Player Matchup

Set
Set
Platinum III
 
Set
Platinum III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Platinum II
BoomDizzleXx
King Arthur
Platinum II
Level 98
God Stats
15W - 16L
1,523 SR
Queue Stats
188W - 179L
1,913 MMR
Solo
Chiron
Chiron
Platinum III
Sebski1234
Chiron
Platinum III
Level 109
God Stats
21W - 14L
1,658 SR
Queue Stats
200W - 190L
1,876 MMR
Solo
Sylvanus
Sylvanus
Gold I
davidjunior173
Sylvanus
Gold I
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
114W - 101L
1,820 MMR
Solo
Chang'e
Chang'e
Platinum II
fero57
Chang'e
Platinum II
Level 128
God Stats
0W - 4L
1,584 SR
Queue Stats
183W - 170L
1,900 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 120
1,553 SR
1,802 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 103
1,631 SR
1,690 MMR
Chernobog
Chernobog
Diamond V
 
Chernobog
Diamond V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Diamond V
 
Odin
Diamond V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Platinum II
GradlewLose
Cabrakan
Platinum II
Level 95
God Stats
56W - 44L
1,629 SR
Queue Stats
136W - 128L
1,737 MMR
Solo
Merlin
Merlin
Gold II
LordBlumenkohl
Merlin
Gold II
Level 67
God Stats
4W - 0L
1,962 SR
Queue Stats
21W - 4L
1,897 MMR
Solo
Thor
Thor
Platinum II
notmaxiii
Thor
Platinum II
Level 103
God Stats
22W - 21L
1,562 SR
Queue Stats
378W - 350L
1,815 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
17
4 / 5 / 6
10,307
515
10,095
13,955
5,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
BoomDizzleXx
King Arthur
17
1 / 5 / 1
10,331
517
10,780
18,531
16,632
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chiron
Sebski1234
Chiron
18
6 / 3 / 1
11,569
578
9,504
12,131
3,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
15
2 / 4 / 6
9,192
460
9,667
12,728
12,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
fero57
Chang'e
16
5 / 5 / 4
10,412
521
8,556
15,927
5,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
ArtioLokiAthenaGebMorgan Le Fay

VS

Bans
TiamatKhepriGaneshaAresSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
20
4 / 3 / 6
12,343
617
8,502
13,613
5,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odin
 
Odin
17
1 / 2 / 14
9,879
494
7,199
15,332
9,640
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cabrakan
GradlewLose
Cabrakan
19
2 / 2 / 8
11,907
595
13,639
15,609
17,937
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

18
7 / 6 / 4
11,767
588
14,937
13,238
5,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
18
8 / 5 / 8
11,362
568
9,457
14,585
6,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
62
18
Kills
22
22
Deaths
18
18
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
4
5
6
1.4
W
Chernobog
 
Chernobog
4
3
6
2.33
W
Odin
 
Odin
1
2
14
4
L
King Arthur
BoomDizzleXx
King Arthur
1
5
1
0.3
W
Cabrakan
GradlewLose
Cabrakan
2
2
8
3
W
7
6
4
1.5
L
Chiron
Sebski1234
Chiron
6
3
1
2.17
L
Sylvanus
2
4
6
1.25
L
Chang'e
fero57
Chang'e
5
5
4
1.4
W
Thor
8
5
8
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,602
Damage
53,734
73,272
Taken
72,377
42,069
Mitigated
45,182
24,219
Healing
21,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
10,095
3,865
0
4,370
13,955
5,104
0
5,548
8,319
0
74,509
W
Chernobog
 
Chernobog
8,502
5,249
0
7,341
13,613
5,515
483
1,812
11,801
0
136,765
W
Odin
 
Odin
7,199
1,678
218
1,498
15,332
9,640
52
6,619
8,713
0
36,729
L
King Arthur
BoomDizzleXx
King Arthur
10,780
813
0
3,914
18,531
16,632
0
10,454
8,025
9,072
75,742
W
Cabrakan
GradlewLose
Cabrakan
13,639
1,692
0
6,486
15,609
17,937
210
1,350
14,259
90,154
0
W
14,937
1,592
177
2,738
13,238
5,458
702
5,278
7,960
85,069
0
L
Chiron
Sebski1234
Chiron
9,504
4,344
186
4,620
12,131
3,240
631
650
11,340
0
80,478
L
Sylvanus
9,667
3,192
938
2,872
12,728
12,064
0
5,308
7,075
40,337
9,860
L
Chang'e
fero57
Chang'e
8,556
653
1,061
6,258
15,927
5,029
0
5,693
9,796
81,273
0
W
Thor
9,457
3,057
0
2,954
14,585
6,632
0
3,944
10,641
0
71,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,811
Gold Earned
57,258
710
Minions Killed
766
0
Camps Cleared
0
1,891,340
Distance Traveled
2,007,305
28
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,307
515
114
6
0
405,244
2
W
Chernobog
12,343
617
220
11
0
441,962
2
W
Odin
9,879
494
54
3
0
429,033
9
L
King Arthur
10,331
517
182
9
0
385,849
5
W
Cabrakan
11,907
595
197
10
0
360,578
7
W
Merlin
11,767
588
164
8
0
372,994
3
L
Chiron
11,569
578
173
9
0
356,425
8
L
Sylvanus
9,192
460
81
4
0
360,710
9
L
Chang'e
10,412
521
160
8
0
383,112
4
W
Thor
11,362
568
131
7
0
402,738
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role