Player Matchup

Apollo
Apollo
Adrifd7
Apollo
Level 5
God Stats
1W - 3L
1,356 SR
Queue Stats
1W - 4L
1,269 Elo+
Party 1
Nemesis
Nemesis
Daniel18662
Nemesis
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Fenrir
Fenrir
Vizmarayo
Fenrir
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ra
Ra
cristian205605
Ra
Level 36
God Stats
0W - 2L
1,319 SR
Queue Stats
1W - 8L
1,081 Elo+
Party 1
Geb
Geb
valdeoli396
Geb
Level 6
God Stats
2W - 1L
1,345 SR
Queue Stats
3W - 3L
1,678 Elo+
Party 1
Team Averages
Level 14
1,404 SR
1,406 Elo+

VS

Team Averages
Level 15
1,458 SR
1,398 Elo+
Charybdis
Charybdis
Maliki3463
Charybdis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,225 Elo+
Solo
Bakasura
Bakasura
SirVicarious
Bakasura
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 15L
1,325 Elo+
Solo
Merlin
Merlin
Warllekin
Merlin
Level 14
God Stats
6W - 8L
1,290 SR
Queue Stats
32W - 40L
1,515 Elo+
Solo
Ra
Ra
moustachtron654
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chiron
Chiron
tee-solo_lvling
Chiron
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 73L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Adrifd7
Apollo
15
2 / 5 / 2
10,193
392
6,311
16,943
5,056
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Nemesis
Daniel18662
Nemesis
16
2 / 9 / 2
11,194
431
7,370
16,814
7,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Vizmarayo
Fenrir
14
0 / 15 / 1
8,946
344
4,777
23,942
8,426
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
2 / 7 / 2
10,235
394
9,300
14,463
4,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
3 / 2 / 2
9,761
375
12,395
20,345
13,823
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Maliki3463
Charybdis
6
0 / 4 / 0
7,791
300
1,346
3,780
990
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bakasura
SirVicarious
Bakasura
20
20 / 1 / 7
15,072
580
22,066
23,111
13,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Warllekin
Merlin
20
10 / 2 / 18
14,706
566
24,923
15,546
7,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
0 / 3 / 2
7,940
305
940
2,343
554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
8 / 1 / 6
13,668
526
21,444
20,511
8,951
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
71
9
Kills
38
38
Deaths
11
9
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Apollo
Adrifd7
Apollo
2
5
2
0.6
L
Nemesis
Daniel18662
Nemesis
2
9
2
0.33
W
Charybdis
Maliki3463
Charybdis
0
4
0
0
W
Bakasura
SirVicarious
Bakasura
20
1
7
23.5
L
Fenrir
Vizmarayo
Fenrir
0
15
1
0.03
W
Merlin
Warllekin
Merlin
10
2
18
9.5
L
2
7
2
0.43
W
0
3
2
0.33
W
8
1
6
11
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,153
Damage
70,719
92,507
Taken
65,291
39,589
Mitigated
31,576
21,002
Healing
26,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Adrifd7
Apollo
6,311
4,451
0
3,258
16,943
5,056
874
2,935
13,684
0
49,630
L
Nemesis
Daniel18662
Nemesis
7,370
3,378
0
1,084
16,814
7,310
2,781
4,773
11,302
0
57,588
W
Charybdis
Maliki3463
Charybdis
1,346
961
0
245
3,780
990
10
1,323
2,457
0
7,877
W
Bakasura
SirVicarious
Bakasura
22,066
14,814
0
13,069
23,111
13,443
1,472
7,004
15,781
0
117,182
L
Fenrir
Vizmarayo
Fenrir
4,777
2,397
0
4,121
23,942
8,426
564
7,704
14,695
0
32,464
W
Merlin
Warllekin
Merlin
24,923
1,747
96
4,641
15,546
7,638
1,656
6,223
9,141
104,289
0
L
9,300
492
1,102
4,404
14,463
4,974
2,666
3,632
10,044
63,963
0
W
940
304
0
244
2,343
554
274
702
1,631
7,740
0
W
21,444
8,618
698
7,233
20,511
8,951
2,149
5,853
14,586
0
97,676
L
12,395
1,990
837
6,196
20,345
13,823
1,133
5,241
14,120
50,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,329
Gold Earned
59,177
457
Minions Killed
541
0
Camps Cleared
0
2,283,352
Distance Traveled
1,782,258
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
10,193
392
99
4
0
433,382
2
L
Nemesis
11,194
431
103
4
0
482,854
0
W
Charybdis
7,791
300
22
1
0
141,208
0
W
Bakasura
15,072
580
170
7
0
586,896
0
L
Fenrir
8,946
344
58
2
0
451,737
1
W
Merlin
14,706
566
171
7
0
448,815
2
L
Ra
10,235
394
142
5
0
352,699
0
W
Ra
7,940
305
12
0
0
108,904
0
W
Chiron
13,668
526
166
6
0
496,435
0
L
Geb
9,761
375
55
2
0
562,680
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role