Cerberus
7,521
198
522
3,537
9,461
6,546
0
1,828
7,477
31,513
0
W
8,030
1,949
0
4,170
10,806
5,261
2,407
1,504
9,178
0
79,898
W
4,472
1,705
0
1,346
3,714
1,221
1,083
419
3,277
0
36,789
L
Mercury
JolteonShiny
Mercury
2,780
693
0
5,278
14,579
5,419
0
3,041
11,538
0
57,079
W
Jing Wei
7,462
4,720
0
4,337
9,891
3,359
306
1,255
8,636
0
70,791
W
Agni
11,543
787
106
3,753
7,475
3,014
64
1,849
5,486
69,312
0
L
6,636
2,193
0
1,649
9,419
2,607
0
4,335
5,084
0
49,809
L
Gilgamesh
h4xp
Gilgamesh
1,311
317
0
679
6,722
4,368
0
1,112
5,610
0
16,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,691
Gold Earned
36,718
510
Minions Killed
387
0
Camps Cleared
0
1,584,524
Distance Traveled
1,344,962
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,976
499
113
7
0
299,465
4
L
Fafnir
7,390
462
7
0
0
302,619
5
W
Cerberus
7,570
473
50
3
0
309,997
9
W
Loki
10,379
649
143
9
0
357,859
6
W
Neith
8,114
507
60
4
0
302,602
0
L
Mercury
8,113
507
106
7
0
309,843
4
W
Jing Wei
8,863
554
136
9
0
295,327
1
W
Agni
9,765
610
121
8
0
318,739
1
L
Neith
7,106
444
117
7
0
266,725
2
L
Gilgamesh
6,133
383
44
3
0
166,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role