Player Matchup

Ymir
Ymir
 
Ymir
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Pishro98
Anubis
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,505 Elo+
Solo
Serqet
Serqet
ZlovemyScope
Serqet
Level 17
God Stats
6W - 8L
1,232 SR
Queue Stats
194W - 198L
1,538 Elo+
Solo
Gilgamesh
Gilgamesh
ricatulapati
Gilgamesh
Level 14
God Stats
7W - 4L
1,627 SR
Queue Stats
28W - 29L
1,576 Elo+
Solo
Team Averages
Level 15
1,472 SR
1,524 Elo+

VS

Team Averages
Level 24
1,687 SR
1,629 Elo+
Agni
Agni
 
Agni
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
JebalPicuPes
Cthulhu
Level 24
God Stats
3W - 3L
1,549 SR
Queue Stats
41W - 38L
1,496 Elo+
Solo
Jing Wei
Jing Wei
JeesusKrístus
Jing Wei
Level 28
God Stats
2W - 2L
1,915 SR
Queue Stats
44W - 18L
1,676 Elo+
Party 1
Pele
Pele
Pierre83
Pele
Level 22
God Stats
3W - 2L
1,500 SR
Queue Stats
10W - 8L
1,671 Elo+
Solo
Sun Wukong
Sun Wukong
vsdfsvsxvxzc
Sun Wukong
Level 20
God Stats
6W - 2L
1,969 SR
Queue Stats
136W - 92L
1,801 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
3 / 1 / 5
7,764
555
4,746
8,240
5,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Medusa
 
Medusa
13
4 / 1 / 2
7,631
545
5,684
5,090
1,786
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
Pishro98
Anubis
12
4 / 3 / 6
7,423
530
6,171
7,337
2,542
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Serqet
15
6 / 2 / 6
8,685
620
6,545
9,675
3,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
ricatulapati
Gilgamesh
13
5 / 3 / 2
7,841
560
8,550
10,677
8,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
0 / 4 / 2
6,739
481
4,527
7,624
2,448
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
JebalPicuPes
Cthulhu
10
1 / 5 / 0
6,329
452
3,813
9,413
4,871
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
13
2 / 4 / 2
7,477
534
4,567
8,706
2,381
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Pele
10
1 / 6 / 2
6,678
477
1,852
7,970
2,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
vsdfsvsxvxzc
Sun Wukong
13
6 / 3 / 0
8,236
588
8,741
13,138
9,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
22
Kills
10
10
Deaths
22
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
1
5
5.5
W
Medusa
 
Medusa
4
1
2
5
L
Agni
 
Agni
0
4
2
0.25
L
Cthulhu
JebalPicuPes
Cthulhu
1
5
0
0.2
L
Jing Wei
2
4
2
0.75
L
Pele
1
6
2
0.33
W
Anubis
Pishro98
Anubis
4
3
6
2.33
W
Serqet
6
2
6
4.5
W
Gilgamesh
ricatulapati
Gilgamesh
5
3
2
2
L
Sun Wukong
vsdfsvsxvxzc
Sun Wukong
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,696
Damage
23,500
41,019
Taken
46,851
21,469
Mitigated
21,535
13,856
Healing
11,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,746
1,940
0
2,832
8,240
5,354
35
1,903
6,337
39,257
0
W
Medusa
 
Medusa
5,684
2,635
0
1,625
5,090
1,786
116
1,726
3,364
0
49,770
L
Agni
 
Agni
4,527
480
0
2,008
7,624
2,448
0
1,806
5,590
37,883
0
L
Cthulhu
JebalPicuPes
Cthulhu
3,813
579
0
650
9,413
4,871
0
3,973
5,440
20,409
0
L
Jing Wei
4,567
4,007
0
2,120
8,706
2,381
454
1,125
7,581
0
50,029
L
Pele
1,852
403
0
1,415
7,970
2,802
0
1,161
6,571
0
32,732
W
Anubis
Pishro98
Anubis
6,171
1,174
0
2,748
7,337
2,542
123
2,172
4,879
31,175
0
W
Serqet
6,545
2,296
0
4,632
9,675
3,134
0
1,215
8,344
0
43,844
W
Gilgamesh
ricatulapati
Gilgamesh
8,550
1,803
0
2,019
10,677
8,653
0
1,324
8,741
1,724
32,477
L
Sun Wukong
vsdfsvsxvxzc
Sun Wukong
8,741
1,430
0
5,732
13,138
9,033
0
3,496
8,753
0
41,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,344
Gold Earned
35,459
362
Minions Killed
362
0
Camps Cleared
0
1,390,407
Distance Traveled
1,240,615
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,764
555
59
4
0
273,740
9
W
Medusa
7,631
545
92
7
0
291,490
5
L
Agni
6,739
481
80
6
0
250,243
4
L
Cthulhu
6,329
452
32
2
0
257,837
4
L
Jing Wei
7,477
534
104
7
0
267,862
2
L
Pele
6,678
477
65
5
0
233,870
2
W
Anubis
7,423
530
61
4
0
242,291
2
W
Serqet
8,685
620
88
6
0
322,821
2
W
Gilgamesh
7,841
560
62
4
0
260,065
2
L
Sun Wukong
8,236
588
81
6
0
230,803
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role