Player Matchup

Danzaburou
Danzaburou
BigWham59
Danzaburou
Level 59
God Stats
13W - 8L
1,661 SR
Queue Stats
146W - 124L
1,461 Elo+
Party 2
Agni
Agni
Mikkmoto
Agni
Level 56
God Stats
4W - 3L
1,112 SR
Queue Stats
203W - 268L
1,431 Elo+
Solo
Horus
Horus
YaBoiSteiny
Horus
Level 87
God Stats
34W - 29L
1,611 SR
Queue Stats
292W - 271L
1,464 Elo+
Party 2
Team Averages
Level 67
1,461 SR
1,452 Elo+

VS

Team Averages
Level 127
1,512 SR
1,464 Elo+
Osiris
Osiris
 
Osiris
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
MADNESS OF DARK
Artio
Level 143
God Stats
11W - 11L
1,510 SR
Queue Stats
412W - 475L
1,447 Elo+
Party 1
Hel
Hel
junkiejean
Hel
Level 81
God Stats
9W - 16L
1,527 SR
Queue Stats
587W - 648L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigWham59
Danzaburou
11
3 / 3 / 2
7,714
643
10,496
8,312
3,189
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Agni
11
1 / 4 / 3
7,579
632
5,183
7,058
2,273
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

11
1 / 3 / 4
7,385
615
7,364
12,947
10,086
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
8 / 1 / 2
8,761
730
13,914
13,078
10,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

11
2 / 0 / 8
8,000
667
4,775
8,012
4,940
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 4 / 4
7,056
588
4,118
8,114
3,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
5
Kills
10
10
Deaths
5
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
8
1
2
9
W
Danzaburou
BigWham59
Danzaburou
3
3
2
1.33
L
2
0
8
6
W
Agni
1
4
3
0.63
W
1
3
4
1
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,043
Damage
22,807
28,317
Taken
29,204
15,548
Mitigated
19,353
10,838
Healing
13,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
13,914
4,700
0
3,903
13,078
10,817
19
3,033
10,045
0
33,262
W
Danzaburou
BigWham59
Danzaburou
10,496
4,196
0
1,203
8,312
3,189
192
3,111
5,201
0
27,391
L
4,775
344
1,190
2,612
8,012
4,940
288
1,871
6,141
9,738
0
W
Agni
5,183
336
0
434
7,058
2,273
204
2,159
4,899
25,330
0
W
7,364
3,290
3,046
6,155
12,947
10,086
75
4,082
8,865
2,290
15,096
L
4,118
93
3,122
3,067
8,114
3,596
0
1,860
6,254
22,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,678
Gold Earned
23,817
122
Minions Killed
99
5
Camps Cleared
5
649,208
Distance Traveled
605,327
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,761
730
45
4
2
235,915
2
W
Danzaburou
7,714
643
38
3
0
215,498
1
L
Artio
8,000
667
12
1
1
194,627
1
W
Agni
7,579
632
49
4
2
193,139
0
W
Horus
7,385
615
35
3
3
240,571
3
L
Hel
7,056
588
42
4
2
174,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role