Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Geth IV
Baron Samedi
Level 156
God Stats
5W - 2L
1,627 SR
Queue Stats
146W - 152L
1,529 Elo+
Solo
Skadi
Skadi
Movack
Skadi
Level 107
God Stats
2W - 0L
1,688 SR
Queue Stats
64W - 61L
1,577 Elo+
Solo
Fenrir
Fenrir
so_far_from_pro
Fenrir
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,038 Elo+
Solo
Janus
Janus
xXDark WolfXx 2
Janus
Level 126
God Stats
8W - 3L
1,556 SR
Queue Stats
224W - 225L
1,489 Elo+
Solo
Team Averages
Level 110
1,574 SR
1,427 Elo+

VS

Team Averages
Level 124
1,559 SR
1,479 Elo+
Raijin
Raijin
Daniel89650
Raijin
Level 123
God Stats
2W - 3L
1,366 SR
Queue Stats
131W - 141L
1,517 Elo+
Solo
Neith
Neith
GamurrGurrl
Neith
Level 109
God Stats
0W - 3L
1,422 SR
Queue Stats
144W - 154L
1,519 Elo+
Solo
Athena
Athena
Jibrel
Athena
Level 133
God Stats
5W - 3L
1,733 SR
Queue Stats
354W - 302L
1,573 Elo+
Solo
Baron Samedi
Baron Samedi
MyOffering
Baron Samedi
Level 111
God Stats
18W - 15L
1,501 SR
Queue Stats
824W - 856L
1,438 Elo+
Solo
Cabrakan
Cabrakan
Tangling x FE4R
Cabrakan
Level 146
God Stats
1W - 2L
1,774 SR
Queue Stats
106W - 109L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
16
0 / 4 / 20
10,034
836
6,405
28,803
30,484
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Geth IV
Baron Samedi
19
12 / 3 / 17
11,468
956
16,943
14,853
7,845
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
Movack
Skadi
18
11 / 4 / 18
11,461
955
22,058
13,857
6,280
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
3 / 6 / 13
9,659
805
8,459
15,723
11,191
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
7 / 3 / 22
11,274
940
24,369
9,670
4,253
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
15
0 / 7 / 14
8,696
725
15,110
13,460
5,584
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
8 / 4 / 9
10,889
907
17,990
12,992
5,908
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
Jibrel
Athena
18
6 / 5 / 13
10,955
913
13,936
25,694
36,901
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
MyOffering
Baron Samedi
17
5 / 6 / 11
10,529
877
13,342
15,275
7,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
13
1 / 11 / 8
8,237
686
5,491
19,031
16,770
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
75
33
Kills
20
20
Deaths
33
90
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
4
20
2.5
L
Raijin
0
7
14
1
L
8
4
9
3.13
W
Baron Samedi
Geth IV
Baron Samedi
12
3
17
6.83
L
Athena
Jibrel
Athena
6
5
13
2.5
W
Skadi
Movack
Skadi
11
4
18
5
L
Baron Samedi
MyOffering
Baron Samedi
5
6
11
1.75
L
Cabrakan
1
11
8
0.45
W
3
6
13
1.58
W
7
3
22
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,234
Damage
65,869
82,906
Taken
86,452
60,053
Mitigated
72,392
38,184
Healing
25,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
6,405
2,338
2,167
9,778
28,803
30,484
306
15,119
13,684
10,022
0
L
Raijin
15,110
1,682
1,498
1,937
13,460
5,584
473
7,063
6,397
32,569
0
L
17,990
6,676
1,292
3,212
12,992
5,908
832
7,569
5,423
0
40,314
W
Baron Samedi
Geth IV
Baron Samedi
16,943
1,342
9,406
6,185
14,853
7,845
1,128
9,431
5,422
33,407
0
L
Athena
Jibrel
Athena
13,936
3,097
1,586
5,362
25,694
36,901
0
12,321
13,373
20,044
0
W
Skadi
Movack
Skadi
22,058
11,801
3,026
4,064
13,857
6,280
3,119
7,854
6,003
0
42,857
L
Baron Samedi
MyOffering
Baron Samedi
13,342
786
6,653
2,963
15,275
7,229
171
9,175
6,100
20,884
0
L
Cabrakan
5,491
762
506
548
19,031
16,770
0
11,589
7,442
11,446
0
W
8,459
2,262
486
1,752
15,723
11,191
1,162
8,296
7,427
0
15,731
W
24,369
2,000
818
502
9,670
4,253
910
7,179
2,491
47,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,896
Gold Earned
49,306
138
Minions Killed
124
0
Camps Cleared
0
1,078,860
Distance Traveled
920,584
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,034
836
10
1
0
227,016
1
L
Raijin
8,696
725
37
3
0
195,229
0
L
Neith
10,889
907
40
3
0
183,380
0
W
Baron Samedi
11,468
956
22
2
0
227,294
0
L
Athena
10,955
913
21
2
0
209,577
0
W
Skadi
11,461
955
30
3
0
208,077
0
L
Baron Samedi
10,529
877
11
1
0
182,752
0
L
Cabrakan
8,237
686
15
1
0
149,646
0
W
Fenrir
9,659
805
20
2
0
195,501
0
W
Janus
11,274
940
56
5
0
220,972
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role