Player Matchup

Nike
Nike
ADownBadChad
Nike
Level 103
God Stats
2W - 0L
1,833 SR
Queue Stats
223W - 250L
1,384 Elo+
Party 2
Olorun
Olorun
Jay_H112
Olorun
Level 113
God Stats
5W - 1L
1,636 SR
Queue Stats
285W - 328L
1,378 Elo+
Party 2
Cliodhna
Cliodhna
xXChillmangoXx
Cliodhna
Level 59
God Stats
11W - 4L
1,498 SR
Queue Stats
31W - 30L
1,413 Elo+
Solo
Team Averages
Level 92
1,656 SR
1,392 Elo+

VS

Team Averages
Level 34
1,441 SR
1,251 Elo+
Fenrir
Fenrir
EzClap-_3
Fenrir
Level 8
God Stats
0W - 1L
1,711 SR
Queue Stats
4W - 9L
1,245 Elo+
Solo
Sun Wukong
Sun Wukong
dcn56789
Sun Wukong
Level 47
God Stats
0W - 3L
1,192 SR
Queue Stats
7W - 16L
1,261 Elo+
Party 1
Vulcan
Vulcan
kevin132002
Vulcan
Level 47
God Stats
10W - 11L
1,420 SR
Queue Stats
25W - 45L
1,246 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 1 / 14
15,072
718
17,143
22,948
32,684
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Olorun
Jay_H112
Olorun
17
9 / 2 / 16
14,544
693
23,094
17,692
8,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
19
9 / 1 / 17
14,678
699
21,629
9,511
5,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EzClap-_3
Fenrir
14
2 / 11 / 1
11,576
551
5,232
25,273
20,000
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
dcn56789
Sun Wukong
16
2 / 5 / 2
12,109
577
8,398
23,503
30,935
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Vulcan
14
0 / 13 / 3
10,958
522
16,575
19,986
8,556
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
10
29
Kills
4
4
Deaths
29
47
Assists
6
Player
Kills
Deaths
Assists
KDA
W
11
1
14
18
L
Fenrir
EzClap-_3
Fenrir
2
11
1
0.23
W
Olorun
Jay_H112
Olorun
9
2
16
8.5
L
Sun Wukong
dcn56789
Sun Wukong
2
5
2
0.6
L
Vulcan
0
13
3
0.12
W
Cliodhna
9
1
17
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,866
Damage
30,205
50,151
Taken
68,762
46,366
Mitigated
59,491
13,455
Healing
6,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,143
2,283
567
2,507
22,948
32,684
371
5,451
17,211
0
46,805
L
Fenrir
EzClap-_3
Fenrir
5,232
909
85
1,131
25,273
20,000
0
7,999
17,274
0
18,527
W
Olorun
Jay_H112
Olorun
23,094
12,835
1,498
6,285
17,692
8,630
1,706
7,705
9,658
66,003
6,371
L
Sun Wukong
dcn56789
Sun Wukong
8,398
650
318
2,453
23,503
30,935
0
9,056
14,447
0
38,464
L
Vulcan
16,575
7,761
0
2,088
19,986
8,556
333
4,020
15,966
52,161
0
W
Cliodhna
21,629
892
0
2,598
9,511
5,052
293
3,835
5,630
0
89,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,294
Gold Earned
34,643
277
Minions Killed
178
15
Camps Cleared
3
1,253,092
Distance Traveled
1,034,678
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
15,072
718
48
2
1
446,445
0
L
Fenrir
11,576
551
35
2
1
328,342
4
W
Olorun
14,544
693
103
5
2
351,414
0
L
Sun Wukong
12,109
577
67
3
0
376,606
3
L
Vulcan
10,958
522
76
4
2
329,730
1
W
Cliodhna
14,678
699
126
6
12
455,233
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role