Player Matchup

Kuzenbo
Kuzenbo
MagicDonkey54
Kuzenbo
Level 146
God Stats
1W - 5L
1,571 SR
Queue Stats
157W - 145L
1,564 Elo+
Party 1
Cupid
Cupid
MajorItchIAzHole
Cupid
Level 127
God Stats
0W - 2L
1,481 SR
Queue Stats
84W - 71L
1,542 Elo+
Party 1
Xbalanque
Xbalanque
Rubberducky25820
Xbalanque
Level 29
God Stats
6W - 4L
1,525 SR
Queue Stats
61W - 38L
1,544 Elo+
Party 1
Team Averages
Level 101
1,526 SR
1,550 Elo+

VS

Team Averages
Level 31
1,514 SR
1,522 Elo+
Discordia
Discordia
Hauntingchain94
Discordia
Level 48
God Stats
3W - 5L
1,334 SR
Queue Stats
89W - 95L
1,449 Elo+
Solo
Geb
Geb
anthonyballs24
Geb
Level 27
God Stats
9W - 1L
1,707 SR
Queue Stats
15W - 14L
1,619 Elo+
Solo
Cupid
Cupid
ll SadVPanda ll
Cupid
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
11
2 / 6 / 4
7,433
676
7,525
14,805
13,795
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 6 / 2
7,631
694
7,365
9,434
3,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xbalanque
10
0 / 6 / 4
6,683
608
7,289
9,800
3,599
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Hauntingchain94
Discordia
11
3 / 3 / 11
8,160
742
10,671
7,650
2,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
2 / 3 / 14
8,949
814
5,249
12,603
12,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
13 / 0 / 4
9,989
908
12,241
10,224
6,211
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
47
6
Kills
18
18
Deaths
6
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Discordia
Hauntingchain94
Discordia
3
3
11
2.83
L
Kuzenbo
2
6
4
0.67
L
4
6
2
0.83
L
Xbalanque
0
6
4
0.33
W
2
3
14
3
W
13
0
4
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,179
Damage
28,161
34,039
Taken
30,477
20,951
Mitigated
21,295
3,031
Healing
11,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Hauntingchain94
Discordia
10,671
1,086
0
194
7,650
2,681
400
2,032
5,618
28,851
0
L
Kuzenbo
7,525
2,529
0
1,975
14,805
13,795
200
5,918
8,887
17,456
0
L
7,365
3,796
152
515
9,434
3,557
256
3,972
5,462
0
24,625
L
Xbalanque
7,289
2,004
0
389
9,800
3,599
336
6,629
3,171
0
23,456
W
5,249
943
535
4,223
12,603
12,403
529
3,406
9,197
15,845
0
W
12,241
8,593
1,399
5,005
10,224
6,211
1,579
2,290
7,934
0
44,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,747
Gold Earned
27,098
107
Minions Killed
125
4
Camps Cleared
3
548,660
Distance Traveled
621,566
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,160
742
37
3
2
205,302
1
L
Kuzenbo
7,433
676
17
2
0
183,977
5
L
Cupid
7,631
694
45
4
2
174,079
0
L
Xbalanque
6,683
608
45
4
2
190,604
4
W
Geb
8,949
814
11
1
0
204,970
0
W
Cupid
9,989
908
77
7
1
211,294
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role