Player Matchup

Raijin
Raijin
Crims0nDem0n
Raijin
Level 139
God Stats
3W - 8L
1,502 SR
Queue Stats
881W - 711L
1,642 Elo+
Party 1
Cliodhna
Cliodhna
GudVilDet
Cliodhna
Level 147
God Stats
1W - 3L
1,500 SR
Queue Stats
92W - 80L
1,685 Elo+
Solo
Ra
Ra
ThePogDaddy
Ra
Level 87
God Stats
1W - 6L
1,412 SR
Queue Stats
835W - 634L
1,616 Elo+
Party 1
Ao Kuang
Ao Kuang
ZeeSpartan
Ao Kuang
Level 129
God Stats
21W - 14L
1,700 SR
Queue Stats
498W - 397L
1,618 Elo+
Party 1
Izanami
Izanami
medrp115
Izanami
Level 144
God Stats
17W - 8L
1,773 SR
Queue Stats
893W - 667L
1,616 Elo+
Party 1
Team Averages
Level 129
1,577 SR
1,635 Elo+

VS

Team Averages
Level 124
1,597 SR
1,588 Elo+
Izanami
Izanami
 
Izanami
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Atio3f
Bellona
Level 109
God Stats
13W - 7L
1,601 SR
Queue Stats
57W - 51L
1,611 Elo+
Solo
Ganesha
Ganesha
Nery0
Ganesha
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 32L
1,621 Elo+
Solo
Fenrir
Fenrir
XxDrogpatoxX
Fenrir
Level 116
God Stats
6W - 1L
1,812 SR
Queue Stats
305W - 281L
1,600 Elo+
Solo
Ra
Ra
gkcong
Ra
Level 160
God Stats
78W - 72L
1,571 SR
Queue Stats
445W - 443L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
11
2 / 3 / 1
6,899
531
8,178
7,649
2,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
GudVilDet
Cliodhna
12
4 / 2 / 3
7,591
584
8,972
8,247
3,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
0 / 3 / 2
7,083
545
4,552
5,946
4,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
ZeeSpartan
Ao Kuang
13
3 / 3 / 2
7,484
576
5,233
7,444
2,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
medrp115
Izanami
14
1 / 3 / 2
7,643
588
4,960
7,382
2,071
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
3 / 2 / 3
7,720
594
5,230
7,101
2,066
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
Atio3f
Bellona
13
3 / 2 / 3
7,649
588
4,703
8,382
7,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
Nery0
Ganesha
12
1 / 1 / 11
6,922
532
5,538
12,271
9,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
13
2 / 2 / 3
7,204
554
3,722
10,198
3,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
14
5 / 3 / 3
8,156
627
7,320
9,126
3,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
10
Kills
14
14
Deaths
10
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
2
3
2.25
W
Bellona
Atio3f
Bellona
3
2
3
2.25
L
Raijin
2
3
1
0.83
L
Cliodhna
GudVilDet
Cliodhna
4
2
3
2.75
W
Ganesha
Nery0
Ganesha
1
1
11
6.5
L
0
3
2
0.33
W
Fenrir
2
2
3
1.75
L
Ao Kuang
ZeeSpartan
Ao Kuang
3
3
2
1.33
W
Ra
5
3
3
2.17
L
Izanami
medrp115
Izanami
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,895
Damage
26,513
36,668
Taken
47,078
15,187
Mitigated
25,988
10,005
Healing
12,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,230
3,434
0
1,395
7,101
2,066
237
1,153
5,914
0
54,365
W
Bellona
Atio3f
Bellona
4,703
1,674
0
2,495
8,382
7,642
176
4,901
3,409
0
38,847
L
Raijin
8,178
789
0
1,825
7,649
2,463
0
3,979
3,477
48,045
0
L
Cliodhna
GudVilDet
Cliodhna
8,972
1,250
0
2,160
8,247
3,166
0
3,879
4,254
0
20,217
W
Ganesha
Nery0
Ganesha
5,538
1,108
0
1,561
12,271
9,108
0
3,161
9,010
24,070
0
L
4,552
395
53
1,588
5,946
4,999
0
838
5,094
41,217
0
W
Fenrir
3,722
1,027
0
4,160
10,198
3,934
0
4,327
5,775
0
43,504
L
Ao Kuang
ZeeSpartan
Ao Kuang
5,233
1,365
0
2,677
7,444
2,488
0
1,946
5,440
39,346
0
W
Ra
7,320
277
453
2,090
9,126
3,238
0
3,937
5,007
50,660
0
L
Izanami
medrp115
Izanami
4,960
3,276
0
1,702
7,382
2,071
0
1,864
5,482
0
60,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,700
Gold Earned
37,651
414
Minions Killed
448
0
Camps Cleared
0
1,316,590
Distance Traveled
1,394,163
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,720
594
133
10
0
258,498
4
W
Bellona
7,649
588
79
6
0
286,583
3
L
Raijin
6,899
531
98
8
0
246,221
5
L
Cliodhna
7,591
584
32
2
0
267,433
3
W
Ganesha
6,922
532
6
0
0
273,875
5
L
Ra
7,083
545
87
7
0
251,252
1
W
Fenrir
7,204
554
105
8
0
299,264
2
L
Ao Kuang
7,484
576
84
6
0
296,303
2
W
Ra
8,156
627
125
10
0
275,943
6
L
Izanami
7,643
588
113
9
0
255,381
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role