Player Matchup

Sun Wukong
Sun Wukong
BrownWitchDoc
Sun Wukong
Level 100
God Stats
8W - 5L
1,534 SR
Queue Stats
206W - 119L
1,692 Elo+
Party 1
Anhur
Anhur
CounselorCamp
Anhur
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
160W - 111L
1,675 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Redforman7878
Ah Muzen Cab
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 35L
1,527 Elo+
Party 3
Ymir
Ymir
Stahngoh
Ymir
Level 68
God Stats
8W - 14L
1,660 SR
Queue Stats
166W - 122L
1,620 Elo+
Party 1
Horus
Horus
TheCreamMachine
Horus
Level 153
God Stats
1W - 1L
1,571 SR
Queue Stats
81W - 61L
1,569 Elo+
Party 3
Team Averages
Level 76
1,553 SR
1,617 Elo+

VS

Team Averages
Level 86
1,521 SR
1,535 Elo+
Ah Puch
Ah Puch
Antsoldier
Ah Puch
Level 28
God Stats
2W - 0L
1,729 SR
Queue Stats
5W - 3L
1,546 Elo+
Party 2
Eset
Eset
Dekreuz
Eset
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 102L
1,502 Elo+
Solo
Xing Tian
Xing Tian
HikariSquire
Xing Tian
Level 107
God Stats
1W - 0L
1,511 SR
Queue Stats
13W - 7L
1,551 Elo+
Party 2
Sylvanus
Sylvanus
JSilver4308
Sylvanus
Level 146
God Stats
2W - 0L
1,591 SR
Queue Stats
32W - 25L
1,517 Elo+
Party 2
Scylla
Scylla
LordDuck14
Scylla
Level 127
God Stats
1W - 0L
1,272 SR
Queue Stats
12W - 7L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BrownWitchDoc
Sun Wukong
19
1 / 5 / 9
11,391
600
20,515
25,958
44,400
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
0 / 10 / 4
9,209
485
7,281
16,178
6,124
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ah Muzen Cab
Redforman7878
Ah Muzen Cab
20
5 / 4 / 5
13,389
705
38,929
18,979
8,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ymir
17
4 / 6 / 4
11,371
598
11,720
28,079
46,411
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
0 / 7 / 8
10,624
559
12,769
23,954
38,158
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Antsoldier
Ah Puch
19
5 / 4 / 19
12,343
650
28,221
28,069
15,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Eset
Dekreuz
Eset
20
13 / 1 / 13
14,320
754
18,531
14,301
7,952
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
HikariSquire
Xing Tian
19
6 / 3 / 19
13,111
690
13,045
35,450
42,591
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
JSilver4308
Sylvanus
20
1 / 1 / 24
12,856
677
12,384
28,355
35,997
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
LordDuck14
Scylla
20
5 / 1 / 21
12,976
683
23,599
8,250
3,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
126
10
Kills
30
32
Deaths
10
30
Assists
96
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Antsoldier
Ah Puch
5
4
19
3.63
L
Sun Wukong
BrownWitchDoc
Sun Wukong
1
5
9
1.1
L
0
10
4
0.2
W
Eset
Dekreuz
Eset
13
1
13
19.5
W
Xing Tian
HikariSquire
Xing Tian
6
3
19
5.17
W
Sylvanus
JSilver4308
Sylvanus
1
1
24
13
W
Scylla
LordDuck14
Scylla
5
1
21
15.5
L
Ah Muzen Cab
Redforman7878
Ah Muzen Cab
5
4
5
1.88
L
Ymir
4
6
4
1
L
0
7
8
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,214
Damage
95,780
113,148
Taken
114,425
143,805
Mitigated
105,685
42,037
Healing
72,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Antsoldier
Ah Puch
28,221
3,316
2,690
6,699
28,069
15,836
1,839
3,135
24,512
49,883
0
L
Sun Wukong
BrownWitchDoc
Sun Wukong
20,515
1,518
2,440
9,050
25,958
44,400
0
21,696
3,756
0
37,938
L
7,281
2,905
1,087
830
16,178
6,124
506
14,007
1,874
0
9,152
W
Eset
Dekreuz
Eset
18,531
2,275
7,806
1,135
14,301
7,952
1,407
2,045
11,884
41,802
0
W
Xing Tian
HikariSquire
Xing Tian
13,045
845
4,648
4,877
35,450
42,591
638
2,791
31,885
23,810
0
W
Sylvanus
JSilver4308
Sylvanus
12,384
1,158
24,843
13,783
28,355
35,997
1,182
3,528
24,014
17,970
0
W
Scylla
LordDuck14
Scylla
23,599
2,586
3,793
1,909
8,250
3,309
998
221
7,980
60,977
0
L
Ah Muzen Cab
Redforman7878
Ah Muzen Cab
38,929
9,790
814
8,343
18,979
8,712
1,392
15,894
2,745
0
84,980
L
Ymir
11,720
962
3,010
4,151
28,079
46,411
17
24,437
3,015
20,859
0
L
12,769
5,822
4,698
7,614
23,954
38,158
85
17,544
5,978
0
17,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,984
Gold Earned
65,606
207
Minions Killed
240
0
Camps Cleared
0
1,530,059
Distance Traveled
1,694,600
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
12,343
650
76
4
0
296,809
0
L
Sun Wukong
11,391
600
44
2
0
333,952
4
L
Anhur
9,209
485
7
0
0
245,794
0
W
Eset
14,320
754
56
3
0
358,921
0
W
Xing Tian
13,111
690
23
1
0
354,335
0
W
Sylvanus
12,856
677
14
1
0
335,314
0
W
Scylla
12,976
683
71
4
0
349,221
0
L
Ah Muzen Cab
13,389
705
110
6
0
366,771
0
L
Ymir
11,371
598
29
2
0
267,895
1
L
Horus
10,624
559
17
1
0
315,647
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role