Player Matchup

Artio
Artio
Klowned
Artio
Level 30
God Stats
21W - 12L
1,701 SR
Queue Stats
270W - 358L
1,433 Elo+
Party 1
Sun Wukong
Sun Wukong
Zef2
Sun Wukong
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,314 Elo+
Solo
Merlin
Merlin
andrewhsu
Merlin
Level 28
God Stats
3W - 3L
1,500 SR
Queue Stats
117W - 127L
1,469 Elo+
Solo
Chiron
Chiron
inyohead
Chiron
Level 21
God Stats
6W - 4L
1,591 SR
Queue Stats
150W - 157L
1,558 Elo+
Party 1
Nemesis
Nemesis
zonork01
Nemesis
Level 28
God Stats
4W - 3L
1,986 SR
Queue Stats
164W - 144L
1,661 Elo+
Solo
Team Averages
Level 24
1,656 SR
1,487 Elo+

VS

Team Averages
Level 19
1,558 SR
1,483 Elo+
Neith
Neith
 
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
IEZclutch
Sol
Level 8
God Stats
149W - 60L
1,628 SR
Queue Stats
205W - 112L
1,524 Elo+
Party 2
Loki
Loki
ScaryEggMan
Loki
Level 6
God Stats
11W - 7L
1,500 SR
Queue Stats
91W - 38L
1,476 Elo+
Party 2
Sun Wukong
Sun Wukong
dStarrr
Sun Wukong
Level 22
God Stats
6W - 6L
1,551 SR
Queue Stats
20W - 27L
1,368 Elo+
Solo
Ymir
Ymir
violaChamacos
Ymir
Level 28
God Stats
22W - 21L
1,609 SR
Queue Stats
145W - 135L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Klowned
Artio
13
1 / 6 / 4
9,124
434
5,950
23,014
20,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Zef2
Sun Wukong
7
1 / 6 / 2
6,949
331
1,869
7,140
4,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
andrewhsu
Merlin
6
0 / 3 / 0
6,415
305
657
2,846
888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
inyohead
Chiron
18
7 / 4 / 3
11,365
541
19,085
14,013
5,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
zonork01
Nemesis
19
7 / 5 / 3
11,726
558
18,218
18,321
9,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
3 / 5 / 10
11,526
549
8,996
11,096
3,450
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
11 / 2 / 6
15,306
729
25,180
18,647
7,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
0 / 6 / 8
9,735
464
3,556
10,418
4,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
dStarrr
Sun Wukong
15
2 / 4 / 4
10,618
506
5,136
13,926
6,348
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
8 / 0 / 4
11,442
545
8,305
21,458
22,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
56
16
Kills
24
24
Deaths
17
12
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
5
10
1.6
W
11
2
6
7
L
Artio
Klowned
Artio
1
6
4
0.5
W
0
6
8
0.67
L
Sun Wukong
Zef2
Sun Wukong
1
6
2
0.33
L
Merlin
andrewhsu
Merlin
0
3
0
0
W
Sun Wukong
dStarrr
Sun Wukong
2
4
4
1
L
Chiron
inyohead
Chiron
7
4
3
2.13
W
8
0
4
10
L
Nemesis
zonork01
Nemesis
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,779
Damage
51,173
65,334
Taken
75,545
40,451
Mitigated
43,973
16,875
Healing
25,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,996
4,365
0
2,715
11,096
3,450
4,350
612
10,409
0
66,451
W
25,180
11,332
0
11,747
18,647
7,822
9,632
2,620
15,948
134,237
12,379
L
Artio
Klowned
Artio
5,950
698
653
5,276
23,014
20,170
978
12,160
10,474
33,195
0
W
3,556
1,183
0
2,554
10,418
4,246
563
589
9,792
0
32,113
L
Sun Wukong
Zef2
Sun Wukong
1,869
240
0
461
7,140
4,972
0
2,367
4,562
0
11,817
L
Merlin
andrewhsu
Merlin
657
0
0
0
2,846
888
0
1,962
884
9,863
0
W
Sun Wukong
dStarrr
Sun Wukong
5,136
710
0
3,028
13,926
6,348
901
1,397
12,529
0
47,925
L
Chiron
inyohead
Chiron
19,085
8,378
1,319
3,526
14,013
5,329
2,284
5,466
8,306
0
79,468
W
8,305
1,979
66
5,003
21,458
22,107
407
1,389
19,962
44,696
0
L
Nemesis
zonork01
Nemesis
18,218
8,677
0
5,640
18,321
9,092
814
8,299
9,832
0
90,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,579
Gold Earned
58,627
382
Minions Killed
514
0
Camps Cleared
0
1,433,869
Distance Traveled
1,795,302
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,526
549
102
5
0
337,357
1
W
Sol
15,306
729
232
11
0
398,418
0
L
Artio
9,124
434
46
2
0
349,856
5
W
Loki
9,735
464
44
2
0
325,910
0
L
Sun Wukong
6,949
331
22
1
0
181,278
0
L
Merlin
6,415
305
19
1
0
121,980
1
W
Sun Wukong
10,618
506
86
4
0
355,115
3
L
Chiron
11,365
541
134
6
0
382,944
2
W
Ymir
11,442
545
50
2
0
378,502
0
L
Nemesis
11,726
558
161
8
0
397,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role