Player Matchup

Bakasura
Bakasura
Khunda_Chi
Bakasura
Level 29
God Stats
6W - 3L
1,634 SR
Queue Stats
91W - 110L
1,418 Elo+
Party 1
Odin
Odin
OhhBombat
Odin
Level 21
God Stats
8W - 5L
1,535 SR
Queue Stats
165W - 148L
1,406 Elo+
Party 3
Zeus
Zeus
OldPlains356373
Zeus
Level 29
God Stats
28W - 43L
1,478 SR
Queue Stats
231W - 292L
1,396 Elo+
Party 1
Danzaburou
Danzaburou
Trimus_Nova
Danzaburou
Level 22
God Stats
6W - 11L
1,500 SR
Queue Stats
170W - 161L
1,397 Elo+
Party 3
Ymir
Ymir
babkuh_bhyk
Ymir
Level 8
God Stats
3W - 2L
1,481 SR
Queue Stats
3W - 3L
1,412 Elo+
Solo
Team Averages
Level 22
1,526 SR
1,406 Elo+

VS

Team Averages
Level 18
1,561 SR
1,428 Elo+
Awilix
Awilix
F4BGY_RizitosOro
Awilix
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
23W - 19L
1,515 Elo+
Party 4
Merlin
Merlin
KinG_-BLk
Merlin
Level 48
God Stats
1W - 1L
1,785 SR
Queue Stats
25W - 37L
1,354 Elo+
Party 4
Ymir
Ymir
MTC42
Ymir
Level 4
God Stats
1W - 1L
1,752 SR
Queue Stats
4W - 3L
1,579 Elo+
Solo
Bellona
Bellona
RR_LahioRotta
Bellona
Level 3
God Stats
0W - 2L
1,283 SR
Queue Stats
2W - 3L
1,267 Elo+
Party 2
Charybdis
Charybdis
keskitorjuja
Charybdis
Level 26
God Stats
2W - 5L
1,487 SR
Queue Stats
36W - 40L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Khunda_Chi
Bakasura
15
7 / 0 / 3
8,879
592
3,898
7,297
3,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Odin
14
2 / 1 / 1
8,127
542
4,346
6,649
5,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
2 / 1 / 5
7,946
530
5,346
4,678
1,303
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
Trimus_Nova
Danzaburou
15
5 / 1 / 3
8,919
595
8,561
8,025
2,651
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
4 / 2 / 6
8,397
560
3,859
10,660
9,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 0
7,888
526
1,939
10,170
3,634
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
KinG_-BLk
Merlin
12
1 / 4 / 1
7,448
497
4,013
8,282
2,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
MTC42
Ymir
10
0 / 5 / 1
6,630
442
3,309
8,147
6,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
10
0 / 3 / 1
6,215
414
2,936
6,468
3,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
keskitorjuja
Charybdis
9
1 / 6 / 0
6,202
413
3,170
8,460
1,930
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
20
Kills
5
5
Deaths
20
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
W
Bakasura
Khunda_Chi
Bakasura
7
0
3
8.5
L
Merlin
KinG_-BLk
Merlin
1
4
1
0.38
L
Ymir
MTC42
Ymir
0
5
1
0.1
W
Odin
2
1
1
2.5
W
2
1
5
4.5
L
Bellona
0
3
1
0.17
W
Danzaburou
Trimus_Nova
Danzaburou
5
1
3
6.5
W
4
2
6
3.5
L
Charybdis
keskitorjuja
Charybdis
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,010
Damage
15,367
37,309
Taken
41,527
21,476
Mitigated
17,962
12,170
Healing
5,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,939
678
0
141
10,170
3,634
0
876
9,274
0
53,224
W
Bakasura
Khunda_Chi
Bakasura
3,898
2,516
0
3,408
7,297
3,213
0
1,100
6,197
0
40,485
L
Merlin
KinG_-BLk
Merlin
4,013
307
0
2,928
8,282
2,428
306
3,315
4,693
48,588
0
L
Ymir
MTC42
Ymir
3,309
752
0
1,149
8,147
6,620
0
3,254
4,893
14,328
0
W
Odin
4,346
633
0
862
6,649
5,047
554
0
6,649
0
25,791
W
5,346
514
0
1,143
4,678
1,303
551
1,787
2,891
44,481
0
L
Bellona
2,936
484
0
382
6,468
3,350
0
374
5,394
0
16,823
W
Danzaburou
Trimus_Nova
Danzaburou
8,561
3,744
0
2,755
8,025
2,651
3,139
2,055
5,970
0
69,217
W
3,859
767
0
4,002
10,660
9,262
481
2,548
8,112
32,118
0
L
Charybdis
keskitorjuja
Charybdis
3,170
2,256
0
1,360
8,460
1,930
0
1,386
7,064
0
29,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,268
Gold Earned
34,383
428
Minions Killed
307
0
Camps Cleared
0
1,468,304
Distance Traveled
1,342,416
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,888
526
99
7
0
296,720
1
W
Bakasura
8,879
592
98
7
0
326,099
0
L
Merlin
7,448
497
89
6
0
247,385
1
L
Ymir
6,630
442
29
2
0
274,878
0
W
Odin
8,127
542
68
5
0
298,881
6
W
Zeus
7,946
530
89
6
0
299,349
0
L
Bellona
6,215
414
25
2
0
269,687
0
W
Danzaburou
8,919
595
118
8
0
290,392
5
W
Ymir
8,397
560
55
4
0
253,583
4
L
Charybdis
6,202
413
65
4
0
253,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role