Player Matchup

Ravana
Ravana
 
Ravana
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
HxHHisoka
Ra
Level 4
God Stats
4W - 1L
1,341 SR
Queue Stats
7W - 6L
1,642 Elo+
Solo
Athena
Athena
Leonidas8312
Athena
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,562 Elo+
Party 1
Vulcan
Vulcan
TheOfficialCANE
Vulcan
Level 24
God Stats
16W - 11L
1,594 SR
Queue Stats
96W - 86L
1,531 Elo+
Solo
Neith
Neith
urmomVSO
Neith
Level 24
God Stats
1W - 1L
1,298 SR
Queue Stats
28W - 24L
1,537 Elo+
Party 1
Team Averages
Level 19
1,447 SR
1,554 Elo+

VS

Team Averages
Level 23
1,559 SR
1,539 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
DaedrA522
Horus
Level 26
God Stats
14W - 5L
1,734 SR
Queue Stats
125W - 103L
1,610 Elo+
Solo
Susano
Susano
Laabuelaquefuma
Susano
Level 29
God Stats
1W - 3L
1,547 SR
Queue Stats
64W - 41L
1,664 Elo+
Solo
Hades
Hades
TyM1TuN13
Hades
Level 25
God Stats
1W - 1L
1,725 SR
Queue Stats
6W - 3L
1,675 Elo+
Solo
Cerberus
Cerberus
perromono
Cerberus
Level 17
God Stats
0W - 3L
1,289 SR
Queue Stats
11W - 20L
1,248 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
5 / 1 / 2
7,048
641
6,841
5,836
1,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 2 / 0
5,900
536
1,016
3,124
563
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Athena
10
4 / 0 / 11
6,920
629
2,331
6,155
4,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
6 / 1 / 6
6,892
627
6,702
3,756
1,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
urmomVSO
Neith
12
11 / 1 / 6
8,090
735
12,240
6,458
2,321
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
7
0 / 8 / 1
4,798
436
1,894
7,871
1,591
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
DaedrA522
Horus
11
1 / 2 / 0
6,032
548
3,299
7,348
2,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
3 / 4 / 1
6,658
605
4,942
9,966
2,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hades
TyM1TuN13
Hades
7
1 / 6 / 1
4,831
439
2,649
8,793
2,462
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
perromono
Cerberus
8
0 / 6 / 2
5,311
483
1,055
7,812
3,811
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
26
Kills
5
5
Deaths
26
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
5
1
2
6
L
Jing Wei
 
Jing Wei
0
8
1
0.06
L
Horus
DaedrA522
Horus
1
2
0
0.5
W
0
2
0
0
L
3
4
1
0.88
W
Athena
4
0
11
9.5
W
6
1
6
9
L
Hades
TyM1TuN13
Hades
1
6
1
0.25
L
Cerberus
perromono
Cerberus
0
6
2
0.17
W
Neith
urmomVSO
Neith
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,130
Damage
13,839
25,329
Taken
41,790
10,601
Mitigated
12,716
10,357
Healing
9,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
6,841
3,162
0
2,808
5,836
1,955
0
740
5,096
0
46,951
L
Jing Wei
 
Jing Wei
1,894
895
0
0
7,871
1,591
0
1,349
6,498
0
17,821
L
Horus
DaedrA522
Horus
3,299
1,591
262
3,232
7,348
2,457
0
1,688
5,650
0
33,602
W
1,016
156
31
954
3,124
563
0
0
3,124
27,544
0
L
4,942
1,493
0
2,745
9,966
2,395
0
2,135
7,743
0
28,425
W
Athena
2,331
631
0
1,748
6,155
4,718
130
835
5,320
10,841
0
W
6,702
1,719
0
1,545
3,756
1,044
0
970
2,786
37,704
0
L
Hades
TyM1TuN13
Hades
2,649
216
211
1,650
8,793
2,462
0
3,317
5,298
13,215
0
L
Cerberus
perromono
Cerberus
1,055
36
0
1,265
7,812
3,811
144
1,222
6,552
20,345
0
W
Neith
urmomVSO
Neith
12,240
6,297
0
3,271
6,458
2,321
1,942
1,159
5,299
0
50,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,850
Gold Earned
27,630
338
Minions Killed
244
0
Camps Cleared
0
1,066,323
Distance Traveled
1,039,742
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,048
641
88
8
0
243,990
4
L
Jing Wei
4,798
436
38
3
0
206,348
1
L
Horus
6,032
548
64
6
0
224,658
3
W
Ra
5,900
536
77
7
0
201,791
8
L
Susano
6,658
605
63
6
0
237,165
2
W
Athena
6,920
629
16
1
0
189,126
1
W
Vulcan
6,892
627
68
6
0
225,123
2
L
Hades
4,831
439
28
3
0
191,362
1
L
Cerberus
5,311
483
51
5
0
180,209
2
W
Neith
8,090
735
89
8
0
206,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role