Player Matchup

Baba Yaga
Baba Yaga
Diamond IV
BlackSoldier99
Baba Yaga
Diamond IV
Level 155
God Stats
8W - 7L
1,523 SR
Queue Stats
112W - 106L
2,348 MMR
Solo
Danzaburou
Danzaburou
Masters
ElJaffoGuzman
Danzaburou
Masters
Level 89
God Stats
282W - 221L
1,666 SR
Queue Stats
877W - 887L
2,228 MMR
Solo
Nu Wa
Nu Wa
Diamond III
Hinory
Nu Wa
Diamond III
Level 106
God Stats
9W - 6L
1,696 SR
Queue Stats
121W - 109L
2,212 MMR
Party 1
Athena
Athena
Diamond II
NoTBoXeR
Athena
Diamond II
Level 102
God Stats
6W - 6L
1,356 SR
Queue Stats
207W - 183L
2,261 MMR
Party 1
Thor
Thor
Masters
TheAllahGuy
Thor
Masters
Level 160
God Stats
11W - 2L
1,704 SR
Queue Stats
810W - 781L
2,307 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 122
1,589 SR
2,271 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 122
1,571 SR
1,982 MMR
Ravana
Ravana
Diamond III
 
Ravana
Diamond III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sol
Sol
Diamond IV
 
Sol
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Masters
Vestaa
Rama
Masters
Level 157
God Stats
46W - 38L
1,661 SR
Queue Stats
373W - 348L
2,392 MMR
Solo
Bacchus
Bacchus
Diamond IV
Xrengar16
Bacchus
Diamond IV
Level 69
God Stats
11W - 6L
1,665 SR
Queue Stats
50W - 35L
2,201 MMR
Solo
Tiamat
Tiamat
Platinum I
gabyssdios
Tiamat
Platinum I
Level 156
God Stats
3W - 1L
1,529 SR
Queue Stats
107W - 88L
2,316 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
BlackSoldier99
Baba Yaga
17
5 / 5 / 5
11,548
481
18,325
16,508
7,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
ElJaffoGuzman
Danzaburou
19
4 / 7 / 5
12,320
513
13,337
21,046
6,540
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
Hinory
Nu Wa
19
6 / 4 / 7
12,434
518
19,145
17,754
9,069
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
NoTBoXeR
Athena
14
0 / 7 / 10
9,854
411
6,472
24,748
28,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
4 / 5 / 10
12,638
527
12,624
18,125
6,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
GebLokiPersephoneOdinUllr

VS

Bans
HeimdallrHou YiTsukuyomiChironFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
20
6 / 3 / 5
15,131
630
18,978
18,816
10,194
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sol
 
Sol
19
7 / 6 / 6
13,512
563
18,136
22,452
9,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
Vestaa
Rama
20
10 / 3 / 5
15,393
641
17,816
17,976
6,901
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
Xrengar16
Bacchus
18
3 / 2 / 14
13,592
566
9,465
21,158
37,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
gabyssdios
Tiamat
20
2 / 5 / 9
13,352
556
15,350
19,748
12,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
67
19
Kills
28
28
Deaths
19
37
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
6
3
5
2.83
W
Sol
 
Sol
7
6
6
1.67
L
Baba Yaga
BlackSoldier99
Baba Yaga
5
5
5
1.5
L
Danzaburou
ElJaffoGuzman
Danzaburou
4
7
5
0.93
L
Nu Wa
Hinory
Nu Wa
6
4
7
2.38
L
Athena
NoTBoXeR
Athena
0
7
10
0.71
L
4
5
10
1.8
W
Rama
Vestaa
Rama
10
3
5
4.17
W
Bacchus
Xrengar16
Bacchus
3
2
14
5
W
Tiamat
gabyssdios
Tiamat
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,903
Damage
79,745
98,181
Taken
100,150
57,704
Mitigated
75,840
22,943
Healing
37,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
18,978
5,623
0
5,735
18,816
10,194
1,026
9,751
8,747
0
136,834
W
Sol
 
Sol
18,136
5,156
0
11,487
22,452
9,186
4,675
13,264
9,004
93,793
8,014
L
Baba Yaga
BlackSoldier99
Baba Yaga
18,325
630
90
4,900
16,508
7,140
0
7,035
9,183
79,936
0
L
Danzaburou
ElJaffoGuzman
Danzaburou
13,337
7,156
0
5,394
21,046
6,540
1,356
5,325
15,625
0
80,683
L
Nu Wa
Hinory
Nu Wa
19,145
4,521
0
5,067
17,754
9,069
872
10,502
7,034
94,773
0
L
Athena
NoTBoXeR
Athena
6,472
2,144
0
1,833
24,748
28,008
156
11,417
13,065
26,546
0
L
12,624
2,664
0
5,659
18,125
6,947
0
6,558
11,419
0
93,374
W
Rama
Vestaa
Rama
17,816
13,162
0
9,701
17,976
6,901
5,192
6,142
11,754
0
130,336
W
Bacchus
Xrengar16
Bacchus
9,465
1,470
0
4,035
21,158
37,069
286
6,183
14,716
37,307
0
W
Tiamat
gabyssdios
Tiamat
15,350
772
346
5,741
19,748
12,490
237
9,342
10,152
102,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,794
Gold Earned
70,980
614
Minions Killed
771
0
Camps Cleared
0
2,236,965
Distance Traveled
2,355,718
34
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
15,131
630
206
9
0
540,466
1
W
Sol
13,512
563
131
5
0
420,132
8
L
Baba Yaga
11,548
481
162
7
0
464,455
9
L
Danzaburou
12,320
513
113
5
0
412,856
4
L
Nu Wa
12,434
518
154
6
0
421,801
11
L
Athena
9,854
411
32
1
0
456,711
8
L
Thor
12,638
527
153
6
0
481,142
2
W
Rama
15,393
641
197
8
0
451,723
8
W
Bacchus
13,592
566
58
2
0
481,251
10
W
Tiamat
13,352
556
179
7
0
462,146
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role