Player Matchup

Ymir
Ymir
FearPresence
Ymir
Level 146
God Stats
19W - 5L
1,925 SR
Queue Stats
187W - 120L
1,633 Elo+
Party 1
Olorun
Olorun
MyJungleBad
Olorun
Level 12
God Stats
3W - 0L
1,500 SR
Queue Stats
101W - 18L
1,967 Elo+
Party 1
Tiamat
Tiamat
RinScythe
Tiamat
Level 102
God Stats
28W - 8L
1,866 SR
Queue Stats
199W - 139L
1,636 Elo+
Party 1
Zhong Kui
Zhong Kui
TheAdoptedSquid
Zhong Kui
Level 149
God Stats
18W - 3L
1,783 SR
Queue Stats
164W - 84L
1,673 Elo+
Party 1
Tsukuyomi
Tsukuyomi
XxChadGamer69xX
Tsukuyomi
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
88W - 67L
1,531 Elo+
Party 1
Team Averages
Level 95
1,715 SR
1,688 Elo+

VS

Team Averages
Level 103
1,518 SR
1,529 Elo+
Geb
Geb
Pluvio
Geb
Level 124
God Stats
1W - 6L
1,315 SR
Queue Stats
167W - 170L
1,550 Elo+
Solo
Kukulkan
Kukulkan
Sayerr
Kukulkan
Level 102
God Stats
2W - 4L
1,461 SR
Queue Stats
24W - 27L
1,511 Elo+
Solo
Kali
Kali
ShadowCommando
Kali
Level 93
God Stats
17W - 12L
1,662 SR
Queue Stats
27W - 30L
1,559 Elo+
Party 2
Da Ji
Da Ji
Sherman915
Da Ji
Level 106
God Stats
9W - 10L
1,522 SR
Queue Stats
189W - 194L
1,510 Elo+
Party 2
Izanami
Izanami
toreachamil
Izanami
Level 89
God Stats
4W - 3L
1,628 SR
Queue Stats
320W - 304L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 6
7,552
539
5,287
9,755
7,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
14
6 / 4 / 4
8,474
605
11,327
11,992
4,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
RinScythe
Tiamat
14
8 / 2 / 6
9,124
652
9,784
10,997
7,724
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
TheAdoptedSquid
Zhong Kui
15
5 / 0 / 5
9,108
651
7,631
7,315
7,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
XxChadGamer69xX
Tsukuyomi
14
1 / 2 / 7
8,239
589
6,345
9,299
3,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Pluvio
Geb
8
0 / 5 / 3
5,317
380
3,384
12,998
5,329
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
Sayerr
Kukulkan
6
0 / 1 / 1
5,072
362
1,312
2,144
465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 6 / 0
6,500
464
5,354
12,933
4,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Da Ji
11
3 / 7 / 2
6,730
481
6,552
11,366
3,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
toreachamil
Izanami
13
4 / 4 / 3
8,191
585
8,985
11,182
2,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
23
Kills
9
9
Deaths
23
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
1
6
6
W
Olorun
6
4
4
2
L
Geb
Pluvio
Geb
0
5
3
0.3
W
Tiamat
RinScythe
Tiamat
8
2
6
5.5
L
Kukulkan
Sayerr
Kukulkan
0
1
1
0.5
L
2
6
0
0.33
L
Da Ji
3
7
2
0.57
W
Zhong Kui
TheAdoptedSquid
Zhong Kui
5
0
5
7.5
W
Tsukuyomi
XxChadGamer69xX
Tsukuyomi
1
2
7
2.25
L
Izanami
toreachamil
Izanami
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,374
Damage
25,587
49,358
Taken
50,623
30,414
Mitigated
16,188
20,871
Healing
7,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,287
1,756
0
2,874
9,755
7,492
258
1,531
8,224
16,236
0
W
Olorun
11,327
4,766
483
5,452
11,992
4,547
4,840
1,025
10,967
60,571
0
L
Geb
Pluvio
Geb
3,384
509
105
1,210
12,998
5,329
0
7,938
5,060
12,373
0
W
Tiamat
RinScythe
Tiamat
9,784
1,390
95
4,065
10,997
7,724
425
1,421
9,576
46,196
0
L
Kukulkan
Sayerr
Kukulkan
1,312
261
0
312
2,144
465
0
1,098
1,046
16,040
0
L
5,354
2,249
0
2,689
12,933
4,142
0
7,817
5,116
0
24,413
L
Da Ji
6,552
1,925
0
1,234
11,366
3,419
0
7,336
4,030
0
21,170
W
Zhong Kui
TheAdoptedSquid
Zhong Kui
7,631
1,075
0
4,618
7,315
7,448
2,477
178
7,137
55,730
9,205
W
Tsukuyomi
XxChadGamer69xX
Tsukuyomi
6,345
1,437
0
3,284
9,299
3,203
698
541
8,758
0
55,860
L
Izanami
toreachamil
Izanami
8,985
5,988
0
1,909
11,182
2,833
0
9,429
1,753
0
49,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,497
Gold Earned
31,810
448
Minions Killed
246
0
Camps Cleared
0
1,355,942
Distance Traveled
1,124,734
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,552
539
31
2
0
279,670
3
W
Olorun
8,474
605
92
7
0
231,142
5
L
Geb
5,317
380
16
1
0
263,410
4
W
Tiamat
9,124
652
86
6
0
271,703
2
L
Kukulkan
5,072
362
34
2
0
97,574
0
L
Kali
6,500
464
55
4
0
244,166
1
L
Da Ji
6,730
481
38
3
0
263,281
5
W
Zhong Kui
9,108
651
133
10
0
262,430
5
W
Tsukuyomi
8,239
589
106
8
0
310,997
1
L
Izanami
8,191
585
103
7
0
256,303
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role