Player Matchup

Sol
Sol
Berserker_ita98
Sol
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 53L
1,526 Elo+
Solo
Neith
Neith
SiiMplee6384
Neith
Level 8
God Stats
15W - 10L
1,550 SR
Queue Stats
15W - 13L
1,257 Elo+
Solo
Ymir
Ymir
Slug-zzy
Ymir
Level 67
God Stats
26W - 52L
1,367 SR
Queue Stats
322W - 406L
1,487 Elo+
Solo
Team Averages
Level 40
1,472 SR
1,423 Elo+

VS

Team Averages
Level 88
1,519 SR
1,355 Elo+
Cliodhna
Cliodhna
Dalmol
Cliodhna
Level 95
God Stats
2W - 2L
1,500 SR
Queue Stats
139W - 187L
1,298 Elo+
Solo
Baron Samedi
Baron Samedi
SinTroX_91
Baron Samedi
Level 160
God Stats
13W - 9L
1,630 SR
Queue Stats
1,093W - 1,051L
1,519 Elo+
Solo
Hera
Hera
tiger9742710
Hera
Level 10
God Stats
1W - 2L
1,425 SR
Queue Stats
5W - 9L
1,248 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 2
7,901
790
10,836
6,471
2,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 6 / 3
5,945
595
2,631
6,468
2,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ymir
9
2 / 3 / 0
6,549
655
1,869
10,258
6,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Dalmol
Cliodhna
12
7 / 4 / 4
8,059
806
7,019
6,908
2,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
SinTroX_91
Baron Samedi
12
2 / 1 / 8
7,422
742
8,015
7,242
3,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
2 / 2 / 3
6,689
669
4,358
5,645
1,825
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
7
Kills
11
11
Deaths
7
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
5
2
2
3
W
Cliodhna
Dalmol
Cliodhna
7
4
4
2.25
L
0
6
3
0.25
W
Baron Samedi
SinTroX_91
Baron Samedi
2
1
8
6
L
Ymir
2
3
0
0.67
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,336
Damage
19,392
23,197
Taken
19,795
10,730
Mitigated
7,625
2,438
Healing
5,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,836
1,934
0
778
6,471
2,141
0
2,551
3,920
26,096
2,158
W
Cliodhna
Dalmol
Cliodhna
7,019
1,544
0
152
6,908
2,745
339
4,316
2,592
0
17,754
L
2,631
1,355
146
454
6,468
2,323
0
4,178
2,290
0
12,133
W
Baron Samedi
SinTroX_91
Baron Samedi
8,015
610
946
2,447
7,242
3,055
455
4,950
2,292
24,658
0
L
Ymir
1,869
451
0
1,060
10,258
6,266
0
5,802
4,456
10,885
0
W
4,358
1,069
0
1,679
5,645
1,825
315
3,058
2,587
13,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,395
Gold Earned
22,170
84
Minions Killed
97
3
Camps Cleared
4
425,518
Distance Traveled
489,366
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,901
790
47
5
2
162,552
4
W
Cliodhna
8,059
806
31
3
2
178,080
1
L
Neith
5,945
595
22
2
0
132,036
0
W
Baron Samedi
7,422
742
39
4
2
172,345
1
L
Ymir
6,549
655
15
2
1
130,930
3
W
Hera
6,689
669
27
3
0
138,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role