Player Matchup

Ne Zha
Ne Zha
Franbang513
Ne Zha
Level 88
God Stats
5W - 4L
1,434 SR
Queue Stats
231W - 312L
1,343 Elo+
Party 2
Ra
Ra
Yelapo117
Ra
Level 26
God Stats
1W - 1L
1,739 SR
Queue Stats
139W - 159L
1,383 Elo+
Party 2
Medusa
Medusa
loboloko594
Medusa
Level 34
God Stats
3W - 5L
1,638 SR
Queue Stats
103W - 135L
1,353 Elo+
Party 2
Team Averages
Level 49
1,604 SR
1,360 Elo+

VS

Team Averages
Level 53
1,480 SR
1,236 Elo+
Kali
Kali
LMozso1996
Kali
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 27L
1,055 Elo+
Solo
Medusa
Medusa
iTzz_Kami
Medusa
Level 69
God Stats
34W - 39L
1,402 SR
Queue Stats
194W - 322L
1,302 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
iTzz_Predatxr
Morgan Le Fay
Level 85
God Stats
22W - 18L
1,538 SR
Queue Stats
234W - 364L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
3 / 6 / 7
9,272
618
12,306
15,252
5,288
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 6 / 6
9,327
622
6,592
11,405
3,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
14
5 / 8 / 6
9,793
653
10,181
16,517
5,480
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 13
11,201
747
5,232
11,517
4,535
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Medusa
iTzz_Kami
Medusa
14
6 / 4 / 11
11,230
749
13,239
13,216
5,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
iTzz_Predatxr
Morgan Le Fay
17
10 / 3 / 8
12,193
813
20,163
10,641
3,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
51
11
Kills
19
20
Deaths
12
19
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
3
6
7
1.08
W
3
5
13
1.9
L
3
6
6
1
W
Medusa
iTzz_Kami
Medusa
6
4
11
2.88
W
Morgan Le Fay
iTzz_Predatxr
Morgan Le Fay
10
3
8
4.67
L
Medusa
5
8
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,079
Damage
38,634
43,174
Taken
35,374
14,520
Mitigated
13,785
8,251
Healing
7,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
12,306
2,240
0
1,893
15,252
5,288
193
6,051
8,838
0
36,764
W
5,232
1,905
0
2,428
11,517
4,535
258
2,135
9,286
0
15,292
L
6,592
244
1,734
1,733
11,405
3,752
94
5,070
5,973
26,636
0
W
Medusa
iTzz_Kami
Medusa
13,239
3,573
0
1,851
13,216
5,372
593
3,077
9,809
0
42,790
W
Morgan Le Fay
iTzz_Predatxr
Morgan Le Fay
20,163
2,387
542
2,616
10,641
3,878
1,660
1,289
9,132
46,255
0
L
Medusa
10,181
4,279
346
2,545
16,517
5,480
0
8,494
7,459
0
33,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,392
Gold Earned
34,624
167
Minions Killed
156
8
Camps Cleared
3
763,123
Distance Traveled
786,444
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,272
618
55
4
4
259,290
2
W
Kali
11,201
747
13
1
2
256,776
0
L
Ra
9,327
622
52
3
3
272,529
1
W
Medusa
11,230
749
57
4
0
254,993
3
W
Morgan Le Fay
12,193
813
86
6
1
274,675
1
L
Medusa
9,793
653
60
4
1
231,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role