Player Matchup

Achilles
Achilles
Masters
 
Achilles
Masters
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mercury
Mercury
Masters
 
Mercury
Masters
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Grandmaster
Cdotyr
Aphrodite
Grandmaster
Level 120
God Stats
3W - 1L
1,980 SR
Queue Stats
452W - 256L
3,393 MMR
Party 2
Hachiman
Hachiman
Masters
Hüman
Hachiman
Masters
Level 108
God Stats
10W - 14L
1,527 SR
Queue Stats
569W - 474L
3,123 MMR
Solo
Kuzenbo
Kuzenbo
Masters
tzvoo
Kuzenbo
Masters
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
330W - 254L
3,117 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 115
1,601 SR
2,527 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 130
1,713 SR
2,965 MMR
Chang'e
Chang'e
Masters
 
Chang'e
Masters
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Bacchus
Bacchus
Masters
AcTLiKе
Bacchus
Masters
Level 128
God Stats
2W - 1L
1,776 SR
Queue Stats
356W - 230L
3,186 MMR
Party 3
Nike
Nike
Masters
Púlse
Nike
Masters
Level 79
God Stats
0W - 1L
1,803 SR
Queue Stats
347W - 246L
3,187 MMR
Solo
Nemesis
Nemesis
Grandmaster
SPLjungler
Nemesis
Grandmaster
Level 146
God Stats
14W - 7L
1,723 SR
Queue Stats
347W - 282L
3,454 MMR
Party 1
Heimdallr
Heimdallr
Grandmaster
Κira
Heimdallr
Grandmaster
Level 148
God Stats
0W - 1L
1,765 SR
Queue Stats
320W - 202L
3,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
20
8 / 3 / 9
14,917
574
25,983
25,813
24,697
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
 
Mercury
20
7 / 7 / 6
14,913
574
16,678
22,712
9,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Cdotyr
Aphrodite
19
3 / 4 / 10
12,209
470
21,208
21,679
9,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hachiman
Hüman
Hachiman
20
2 / 6 / 9
13,764
529
8,864
17,576
5,750
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
tzvoo
Kuzenbo
19
3 / 7 / 11
12,446
479
14,027
28,290
36,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Bans
OdinTiamatArtioGeb

VS

Bans
KaliUllrAresSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
20
4 / 5 / 9
13,438
517
15,276
20,800
8,590
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
AcTLiKе
Bacchus
19
6 / 4 / 14
13,772
530
18,341
26,870
42,604
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nike
Púlse
Nike
19
1 / 4 / 9
12,465
479
17,348
27,836
34,889
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
SPLjungler
Nemesis
20
4 / 5 / 11
13,123
505
14,358
20,844
8,816
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
Κira
Heimdallr
20
12 / 5 / 8
15,809
608
21,501
22,535
11,837
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
78
23
Kills
27
27
Deaths
23
45
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
8
3
9
4.17
W
Mercury
 
Mercury
7
7
6
1.43
L
Chang'e
 
Chang'e
4
5
9
1.7
L
Bacchus
AcTLiKе
Bacchus
6
4
14
3.25
W
Aphrodite
Cdotyr
Aphrodite
3
4
10
2
W
Hachiman
Hüman
Hachiman
2
6
9
1.08
L
Nike
Púlse
Nike
1
4
9
1.38
L
Nemesis
SPLjungler
Nemesis
4
5
11
1.9
W
Kuzenbo
tzvoo
Kuzenbo
3
7
11
1.21
L
Heimdallr
Κira
Heimdallr
12
5
8
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,760
Damage
86,824
116,070
Taken
118,885
85,414
Mitigated
106,736
36,724
Healing
39,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
25,983
11,656
0
7,156
25,813
24,697
2,021
8,300
17,423
0
114,314
W
Mercury
 
Mercury
16,678
9,052
0
2,441
22,712
9,507
3,342
6,469
16,081
0
135,794
L
Chang'e
 
Chang'e
15,276
501
4,490
8,196
20,800
8,590
865
4,152
16,476
103,798
0
L
Bacchus
AcTLiKе
Bacchus
18,341
2,072
0
5,176
26,870
42,604
284
14,666
11,801
46,581
0
W
Aphrodite
Cdotyr
Aphrodite
21,208
2,637
7,658
12,352
21,679
9,339
738
8,781
12,427
101,444
0
W
Hachiman
Hüman
Hachiman
8,864
3,812
0
5,460
17,576
5,750
0
3,121
14,397
0
112,502
L
Nike
Púlse
Nike
17,348
1,784
0
6,121
27,836
34,889
18
6,105
21,576
16,618
67,243
L
Nemesis
SPLjungler
Nemesis
14,358
6,029
0
5,933
20,844
8,816
702
5,276
15,412
0
89,374
W
Kuzenbo
tzvoo
Kuzenbo
14,027
4,796
0
1,657
28,290
36,121
465
11,089
16,872
43,362
0
L
Heimdallr
Κira
Heimdallr
21,501
11,670
0
9,264
22,535
11,837
2,869
5,289
17,196
0
144,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,249
Gold Earned
68,607
754
Minions Killed
715
0
Camps Cleared
0
2,504,958
Distance Traveled
2,466,660
29
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
14,917
574
176
7
0
533,796
5
W
Mercury
14,913
574
190
7
0
560,152
4
L
Chang'e
13,438
517
201
8
0
475,393
3
L
Bacchus
13,772
530
55
2
0
472,891
7
W
Aphrodite
12,209
470
164
6
0
457,166
2
W
Hachiman
13,764
529
182
7
0
457,509
6
L
Nike
12,465
479
152
6
0
505,862
3
L
Nemesis
13,123
505
111
4
0
546,969
1
W
Kuzenbo
12,446
479
42
2
0
496,335
12
L
Heimdallr
15,809
608
196
8
0
465,545
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role