Player Matchup

Danzaburou
Danzaburou
Platinum I
 
Danzaburou
Platinum I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Platinum IV
 
Ah Puch
Platinum IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold II
 
Kumbhakarna
Gold II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Platinum V
Aléxx
Cerberus
Platinum V
Level 125
God Stats
3W - 6L
1,562 SR
Queue Stats
11W - 17L
1,712 MMR
Solo
Da Ji
Da Ji
Gold III
imaginаry
Da Ji
Gold III
Level 148
God Stats
2W - 2L
1,647 SR
Queue Stats
186W - 206L
1,575 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,542 SR
1,557 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 112
1,665 SR
1,675 MMR
Olorun
Olorun
Gold I
ErgoPr0xy
Olorun
Gold I
Level 156
God Stats
59W - 39L
1,664 SR
Queue Stats
317W - 315L
1,699 MMR
Solo
Pele
Pele
Gold II
Munenrider
Pele
Gold II
Level 146
God Stats
30W - 13L
1,667 SR
Queue Stats
706W - 699L
1,555 MMR
Solo
Hou Yi
Hou Yi
Gold I
Nid0king
Hou Yi
Gold I
Level 82
God Stats
3W - 0L
1,886 SR
Queue Stats
41W - 35L
1,731 MMR
Solo
Geb
Geb
Platinum V
TwitFraggle27
Geb
Platinum V
Level 44
God Stats
7W - 7L
1,380 SR
Queue Stats
191W - 200L
1,691 MMR
Solo
Sol
Sol
Platinum V
baffyO
Sol
Platinum V
Level 134
God Stats
15W - 4L
1,730 SR
Queue Stats
270W - 269L
1,698 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 3 / 1
5,441
544
2,110
6,478
1,554
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
 
Ah Puch
9
0 / 3 / 2
5,269
527
4,610
7,342
2,168
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
 
Kumbhakarna
7
1 / 1 / 0
4,824
482
717
7,413
3,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cerberus
Aléxx
Cerberus
9
0 / 2 / 0
5,153
515
549
5,464
3,497
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Da Ji
7
1 / 5 / 0
4,857
486
2,186
6,398
2,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
TiamatAthenaMorgan Le FayArtioOdin

VS

Bans
UllrScyllaYmirPoseidonGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ErgoPr0xy
Olorun
12
2 / 0 / 1
7,374
737
3,891
2,719
1,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
5 / 1 / 4
6,863
686
5,305
5,563
1,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hou Yi
Nid0king
Hou Yi
11
3 / 0 / 3
6,691
669
4,629
4,578
1,057
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 1 / 5
5,909
591
2,821
5,661
2,899
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
baffyO
Sol
12
3 / 1 / 1
6,617
662
4,940
4,020
1,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
2
Kills
14
14
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
3
1
0.17
L
Ah Puch
 
Ah Puch
0
3
2
0.33
L
Kumbhakarna
 
Kumbhakarna
1
1
0
1
L
Cerberus
Aléxx
Cerberus
0
2
0
0
W
Olorun
ErgoPr0xy
Olorun
2
0
1
2.5
W
5
1
4
7
W
Hou Yi
Nid0king
Hou Yi
3
0
3
4.5
W
1
1
5
3.5
W
Sol
baffyO
Sol
3
1
1
3.5
L
Da Ji
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,172
Damage
21,586
33,095
Taken
22,541
12,568
Mitigated
7,911
7,326
Healing
10,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,110
1,473
0
1,356
6,478
1,554
0
706
5,772
0
34,728
L
Ah Puch
 
Ah Puch
4,610
91
0
3,035
7,342
2,168
0
3,403
3,939
31,125
0
L
Kumbhakarna
 
Kumbhakarna
717
58
0
1,408
7,413
3,149
0
2,339
5,074
11,993
0
L
Cerberus
Aléxx
Cerberus
549
36
0
676
5,464
3,497
0
2,667
2,797
24,572
0
W
Olorun
ErgoPr0xy
Olorun
3,891
1,924
0
1,506
2,719
1,126
406
424
2,295
50,050
5,719
W
5,305
723
0
2,783
5,563
1,660
0
1,327
4,236
0
37,588
W
Hou Yi
Nid0king
Hou Yi
4,629
2,484
0
1,700
4,578
1,057
700
272
4,306
0
32,749
W
2,821
102
878
1,815
5,661
2,899
0
1,797
3,864
14,274
0
W
Sol
baffyO
Sol
4,940
1,909
0
2,061
4,020
1,169
161
2,119
1,901
46,451
0
L
Da Ji
2,186
561
0
851
6,398
2,200
0
1,936
4,462
0
21,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,544
Gold Earned
33,454
269
Minions Killed
412
0
Camps Cleared
0
962,649
Distance Traveled
1,012,123
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,441
544
73
7
0
188,681
5
L
Ah Puch
5,269
527
67
7
0
194,953
5
L
Kumbhakarna
4,824
482
17
2
0
197,395
6
L
Cerberus
5,153
515
59
6
0
184,975
4
W
Olorun
7,374
737
111
11
0
191,091
4
W
Pele
6,863
686
71
7
0
240,925
4
W
Hou Yi
6,691
669
100
10
0
182,035
2
W
Geb
5,909
591
17
2
0
198,933
5
W
Sol
6,617
662
113
11
0
199,139
5
L
Da Ji
4,857
486
53
5
0
196,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role